Dungeon Crawl Stone Soup version 0.33-a0-636-g92776e1539 (webtiles) character file. Game seed: 6467459396156598279 55 Setbun the Magician (level 4, -1/33 HPs) Began as a Djinni Conjurer on Jan 4, 2025. Slain by a gnoll bouda ... wielding a +0 whip (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:13 (1508 turns). Setbun the Magician (Djinni Conjurer) Turns: 1508, Time: 00:01:13 Health: -1/33 AC: 2 Str: 6 XL: 4 Next: 14% Gold: 86 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery m - a ring of ice Scrolls b - a scroll of fog {unknown} c - 5 scrolls of identify {unknown} d - 2 scrolls of blinking {unknown} e - a scroll of amnesia {unknown} f - 2 scrolls of teleportation {unknown} g - a scroll of enchant armour {unknown} j - 4 scrolls of noise {unknown} Potions h - a potion of might {unknown} i - 4 potions of curing {unknown} k - a potion of mutation {unknown} l - 3 potions of degeneration {unknown} n - a potion of heal wounds {unknown} o - a potion of invisibility {unknown} Skills: * Level 2.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations * Level 3.9 Forgecraft * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Freeze Ice 80% 1d9 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Qazlal Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (almost dead, covering ground quickly, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! The gnoll bouda barely misses you. You have reached level 4! You feel agile. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gnoll bouda. The gnoll bouda is lightly wounded. The gnoll bouda is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (extremely dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 24% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your attacks no longer feel as feeble. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the endoplasm! You kill the endoplasm! Casting: Fulminant Prism (extremely dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 24% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The gnoll bouda barely misses you. Casting: Fulminant Prism (extremely dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 24% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * The gnoll bouda hits you with a +0 whip! You die... #.> #. ..###<## #......# . #......# ##.###......#### # .......).......#.# ....))............ ######*..[.....# ###g@...### #......##..# ##### #..........####### #.#.#######.>.#####..... ..# #.............# #....# #.# #####.#.####.##.#.# #..#.# #.#. ...††.### #.##.#.# #....###.#. #####.# #.##.#.#####....##.... #... ..##.............(.#.. You could see a gnoll bouda (ally target) and a friendly fulminant prism. Vanquished Creatures 3 gnolls (D:2) A dart slug (D:2) 2 endoplasms (D:2) 2 goblins 3 hobgoblins 2 quokkas (D:2) A ball python (D:2) 6 bats A kobold (D:2) 5 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Setbun the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Setbun set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 236 | D:1 | Found a faded altar of an unknown god. 726 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 1130 | D:2 | Reached skill level 1 in Fighting 1291 | D:2 | Found a stormy altar of Qazlal. 1400 | D:2 | Reached XP level 3. HP: 25/27 MP: 0/0 1400 | D:2 | Learned a level 1 spell: Freeze 1503 | D:2 | Reached XP level 4. HP: 20/33 MP: 0/0 1508 | D:2 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze, layout_loops_corners, shapermc_ecumenical_altar_acropolis, nrook_mini_vaults D:2: layout_loops_ring, basic_altar, grunt_decor_fettered, kennysheep_nondescript Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.2 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 53 | || 53 Searing Ray | 1 | || 1 Fulminant Prism | | 2 || 2 Iskenderun's Myst | | 1 || 1 Armour: Robe | | 1 || 1 Dodge: Dodged | 7 | 1 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1507 | 1375 | 132 | 0 | 1259 | 2 | 753.5 | Dungeon | 1507 | 1375 | 132 | 0 | 1259 | 2 | 753.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1128 daAuts D:2: 379 daAuts