Dungeon Crawl Stone Soup version 0.33-a0-636-g92776e1539 (webtiles) character file. Game seed: 16306335030504008619 79 Setbun the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on Jan 4, 2025. Slain by Crazy Yiuf ... wielding a +3 quarterstaff of chaos (9 damage) ... on level 2 of the Dungeon. The game lasted 00:04:26 (1841 turns). Setbun the Magician (Djinni Conjurer) Turns: 1841, Time: 00:04:27 Health: 0/31 AC: 6 Str: 6 XL: 4 Next: 62% Gold: 122 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... i - amulet of the acrobat Stlth ++ h - +4 ring of protection HPRegen 0.25/turn (no ring) %: acrobat, infuse magic (-1 HP) @: mighty, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 122 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery h - a +4 ring of protection (left hand) i - an amulet of the acrobat (around neck) Scrolls c - a scroll of enchant weapon {unknown} d - a scroll of vulnerability {unknown} e - 2 scrolls of identify {unknown} g - a scroll of fear {unknown} k - a scroll of immolation {unknown} Potions b - 3 potions of might {unknown} f - 2 potions of brilliance {unknown} j - 2 potions of heal wounds {unknown} l - a potion of resistance {unknown} Skills: * Level 0.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.5 Spellcasting * Level 4.5 Conjurations * Level 4.5 Hexes * Level 4.5 Summonings * Level 4.5 Necromancy * Level 4.5 Translocations * Level 4.5 Forgecraft * Level 4.5 Fire Magic * Level 4.5 Ice Magic * Level 4.5 Air Magic * Level 4.5 Earth Magic * Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Kinetic Grapnel Frge 92% 1d7 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Found 3 silver javelins. You see here 3 silver javelins. Found a hammer. Found a runed translucent door. Crazy Yiuf shouts! Crazy Yiuf says, "Rot ena ragdoll!" Could not explore, unopened runed door. Could not explore, unopened runed door. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You reach down and open the door. Crazy Yiuf laughs, "Castle spinner infinity!" Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 19% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Crazy Yiuf hits you with a +3 quarterstaff of chaos. Crazy Yiuf freezes you. Casting: Fulminant Prism (extremely dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos, wearing a +0 cloak and carrying a wand of flame (ally target, 100% to hit) The magic dart hits Crazy Yiuf. Crazy Yiuf is lightly wounded. Crazy Yiuf hits you with a +3 quarterstaff of chaos! You feel very mighty all of a sudden. Your fulminant prism crackles loudly. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos, wearing a +0 cloak and carrying a wand of flame (lightly wounded, ally target, 100% to hit) The magic dart hits Crazy Yiuf. Crazy Yiuf is moderately wounded. * * * LOW HITPOINT WARNING * * * Crazy Yiuf says, "Crazy? Crazy!? PORCUPINE!" Crazy Yiuf hits you with a +3 quarterstaff of chaos! You die... ######### ........# #######.# #.# ##### #.# #⌠.)# #.# #.*.# #### #># ... ...# ##.## #g# ##.###...## ♣♣@♣ ##.##.###.## ♣.♣♣ ##.#.## ##.# ♣♣.♣ .....# #.# ♣.♣♣ ##...## ##.# ♣♣.♣♣ #####.###..# ♣...♣♣ # ##...#.# ♣....♣ # ####### #....# # #####..## You could see Crazy Yiuf (ally target) and a friendly fulminant prism. Vanquished Creatures 3 gnolls (D:2) An adder (D:2) 3 bats 6 endoplasms 6 goblins 4 hobgoblins (D:1) 2 jackals (D:1) 3 kobolds A quokka (D:1) 6 ball pythons A frilled lizard (D:1) 3 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Setbun the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Setbun set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 137 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 366 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 366 | D:1 | Learned a level 1 spell: Kinetic Grapnel 755 | D:1 | Found a faded altar of an unknown god. 1016 | D:2 | Reached XP level 4. HP: 17/31 MP: 0/0 1834 | D:2 | Found a runed translucent door. 1835 | D:2 | Noticed Crazy Yiuf 1841 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_f, layout_basic, nicolae_ecumenical_snake_handling D:2: layout_loops_ring, basic_altar, kennysheep_generic_room_9, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Forgecraft | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Fighting | | 0.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | 1 || 2 Cast: Magic Dart | 60 | 16 || 76 Searing Ray | 4 | 5 || 9 Fulminant Prism | | 1 || 1 Stab: Sleeping | | 1 || 1 Armour: Robe | 4 | 6 || 10 Dodge: Dodged | 6 | 3 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1840 | 1822 | 18 | 212 | 1447 | 2 | 920.0 | Dungeon | 1840 | 1822 | 18 | 212 | 1447 | 2 | 920.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 935 daAuts D:1: 905 daAuts