Seeded DCSS version 0.29-a0-275-g389c0b56f3 (webtiles) character file. Game seed: 20220312 (custom seed) 1 SethGStewart the Conjurer (level 1, 5/13 HPs) Began as a Human Conjurer on Mar 12, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:46 (70 turns). SethGStewart the Conjurer (Human Conjurer) Turns: 70, Time: 00:00:46 Health: 5/13 AC: 2 Str: 7 XL: 1 Next: 22% Magic: 3/3 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of curing {unknown} d - 2 potions of heal wounds {unknown} Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Dazzling Flash Conj/Hex 18% N/A 24% 3 Fulminant Prism Conj/Hex 4% 3d6 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History The quokka bites you. The quokka closely misses you. You hit the quokka but do no damage. The quokka is lightly wounded. The quokka barely misses you. You hit the quokka. The quokka is moderately wounded. The quokka bites you. You hit the quokka but do no damage. The quokka is moderately wounded. The quokka closely misses you. You closely miss the quokka. The quokka is moderately wounded. The quokka bites you but does no damage. You barely miss the quokka. The quokka is moderately wounded. The quokka bites you. The quokka closely misses you. You closely miss the quokka. The quokka is moderately wounded. The quokka barely misses you. You hit the quokka. The quokka is heavily wounded. The quokka bites you. You hit the quokka. The quokka is heavily wounded. The quokka closely misses you. You hit the quokka. The quokka is almost dead. The quokka barely misses you. You hit the quokka. You kill the quokka! d - 2 bubbling cyan potions Okay, then. Welcome back, SethGStewart the Human Conjurer. Game seed: 20220312 (custom seed) Press ? for a list of commands and other information. Welcome back, SethGStewart the Human Conjurer. Game seed: 20220312 (custom seed) Press ? for a list of commands and other information. Your magic is already full. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #########.# #.# #.# ..# #######.# # #.# ........# ##. #.# ######..# ...##.####.# #..# #........ #..# #.###.....###### #..# #......@.......# #..# #####.....####.# #..# #.....# #.# #..### ......### #.# #....# ####### #.# #..#.. #.# #....# #.# #...## #.# #...## #.# #..... There were no monsters in sight! Vanquished Creatures A quokka (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SethGStewart the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 70 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_loops_ring, serial_shops, shop Action || total -------------------------++------- Melee: Unarmed || 13 Stab: Sleeping || 1 Armor: Robe || 1 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 70 | 50 | 20 | 0 | 0 | 1 | 70.0 | Dungeon | 70 | 50 | 20 | 0 | 0 | 1 | 70.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 70 daAuts