Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 12174447088622720588 31 Shadan the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on May 27, 2024. Slain by Sigmund ... wielding a +2 scythe of venom (1 damage) ... on level 2 of the Dungeon. The game lasted 00:14:47 (1209 turns). Shadan the Conjurer (Deep Elf Conjurer) Turns: 1209, Time: 00:14:48 Health: 0/19 AC: 3 Str: 4 XL: 3 Next: 7% Magic: 4/9 EV: 12 Int: 24 God: Gold: 34 SH: 0 Dex: 13 Spells: 2/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . i - +0 cloak {Will+} rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Missiles c - 7 stones Armour a - a +0 robe (worn) i - a +0 cloak of willpower (worn) Talismans f - a beast talisman Scrolls g - a scroll of noise {unknown} h - 2 scrolls of amnesia {unknown} j - a scroll of identify {unknown} k - 2 scrolls of immolation {unknown} l - 3 scrolls of vulnerability {unknown} m - a scroll of fear {unknown} Potions b - a potion of magic d - a potion of resistance {unknown} e - a potion of curing {unknown} Skills: + Level 2.5 Dodging + Level 2.8 Stealth + Level 3.2 Spellcasting + Level 5.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Stone Arrow Conj/Erth 32% 3d9 11% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Animate Armour Summ/Erth 6% N/A 71% 4 Lehudib's Crystal Spear Conj/Erth 8% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Message History You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. Sigmund the Dreaded comes into view. He is wielding a +2 scythe of venom and wearing a +2 robe of positive energy. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Sigmund points at you and mumbles some strange words. The puff of flame hits you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Sigmund attacks as he pursues you! Sigmund hits you from afar with a +2 scythe of venom! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +2 scythe of venom and wearing a +2 robe of positive energy (77% to hit) The searing ray hits Sigmund! Sigmund is moderately wounded. (Press . to maintain the ray.) The searing ray hits Sigmund! Sigmund is heavily wounded. Sigmund casts a spell at you. The magic dart hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +2 scythe of venom and wearing a +2 robe of positive energy (heavily wounded, 77% to hit) The searing ray hits Sigmund. Sigmund is severely wounded. (Press . to maintain the ray.) Sigmund hits you from afar with a +2 scythe of venom. You die... Sigmund begins carving another notch in his scythe. #######.##.####.†# ##.......##..# #####........##..# .................# #####........##..# ##.......##..# ##.##.##....# #.##.##.#..# ####.##.##.#.@# ..)........@..# ####.###.#.##.# #. #.#.##.# ..##.###.#.##.# ..@........##.# ####.####...#.# ..#...# #(..### You could see Sigmund. Vanquished Creatures A dart slug (D:1) 5 giant cockroaches 4 goblins 5 hobgoblins 5 ball pythons 3 bats 2 kobolds (D:1) 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Shadan the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 147 | D:1 | Reached XP level 2. HP: 14/15 MP: 0/8 220 | D:1 | Learned a level 2 spell: Searing Ray 324 | D:1 | Reached skill level 5 in Conjurations 1072 | D:2 | Reached XP level 3. HP: 18/19 MP: 5/9 1190 | D:2 | Learned a level 3 spell: Stone Arrow 1193 | D:2 | Noticed Sigmund 1209 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_loops_cross D:2: layout_loops_ring, corexii_shack, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.5 Stealth | | 2.8 Spellcasting | | 3.2 Action || total ---------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 23 Searing Ray || 20 Armour: Robe || 19 Dodge: Dodged || 15