ERROR in 'species.cc' at line 31: ASSERT failed: species of 4294967288 out of range 0 (0) .. NUM_SPECIES (41) Version: Dungeon Crawl Stone Soup 0.27-a0-760-gc38aae387d Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 4286719986333100797, deterministic pregen: 1 Command line: /usr/games/crawl-git-c38aae387d -name ShadowManNeo -rc /dgldir/rcfiles/crawl-git/ShadowManNeo.rc -macro /dgldir/rcfiles/crawl-git/ShadowManNeo.macro -morgue /dgldir/morgue/ShadowManNeo/ -sprint -webtiles-socket /crawl-master/webserver/sockets/ShadowManNeo:2021-03-24.14:28:18.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 30 stack frames. /usr/games/crawl-git-c38aae387d(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x55ce944ea96f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-c38aae387d(_Z13do_crash_dumpv+0x431) [0x55ce944f21f1]: do_crash_dump() /usr/games/crawl-git-c38aae387d(_Z20crash_signal_handleri+0x1fa) [0x55ce944eadfa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f749fa41210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7f749fc0224b]: /usr/games/crawl-git-c38aae387d(+0x40491d) [0x55ce944f191d]: /usr/games/crawl-git-c38aae387d(+0x404c46) [0x55ce944f1c46]: /usr/games/crawl-git-c38aae387d(_Z15get_species_def12species_type+0x82) [0x55ce9497bb62]: get_species_def(species_type) /usr/games/crawl-git-c38aae387d(_Z12species_nameB5cxx1112species_type17species_name_type+0x31) [0x55ce9497c191]: species_name[abi:cxx11](species_type, species_name_type) /usr/games/crawl-git-c38aae387d(+0x556a3a) [0x55ce94643a3a]: /usr/games/crawl-git-c38aae387d(_ZN15scorefile_entry16init_with_fieldsEv+0x486) [0x55ce946469c6]: scorefile_entry::init_with_fields() /usr/games/crawl-git-c38aae387d(_ZN15scorefile_entry15parse_scorelineERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0xae) [0x55ce9464c4de]: scorefile_entry::parse_scoreline(std::__cxx11::basic_string, std::allocator > const&) /usr/games/crawl-git-c38aae387d(+0x55f607) [0x55ce9464c607]: /usr/games/crawl-git-c38aae387d(_Z18hiscores_new_entryRK15scorefile_entry+0x31c) [0x55ce9464ef6c]: hiscores_new_entry(scorefile_entry const&) /usr/games/crawl-git-c38aae387d(_Z8end_gameR15scorefile_entry+0x9b9) [0x55ce945aa509]: end_game(scorefile_entry&) /usr/games/crawl-git-c38aae387d(_Z4ouchi16kill_method_typejPKcbS1_+0x2abd) [0x55ce948c3ecd]: ouch(int, kill_method_type, unsigned int, char const*, bool, char const*) /usr/games/crawl-git-c38aae387d(_ZN6player4hurtEPK5actori9beam_type16kill_method_typeNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_bb+0x59) [0x55ce948f0ec9]: player::hurt(actor const*, int, beam_type, kill_method_type, std::__cxx11::basic_string, std::allocator >, std::__cxx11::basic_string, std::allocator >, bool, bool) /usr/games/crawl-git-c38aae387d(_ZN6attack14inflict_damageEi9beam_typeb+0x133) [0x55ce9448f483]: attack::inflict_damage(int, beam_type, bool) /usr/games/crawl-git-c38aae387d(_ZN6attack20handle_phase_damagedEv+0x59) [0x55ce9448f059]: attack::handle_phase_damaged() /usr/games/crawl-git-c38aae387d(_ZN12melee_attack16handle_phase_hitEv+0x9b) [0x55ce947a1a2b]: melee_attack::handle_phase_hit() /usr/games/crawl-git-c38aae387d(_ZN12melee_attack6attackEv+0x535) [0x55ce947a5685]: melee_attack::attack() /usr/games/crawl-git-c38aae387d(_Z11fight_meleeP5actorS0_Pbb+0x771) [0x55ce945bf851]: fight_melee(actor*, actor*, bool*, bool) /usr/games/crawl-git-c38aae387d(_Z19handle_monster_moveP7monster+0x233f) [0x55ce947cdc7f]: handle_monster_move(monster*) /usr/games/crawl-git-c38aae387d(_Z15handle_monstersb+0xb12) [0x55ce947cef12]: handle_monsters(bool) /usr/games/crawl-git-c38aae387d(_Z12world_reactsv+0xf4) [0x55ce94b051e4]: world_reacts() /usr/games/crawl-git-c38aae387d(+0xa1a0f4) [0x55ce94b070f4]: /usr/games/crawl-git-c38aae387d(+0xa1aacd) [0x55ce94b07acd]: /usr/games/crawl-git-c38aae387d(main+0x1a5) [0x55ce94449c95]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f749fa220b3]: /usr/games/crawl-git-c38aae387d(_start+0x2e) [0x55ce9444a7ae]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-c38aae387d/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-c38aae387d/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-c38aae387d/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #126, type 9 at (51, 27): Terrain change marker (33->32, 65) Marker #127, type 9 at (51, 28): Terrain change marker (33->32, 55) Marker #161, type 0 at (67, 1): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, ShadowManNeo the Draconian Air Elementalist. Press ? for a list of commands and other information. Welcome back, ShadowManNeo the Draconian Air Elementalist. Press ? for a list of commands and other information. Welcome back, ShadowManNeo the Draconian Air Elementalist. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. A frilled lizard, a quokka, an endoplasm, a giant cockroach and a goblin come into view. You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The zap hits the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard hisses angrily. The zap hits the quokka. The quokka is lightly wounded. The zap hits the goblin. The goblin is moderately wounded. The goblin shouts! The zap hits the endoplasm. The endoplasm is moderately wounded. The endoplasm quivers. The zap hits the giant cockroach. The giant cockroach is heavily wounded. The zap hits the frilled lizard. You kill the frilled lizard! The zap hits the quokka. The quokka is heavily wounded. The zap hits the goblin. The goblin is heavily wounded. The zap hits the endoplasm. The endoplasm is severely wounded. The zap hits the giant cockroach. You kill the giant cockroach! You miss the quokka. Your tail-slap misses the quokka. The quokka is heavily wounded. The quokka closely misses you. You hit the quokka but do no damage. The quokka is heavily wounded. The quokka bites you but does no damage. You miss the quokka. Your tail-slap misses the quokka. The quokka is heavily wounded. The quokka closely misses you. You hit the quokka but do no damage. The quokka is heavily wounded. The quokka barely misses you. The quokka bites you but does no damage. Your magical contamination has completely faded away. You closely miss the quokka. The quokka is heavily wounded. The quokka barely misses you. You barely miss the quokka. The quokka is heavily wounded. The quokka completely misses you. You hit the quokka but do no damage. The quokka is heavily wounded. The quokka closely misses you. You hit the quokka but do no damage. The quokka is heavily wounded. The quokka misses you. You closely miss the quokka. The quokka is heavily wounded. The quokka bites you. The quokka bites you but does no damage. You barely miss the quokka. The quokka is heavily wounded. The quokka bites you. You barely miss the quokka. The quokka is heavily wounded. The quokka closely misses you. You hit the quokka but do no damage. The quokka is heavily wounded. The quokka bites you but does no damage. You hit the quokka. The quokka is almost dead. The quokka bites you but does no damage. You hit the quokka but do no damage. The quokka is almost dead. The quokka completely misses you. The quokka bites you. You hit the quokka. You kill the quokka! You hit the goblin. You kill the goblin! Your Dodging skill increases to level 2! The zap hits the endoplasm. The endoplasm is almost dead. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You hit the endoplasm. You kill the endoplasm! Your Stealth skill increases to level 2! There is an open door to the Dungeon here. Things that are here: a +0 dagger; a quokka corpse There is an open door to the Dungeon here. Things that are here: a +0 dagger; a quokka corpse a - a +0 dagger (weapon) You see here a giant cockroach corpse. You start resting. Magic restored. You start resting. HP restored. You open the door. An adder, a worm, 2 phantoms and a dart slug come into view. The adder hisses angrily. The zap hits the dart slug. The dart slug is heavily wounded. The zap misses the adder. The zap misses the phantom. The zap hits the phantom. The phantom is lightly damaged. The zap hits the worm. The worm is lightly wounded. The zap hits the dart slug. The dart slug is severely wounded. The zap hits the adder. The adder is moderately wounded. The zap misses the phantom. x2; The zap hits the worm. The worm is lightly wounded. The dart slug bites you. The zap hits the dart slug. You kill the dart slug! The zap misses the adder. The zap hits the phantom. The phantom is lightly damaged. The zap hits the phantom. The phantom is moderately damaged. The zap hits the worm. The worm is moderately wounded. The adder completely misses you. Your Spellcasting skill increases to level 3! You have reached level 2! The zap hits the adder. The adder is heavily wounded. The zap hits the phantom. The phantom is lightly damaged. The zap hits the phantom. The phantom is moderately damaged. The zap hits the worm. The worm is heavily wounded. The adder bites you but does no damage. You barely miss the adder. The adder is heavily wounded. The adder bites you but does no damage. You closely miss the adder. The adder is heavily wounded. The adder barely misses you. The adder misses you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The adder closely misses you. You puncture the adder! You kill the adder! Your Air Magic skill increases to level 4! You puncture the phantom! You tail-slap the phantom! The phantom is severely damaged. You barely miss the phantom. The phantom is severely damaged. The phantom hits you. You puncture the phantom! You destroy the phantom! Your Fighting skill gained 2 levels and is now at level 2! Your Dodging skill increases to level 3! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 2! Your Air Magic skill gained 2 levels and is now at level 6! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your scales feel tougher. You have reached level 4! You feel agile. The phantom hits you. There is an open door here. You see here a dart slug corpse. You hit the phantom but do no damage. The phantom is moderately damaged. The phantom closely misses you. You barely miss the phantom. Your tail-slap misses the phantom. The phantom is moderately damaged. You hit the phantom but do no damage. The phantom is moderately damaged. The phantom hits you. You puncture the phantom! The phantom is severely damaged. The phantom hits you. You puncture the phantom! You destroy the phantom! Your Fighting skill increases to level 3! Your Air Magic skill increases to level 7! You have reached level 5! You hit the worm. You tail-slap the worm. The worm is severely wounded. The worm barely misses you. You puncture the worm! You kill the worm! Your Dodging skill increases to level 4! You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. You feel yourself speed up. You start resting. You recover from your berserk rage. You start resting. Magic restored. You start resting. HP restored. Memorise Swiftness, consuming 2 spell levels and leaving 10? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. This spell is dangerous to cast! Memorise Static Discharge, consuming 3 spell levels and leaving 7? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. This spell is dangerous to cast! Memorise Airstrike, consuming 4 spell levels and leaving 3? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. Okay, then. You open the door. Found six altars. Found a hazy altar of Hepliaklqana. There is an open door to the Temple here. Found a viscous altar of Jiyva. There is a roughly hewn altar of Beogh here. Found an ancient bone altar of Kikubaaqudgha. There is a snail-covered altar of Cheibriados here. Found a corrupted altar of Lugonu. There is a shadowy altar of Dithmenos here. Found a burning altar of Makhleb. There is a white marble altar of Elyvilon here. Found a sparkling altar of Nemelex Xobeh. There is a blossoming altar of Fedhas here. Found an iron altar of Okawaru. There is an opulent altar of Gozag here. Found a stormy altar of Qazlal. There is a hazy altar of Hepliaklqana here. Found a sacrificial altar of Ru. There is a viscous altar of Jiyva here. Found a shimmering blue altar of Sif Muna. There is an ancient bone altar of Kikubaaqudgha here. Found a bloodstained altar of Trog. There is a corrupted altar of Lugonu here. Found a hide-covered altar of Uskayaw. There is a burning altar of Makhleb here. Found a radiant altar of Vehumet. There is a sparkling altar of Nemelex Xobeh here. Found an ornate altar of the Wu Jian Council. There is an iron altar of Okawaru here. Found a shimmering altar of Xom. There is a stormy altar of Qazlal here. Found a basalt altar of Yredelemnul. There is a sacrificial altar of Ru here. Found a glowing silver altar of Zin. There is a shimmering blue altar of Sif Muna here. Found a glowing golden altar of the Shining One. There is a bloodstained altar of Trog here. There is a hide-covered altar of Uskayaw here. There is a radiant altar of Vehumet here. There is an ornate altar of the Wu Jian Council here. There is a shimmering altar of Xom here. There is an ornate altar of the Wu Jian Council here. There is a radiant altar of Vehumet here. There is a hide-covered altar of Uskayaw here. There is a bloodstained altar of Trog here. There is a shimmering blue altar of Sif Muna here. There is a sacrificial altar of Ru here. There is a stormy altar of Qazlal here. There is an iron altar of Okawaru here. There is a sparkling altar of Nemelex Xobeh here. There is a burning altar of Makhleb here. There is a corrupted altar of Lugonu here. There is an ancient bone altar of Kikubaaqudgha here. There is a viscous altar of Jiyva here. There is a hazy altar of Hepliaklqana here. There is an opulent altar of Gozag here. There is a blossoming altar of Fedhas here. There is a white marble altar of Elyvilon here. There is a shadowy altar of Dithmenos here. There is a white marble altar of Elyvilon here. There is a blossoming altar of Fedhas here. There is an opulent altar of Gozag here. There is a hazy altar of Hepliaklqana here. There is a viscous altar of Jiyva here. There is an ancient bone altar of Kikubaaqudgha here. There is a corrupted altar of Lugonu here. There is a burning altar of Makhleb here. There is a sparkling altar of Nemelex Xobeh here. There is an iron altar of Okawaru here. You kneel at the altar of Okawaru. Okawaru welcomes you! There is a stormy altar of Qazlal here. There is a sacrificial altar of Ru here. There is a shimmering blue altar of Sif Muna here. There is a bloodstained altar of Trog here. There is a hide-covered altar of Uskayaw here. There is a radiant altar of Vehumet here. There is an ornate altar of the Wu Jian Council here. There is a shimmering altar of Xom here. There is a basalt altar of Yredelemnul here. There is a glowing silver altar of Zin here. There is a glowing golden altar of the Shining One here. You open the door. Found five items. Found a +1 scale mail. There is an open door here. Found a +3 ring of intelligence. e - 4 potions of magic (gained 2); f - a potion of invisibility c - 3 potions of heal wounds (gained 2); b - 5 potions of curing (gained 4) Found a +3 ring of dexterity. h - 2 scrolls of amnesia; g - 2 scrolls of blinking (gained 1) i - a wand of iceblast (10) Items here: )))))). j - a +2 scimitar of holy wrath Your +2 scimitar of holy wrath softly glows with a divine radiance! j - a +2 scimitar of holy wrath (weapon) Drop what? 10/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 dagger. You see here a +0 cloak. You start putting on your armour. You continue putting on your +0 cloak. x4 You finish putting on your +0 cloak. You see here a +0 helmet. Okay, then. You see here a +1 scale mail. k - a +3 ring of intelligence l - a +3 ring of dexterity You feel clever. k - a +3 ring of intelligence (right hand) You're already wearing that ring! You feel agile. l - a +3 ring of dexterity (left hand) You open the door. 2 yaks, a wyvern, a two-headed ogre and 2 zombies come into view. The yak bellows! The two-headed ogre shouts in stereo! The wyvern hisses angrily. The zap hits the yak. The yak is lightly wounded. The zap hits the giant cockroach zombie. The giant cockroach zombie is severely damaged. The zap hits the wyvern. The wyvern is lightly wounded. The zap hits the two-headed ogre but does no damage. The zap hits the yak. The yak is lightly wounded. The zap hits the quokka zombie. The quokka zombie is heavily damaged. The zap hits the yak! The yak is moderately wounded. The zap hits the wyvern. The wyvern is moderately wounded. The zap hits the giant cockroach zombie. The giant cockroach zombie is severely damaged. The zap hits the two-headed ogre! The two-headed ogre is lightly wounded. The zap hits the yak. The yak is moderately wounded. The zap hits the quokka zombie. The quokka zombie is severely damaged. The yak barely misses you. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded, 16% to evade) The zap hits the yak. The yak is moderately wounded. The zap misses the wyvern. The zap hits the two-headed ogre. The two-headed ogre is moderately wounded. The zap hits the giant cockroach zombie. You destroy the giant cockroach zombie! The zap hits the yak. The yak is moderately wounded. The zap hits the quokka zombie! You destroy the quokka zombie! Okawaru accepts your kill. The yak gores you! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded, 16% to evade) The zap hits the yak. The yak is heavily wounded. The zap hits the wyvern. The wyvern is heavily wounded. The zap misses the two-headed ogre. The zap hits the yak. The yak is heavily wounded. The yak gores you! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (heavily wounded, 16% to evade) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The yak gores you but does no damage. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (heavily wounded, 16% to evade) The zap hits the yak. The yak is heavily wounded. The zap hits the wyvern. The wyvern is severely wounded. The zap hits the two-headed ogre. The two-headed ogre is moderately wounded. The zap hits the yak! The yak is severely wounded. The yak closely misses you. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (heavily wounded, 16% to evade) The zap hits the yak. The yak is severely wounded. The zap hits the wyvern! The wyvern is almost dead. The zap hits the two-headed ogre. The two-headed ogre is moderately wounded. The zap hits the yak. The yak is severely wounded. The yak misses you. You riposte. You hit the yak but do no damage. You tail-slap the yak. The yak is severely wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded, 16% to evade) The zap hits the yak. The yak is almost dead. The zap hits the wyvern! You kill the wyvern! Okawaru is honoured by your kill. The zap hits the two-headed ogre. The two-headed ogre is moderately wounded. The zap hits the yak. The yak is severely wounded. The yak gores you! Your Fighting skill increases to level 4! Your Short Blades skill increases to level 1! Your Stealth skill increases to level 3! Your Unarmed Combat skill increases to level 1! Your Spellcasting skill increases to level 5! Your Conjurations skill increases to level 3! Your Air Magic skill increases to level 8! You have reached level 6! Your experience leads to an increase in your attributes! Your base attributes are Str 10, Int 16, Dex 12. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. Your scales feel tougher. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead, 16% to evade) The zap misses the yak. The zap hits the two-headed ogre. The two-headed ogre is moderately wounded. The zap hits the yak. The yak is almost dead. The yak gores you! * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You feel much better. The yak gores you but does no damage. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead, 16% to evade) The zap hits the yak. The yak is almost dead. The zap hits the two-headed ogre. The two-headed ogre is heavily wounded. The zap hits the yak. The yak is almost dead. The yak gores you! Your magical contamination has completely faded away. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead, 16% to evade) The zap hits the yak. The yak is almost dead. The zap hits the two-headed ogre. The two-headed ogre is heavily wounded. The zap hits the yak! You kill the yak! Okawaru is honoured by your kill. You can now gain great but temporary skills. The yak closely misses you. You riposte. You barely miss the yak. You tail-slap the yak. You kill the yak! Okawaru is honoured by your kill. Your Fighting skill increases to level 5! Your Dodging skill increases to level 5! Your Spellcasting skill increases to level 6! Your Conjurations skill increases to level 4! Your Air Magic skill gained 2 levels and is now at level 10! You have reached level 7! Your scales start taking on a fiery red colour. You learn Fire Magic much quicker. You learn Ice Magic much slower. You can breathe blasts of fire. You feel resistant to heat. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (heavily wounded, 12% to evade) The zap hits the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre barely misses you. You riposte. You barely miss the two-headed ogre. You punch the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre misses you. Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (severely wounded) You breathe a blast of fire. The fiery breath hits the two-headed ogre! The two-headed ogre is almost dead. The two-headed ogre hits you with a +0 giant spiked club! The two-headed ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (almost dead, 12% to evade) The zap hits the two-headed ogre. The two-headed ogre is almost dead. The two-headed ogre barely misses you. You riposte. You barely miss the two-headed ogre. The two-headed ogre is almost dead. The two-headed ogre hits you with a +0 giant club! >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.27-a0-760-gc38aae387d) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 1: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [ShadowManNeo] Species: Red Draconian Job: Air Elementalist HP: -1/61; mods: 0/0 MP: 1/16; mod: 0 Stats: 11 (11) 19 (19) 15 (15) Position: (67, 51), god: Okawaru (7), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 2 | 11 | 5 | 710 | 80/252 Short Blades | X | 1 | 2 | 1 | 124 | 74/100 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Slings | X | 1 | 0 | 0 | 0 | 0/59 Bows | X | 1 | 0 | 0 | 0 | 0/59 Crossbows | X | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 1 | 0 | 0 | 0 | 0/59 Dodging | X | 2 | 15 | 5 | 1141 | 250/357 Stealth | X | 1 | 5 | 3 | 442 | 142/200 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 1 | 1 | 73 | 23/100 Spellcasting | X | 2 | 19 | 6 | 1518 | 270/416 Conjurations | X | 2 | 10 | 4 | 650 | 150/250 Hexes | X | 1 | 0 | 0 | 0 | 0/59 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Transmutations | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/35 Ice Magic | X | 1 | 0 | 0 | 0 | 0/70 Air Magic | X | 2 | 37 | 10 | 2974 | 174/650 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Poison Magic | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #32: 270 Attributes: #27: 869 #49: 2003 #59: 1 Mutations: fire resistance: 1 (innate) cold-blooded: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #9: +2 scimitar of holy wrath eq slot #1, inv slot #0: +0 cloak eq slot #7, inv slot #11: +3 ring of dexterity eq slot #8, inv slot #10: +3 ring of intelligence }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ▓.▓ ▓.▓ ▓)▓ ▓.▓ ▓.▓ ▓[▓ ▓[▓ ▓.▓ ▓@▓ ▓O▓ ▓†▓ ▓.▓ ▓.▓ ▓§▓ ▓.▓ ▓.▓ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (11, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 1 at (11, 44): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Hell & Pan }}}} Lua marker 2 at (11, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 3 at (15, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 4 at (15, 6): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Tomb }}}} Lua marker 5 at (15, 19): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 6 at (15, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 7 at (15, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 8 at (15, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 9 at (15, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Abyss }}}} Lua marker 10 at (15, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 11 at (18, 16): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 12 at (18, 17): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 13 at (18, 18): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 14 at (18, 19): {{{{ CLASS: 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veto }}}} Lua marker 24 at (19, 4): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crypt }}}} Lua marker 25 at (19, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 26 at (19, 16): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Forest }}}} Lua marker 27 at (19, 28): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 28 at (19, 28): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Elven Halls }}}} Lua marker 29 at (19, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 30 at (19, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Slime Pits }}}} Lua marker 31 at (19, 63): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 32 at (20, 16): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 33 at (20, 17): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 34 at (20, 18): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 35 at (20, 19): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 36 at (20, 20): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 37 at (20, 21): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 38 at (20, 22): {{{{ CLASS: PropertiesDescriptor props: 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CLASS: PropertiesDescriptor props: door_description_suffix: to the ~*~Extended Endgame~*~ }}}} Lua marker 52 at (27, 4): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 53 at (27, 4): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to D:27 }}}} Lua marker 54 at (27, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 55 at (27, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 56 at (27, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Realm of Zot 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DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 131 at (51, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Swamp }}}} Lua marker 132 at (51, 56): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 133 at (52, 46): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 134 at (52, 47): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 135 at (52, 48): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 136 at (52, 49): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 137 at (52, 50): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 138 at (52, 51): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 139 at (52, 52): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 140 at (52, 53): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 141 at (52, 54): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 142 at (52, 55): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 143 at (55, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 144 at (55, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 145 at (55, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 146 at (55, 59): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 147 at (59, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 148 at (59, 14): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Orcish Mines }}}} Lua marker 149 at (59, 28): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 150 at (59, 41): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 151 at (59, 41): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Orc:2 }}}} Lua marker 152 at (59, 59): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 153 at (63, 8): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 154 at (63, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 155 at (63, 22): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Lair }}}} Lua marker 156 at (63, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 157 at (63, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 158 at (63, 42): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Lair:6 }}}} Lua marker 159 at (63, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 160 at (63, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 162 at (67, 5): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 163 at (67, 5): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 164 at (67, 11): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 165 at (67, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 166 at (67, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple }}}} Lua marker 167 at (67, 34): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 168 at (67, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 169 at (67, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 170 at (67, 52): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 171 at (67, 59): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 172 at (67, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} >>>>>>>>>>>>>>>>>>>>>>