Dungeon Crawl Stone Soup version 0.33-a0-636-g92776e1539 (webtiles) character file. Game seed: 16829965383849264551 728 Setbun the Magician (level 8, -5/58 HPs) Began as a Djinni Conjurer on Jan 4, 2025. Killed from afar by a white imp (15 damage) ... with a puff of frost ... on level 5 of the Dungeon. The game lasted 00:04:34 (4336 turns). Setbun the Magician (Djinni Conjurer) Turns: 4336, Time: 00:04:35 Health: -5/58 AC: 2 Str: 6 XL: 8 Next: 3% Gold: 207 EV: 12 Int: 27 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . t - +0 robe of the Archfiend {Rampage Int+5} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will +.... f - amulet of faith Stlth ++ (no ring) HPRegen 0.29/turn (no ring) %: rampage, faith, infuse magic (-6 HP) @: enlightened, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 207 gold pieces. Inventory: Hand Weapons p - the +2 mace of Viciysaz {antimagic, rN+ Str+5} (You found it on level 3 of the Dungeon) rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Missiles r - 2 throwing nets Armour a - a +0 robe t - the +0 robe of the Archfiend (worn) {Rampage Int+5} (You found it on level 5 of the Dungeon) Rampage: It bestows one free step when moving towards enemies. Int+5: It affects your intelligence (+5). Jewellery b - an amulet of the acrobat f - an amulet of faith (around neck) Scrolls c - a scroll of poison {unknown} d - a scroll of enchant weapon {unknown} i - a scroll of acquirement {unknown} l - 2 scrolls of identify {unknown} m - a scroll of fog {unknown} o - a scroll of revelation {unknown} q - a scroll of silence {unknown} s - a scroll of vulnerability {unknown} Potions e - a potion of might {unknown} g - a potion of attraction {unknown} h - a potion of enlightenment j - a potion of brilliance {unknown} k - a potion of lignification {unknown} n - a potion of curing Skills: + Level 3.8 Fighting + Level 4.9 Dodging - Level 1.5 Stealth * Level 5.5 Spellcasting * Level 5.5 Conjurations * Level 5.5 Hexes * Level 5.5 Summonings * Level 5.5 Necromancy * Level 5.5 Translocations * Level 5.5 Forgecraft * Level 5.5 Fire Magic * Level 5.5 Ice Magic * Level 5.5 Air Magic * Level 5.5 Earth Magic * Level 5.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Fulminant Prism Conj/Alch 18% 3d10 7% 4 d - Iskenderun's Mystic Conj/Tloc 37% 2d9 (+2d4 7% 4 e - Freeze Ice 100% 1d10 1% 1 f - Call Imp Summ 74% N/A 1% 2 g - Inner Flame Hex/Fire 37% N/A 2% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (81% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 81% to hit) The searing ray hits the scorpion! The scorpion is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You start resting. You stop channelling your searing ray. The scorpion stings you. * * * LOW HITPOINT WARNING * * * A white imp comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 81% to hit) The searing ray hits the scorpion. You kill the scorpion! (Press . to maintain the ray.) The white imp shouts! * * * LOW HITPOINT WARNING * * * You have reached level 8! You feel clever. There are no items here. It was a potion of enlightenment. You feel more buoyant. You stop channelling your searing ray. It was a potion of curing. You feel better. The white imp gestures at you. The puff of frost hits you! You feel a terrible chill! You die... #.. .. .. ... ##.. ....###.) ....#..)) .....)# #..)# #..##### ##@#...####.. #.†......#.. ##........(.. #.).......#. ###........# .... #...5......## #..## #...........###....# #.>.................... ...##...........##..... You could see a white imp. Vanquished Creatures 2 phantoms 2 scorpions (D:5) A killer bee (D:5) A bombardier beetle (D:4) A hound (D:3) A jelly (D:4) An orc priest (D:5) An iguana (D:4) A sleepcap (D:4) 3 orc wizards 6 adders A white imp (D:5) 2 ufetubi (D:5) 2 dart slugs 14 orcs 11 ball pythons 6 endoplasms A giant cockroach (D:1) 6 goblins 6 hobgoblins 6 quokkas 10 bats 2 frilled lizards 10 kobolds 5 rats 102 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Setbun the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Setbun set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 85 | D:1 | Reached XP level 2. HP: 11/22 MP: 0/0 570 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 570 | D:1 | Learned a level 1 spell: Freeze 575 | D:1 | Reached skill level 1 in Fighting 1512 | D:2 | Reached XP level 4. HP: 30/32 MP: 0/0 1893 | D:3 | Reached XP level 5. HP: 34/38 MP: 0/0 1893 | D:3 | Learned a level 2 spell: Call Imp 1931 | D:3 | Identified the +2 mace of Viciysaz {antimagic, rN+ Str+5} 2942 | D:4 | Reached XP level 6. HP: 37/45 MP: 0/0 3625 | D:4 | Identified the +3 plate armour of Recklessness {Will+ Str+2 | Stlth+} 3685 | D:4 | Reached XP level 7. HP: 45/50 MP: 0/0 3685 | D:4 | Learned a level 3 spell: Inner Flame 4148 | D:5 | Entered Level 5 of the Dungeon 4159 | D:5 | Reached skill level 5 in Spellcasting 4159 | D:5 | Reached skill level 5 in Conjurations 4159 | D:5 | Reached skill level 5 in Hexes 4159 | D:5 | Reached skill level 5 in Summonings 4159 | D:5 | Reached skill level 5 in Necromancy 4159 | D:5 | Reached skill level 5 in Translocations 4159 | D:5 | Reached skill level 5 in Forgecraft 4159 | D:5 | Reached skill level 5 in Fire Magic 4159 | D:5 | Reached skill level 5 in Ice Magic 4159 | D:5 | Reached skill level 5 in Air Magic 4159 | D:5 | Reached skill level 5 in Earth Magic 4159 | D:5 | Reached skill level 5 in Alchemy 4258 | D:5 | Identified the +0 robe of the Archfiend {Rampage Int+5} 4335 | D:5 | Reached XP level 8. HP: 4/58 MP: 0/0 4336 | D:5 | Killed from afar by a white imp Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_loops_cross D:2: minmay_chambers_of_twos, layout_basic, minmay_pentomino_w2 D:3: layout_loops_corners, minmay_distorted D:4: layout_basic D:5: layout_cave_pools, minmay_manual_moon, uniq_pikel Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 | 3.8 Dodging | 3 4 | 4.9 Spellcasting | 4 5 | 5.5 Conjurations | 4 5 | 5.5 Hexes | 4 5 | 5.5 Summonings | 4 5 | 5.5 Necromancy | 4 5 | 5.5 Translocations | 4 5 | 5.5 Forgecraft | 4 5 | 5.5 Fire Magic | 4 5 | 5.5 Ice Magic | 4 5 | 5.5 Air Magic | 4 5 | 5.5 Earth Magic | 4 5 | 5.5 Alchemy | 4 5 | 5.5 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 5 | | || 5 Cast: Magic Dart | 79 | 120 | 31 || 230 Searing Ray | | 8 | 18 || 26 Freeze | | 2 | || 2 Fulminant Prism | | 1 | 1 || 2 Call Imp | | 1 | || 1 Inner Flame | | | 1 || 1 Use: Potion | | | 2 || 2 Stab: Distracted | 1 | | || 1 Sleeping | 1 | | || 1 Armour: Robe | 13 | 14 | 6 || 33 Dodge: Dodged | 7 | 17 | 5 || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4335 | 4232 | 103 | 453 | 3332 | 5 | 867.0 | Dungeon | 4335 | 4232 | 103 | 453 | 3332 | 5 | 867.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1332 daAuts D:2: 1025 daAuts D:3: 956 daAuts D:1: 832 daAuts D:5: 187 daAuts