Dungeon Crawl Stone Soup version 0.32-a0-290-g598725c5f2 (webtiles) character file. Game seed: 17065013259399081306 84 ShangFenghuang the Magician (level 4, -3/33 HPs) Began as a Djinni Conjurer on Feb 13, 2024. Killed from afar by Ijyb (17 damage) ... with a bolt of acid ... on level 3 of the Dungeon on Feb 14, 2024. The game lasted 00:19:17 (2101 turns). ShangFenghuang the Magician (Djinni Conjurer) Turns: 2101, Time: 00:19:17 Health: -3/33 AC: 0 Str: 6 XL: 4 Next: 74% Gold: 129 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . d - +1 club rCold x . . (no shield) rNeg . . . j - +0 leather armour rPois ∞ i - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-4 HP) @: corroded, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 129 gold pieces. Inventory: Hand Weapons c - a +0 club d - a +1 club (weapon) g - a +0 sling of freezing n - a +0 dagger of holy wrath Armour a - a +0 robe e - a +0 robe h - a +0 chain mail i - a +0 helmet (worn) j - a +0 leather armour (worn) Wands o - a wand of flame (12) Scrolls b - a scroll of teleportation f - a scroll of enchant weapon k - 4 scrolls of identify l - a scroll of fear {unknown} m - a scroll of vulnerability {unknown} p - a scroll of torment {unknown} q - a scroll of fog Skills: + Level 1.7 Fighting + Level 0.2 Armour - Level 3.0 Dodging - Level 1.5 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 2d6 4% 2 c - Fulminant Prism Conj/Alch 11% 3d8 32% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 32% 4 e - Summon Small Mammal Summ 88% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (100% to hit) The magic dart hits the rat. The rat is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (heavily wounded, 100% to hit) The magic dart hits the rat. You kill the rat! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +3 leather armour of fire resistance and carrying a wand of acid (100% to hit) The magic dart hits Ijyb but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +3 leather armour of fire resistance and carrying a wand of acid (72% to hit) The searing ray hits Ijyb but does no damage. (Press . to maintain the ray.) Ijyb zaps a wand. The bolt of acid hits you! The acid corrodes you! The searing ray hits Ijyb. Ijyb is lightly wounded. Ijyb zaps a wand. The bolt of acid hits you! Ouch! That really hurt! You die... Ijyb screams, "Time for next experiment!" ##########. #..@...g... #.########. .. ... ### You could see Ijyb. Vanquished Creatures A bombardier beetle (D:2) A dart slug (D:1) 4 ball pythons 5 bats 6 endoplasms (D:1) 2 giant cockroaches 2 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) 5 kobolds 3 quokkas 3 frilled lizards 8 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShangFenghuang the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | ShangFenghuang set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 172 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 711 | D:1 | Reached XP level 3. HP: 26/26 MP: 0/0 711 | D:1 | Learned a level 1 spell: Summon Small Mammal 793 | D:1 | Reached skill level 1 in Fighting 854 | D:1 | Found a faded altar of an unknown god. 1457 | D:2 | Reached XP level 4. HP: 21/32 MP: 0/0 1693 | D:2 | Upgraded the game from 0.32-a0-172-gc5dd13f2a7 to | 0.32-a0-290-g598725c5f2 2096 | D:3 | Noticed Ijyb 2101 | D:3 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_basic, shapermc_ecumenical_altar_rom_forum, nicolae_hexahallways D:2: minmay_spotlight, layout_basic D:3: layout_loops_ring, ebering_ghost_disaster_area, uniq_terence, uniq_jessica, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.7 Dodging | 3 | 3.0 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Armour | | 0.2 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 3 | || 3 Cast: Magic Dart | 48 | 19 || 67 Searing Ray | 11 | 1 || 12 Use: Scroll | 1 | 2 || 3 Armour: Robe | 6 | || 6 Leather armour | 1 | 2 || 3 Dodge: Dodged | 10 | 3 || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2100 | 2100 | 0 | 243 | 1062 | 3 | 700.0 | Dungeon | 2100 | 2100 | 0 | 243 | 1062 | 3 | 700.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1381 daAuts D:2: 714 daAuts D:3: 4 daAuts