Dungeon Crawl Stone Soup version 0.33-a0-26-gd232e38429 (webtiles) character file. Game seed: 8717963596402676252 88 Setbun the Conjurer (level 4, 24/24 HPs) Began as a Deep Elf Conjurer on Aug 26, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:01:49 (1535 turns). Setbun the Conjurer(Deep Elf Conjurer) Turns: 1535, Time: 00:01:50 Health: 24/24 AC: 5 Str: 4 XL: 4 Next: 30% Magic: 11/11 EV: 12 Int: 25 God: Gold: 121 SH: 0 Dex: 13 Spells: 9/10 levels left rFire + . . (no weapon) rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . l - scarf {rC+ rF+} rCorr . k - +2 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 121 gold pieces. Inventory: Armour a - a +0 robe (worn) k - a +2 pair of gloves (worn) l - a scarf of resistance (worn) n - a +0 pair of boots Jewellery c - a ring of ice Scrolls g - a scroll of torment {unknown} j - a scroll of enchant weapon {unknown} m - a scroll of vulnerability {unknown} o - 3 scrolls of identify {unknown} Potions b - a potion of magic d - a potion of haste {unknown} e - a potion of attraction {unknown} f - a potion of heal wounds {unknown} h - 2 potions of curing {unknown} i - 2 potions of brilliance {unknown} Skills: + Level 3.3 Dodging + Level 3.4 Stealth + Level 3.8 Spellcasting * Level 5.3 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 62% 2d6 1% 2 Summon Small Mammal Summ 16% N/A 10% 1 Call Imp Summ 8% N/A 14% 2 Ensorcelled Hibernation Hex/Ice 8% N/A 14% 2 Call Canine Familiar Summ 4% N/A 28% 3 Fugue of the Fallen Necr 4% N/A 28% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Anguish Hex/Necr 2% N/A 67% 4 Summon Blazeheart Golem Fire/Summ 4% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit Terence but do no damage. Terence is almost dead. Terence barely misses you. You hit Terence but do no damage. Terence is almost dead. Terence completely misses you. You hit Terence but do no damage. Terence is almost dead. Terence closely misses you. You hit Terence but do no damage. Your off-hand punch misses Terence. Terence is almost dead. Terence barely misses you. You closely miss Terence. Terence is almost dead. Terence hits you with a +2 flail of holy wrath. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 flail of holy wrath and wearing a +0 scale mail (almost dead, 100% to hit) The magic dart hits Terence. You kill Terence! You have reached level 4! You feel clever. Things that are here: a +2 flail of holy wrath; a +0 scale mail You start resting. Magic restored. You start resting. HP restored. Okay, then. Unknown command. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...#####.......# ##...## #...#......#.#### ##### ####...#.####.#..# .........).##.##.# ..).........#.##.# ............#.#..# ####...#......#.## #..)####.###.#####.# #...# #.....@.....# #...# #####.####### ##.## #.# #.# #.# #.. ### There were no monsters in sight! Vanquished Creatures Jessica (D:2) Terence (D:2) An adder (D:2) A dart slug (D:2) A ribbon worm (D:2) 4 bats 4 endoplasms 2 goblins 3 hobgoblins 2 quokkas (D:2) 2 kobolds (D:2) 3 rats (D:2) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Setbun the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 610 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 1194 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1223 | D:2 | Noticed Jessica 1229 | D:2 | Killed Jessica 1230 | D:2 | Reached skill level 5 in Conjurations 1440 | D:2 | Noticed Terence 1456 | D:2 | Killed Terence 1457 | D:2 | Reached XP level 4. HP: 5/24 MP: 2/11 1535 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_loops_corners D:2: layout_loops_cross, kennysheep_jessica_study, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.4 Dodging | 3 | 3.3 Conjurations | 5 | 5.3 Spellcasting | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Cast: Magic Dart | 64 | || 64 Armour: Robe | 9 | || 9 Dodge: Dodged | 9 | || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1534 | 1442 | 92 | 90 | 1201 | 2 | 767.0 | Dungeon | 1534 | 1442 | 92 | 90 | 1201 | 2 | 767.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 934 daAuts D:2: 600 daAuts