Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 14372451896069542486 910 ShangFenghuang the Magician (level 8, -12/54 HPs) Began as a Djinni Conjurer on Oct 16, 2024. Mangled by Edmund ... wielding a +4 dire flail of protection (14 damage) ... on level 5 of the Dungeon. The game lasted 00:11:30 (5527 turns). ShangFenghuang the Magician (Djinni Conjurer) Turns: 5527, Time: 00:11:31 Health: -12/54 AC: 3 Str: 6 XL: 8 Next: 30% Gold: 249 EV: 10 Int: 21 God: SH: 0 Dex: 13 rFire + + . t - +4 flail rCold x . . (no shield) rNeg . . . x - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.29/turn (no ring) %: infuse magic (-13 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 249 gold pieces. Inventory: Hand Weapons c - a +0 hand axe d - a +1 dagger of draining m - a +0 short sword t - a +4 flail (weapon) Missiles h - 9 poisoned darts w - 2 javelins z - 2 boomerangs Armour a - a +0 robe q - a +0 ring mail v - the +0 robe of the Orb {Dex+2 Archmagi} (You found it on level 3 of the Dungeon) Dex+2: It affects your dexterity (+2). Archmagi: It increases the power of your magical spells. x - a +0 leather armour (worn) Jewellery j - a ring of magical power Wands s - a wand of polymorph (7) B - a wand of flame (10) Scrolls i - a scroll of revelation {unknown} o - a scroll of blinking {unknown} u - a scroll of enchant armour {unknown} y - a scroll of fog C - a scroll of poison {unknown} Potions b - a potion of ambrosia e - a potion of enlightenment {unknown} f - a potion of heal wounds {unknown} g - 4 potions of haste k - a potion of degeneration {unknown} l - a potion of might {unknown} n - 2 potions of mutation {unknown} p - 2 potions of attraction r - 2 potions of resistance {unknown} A - a potion of brilliance {unknown} Skills: + Level 1.8 Fighting * Level 2.8 Armour - Level 2.1 Dodging - Level 1.5 Stealth + Level 7.2 Spellcasting + Level 7.2 Conjurations + Level 7.2 Hexes + Level 7.2 Summonings + Level 7.2 Necromancy + Level 7.2 Translocations + Level 7.2 Fire Magic + Level 7.2 Ice Magic + Level 7.2 Air Magic + Level 7.2 Earth Magic + Level 7.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 c - Fulminant Prism Conj/Alch 19% 3d10 7% 4 d - Iskenderun's Mystic Conj/Tloc 38% 2d9 (+2d4 7% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 f - Call Imp Summ 76% N/A 1% 2 g - Frozen Ramparts Ice 76% 1d12 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Okawaru Yredelemnul Annotations: D:2 1 runed translucent door, Crazy Yiuf D:4 3 runed translucent doors, Natasha; tdog's ghost, amateur SpHu D:5 Edmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 7% risk of failure) Press: ? - help, Dir - move target, p - Edmund You conjure a prism of explosive energy! A fulminant prism comes into view. Edmund closely misses you. Casting: Fulminant Prism (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - fulminant prism Aim: a fulminant prism (friendly, 100% to hit) Okay, then. Edmund hits you with a +4 dire flail of protection! Your fulminant prism crackles loudly. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Edmund Aim: Edmund, wielding a +4 dire flail of protection and wearing a +0 plate armour (heavily wounded, ally target, 88% to hit) The searing ray hits Edmund but does no damage. Edmund is heavily wounded. (Press . to maintain the ray.) Edmund clears his throat. Edmund hits you with a +4 dire flail of protection! * * * LOW HITPOINT WARNING * * * Your fulminant prism explodes! The blast of energy engulfs Edmund! Edmund is almost dead. The searing ray hits Edmund. Edmund is almost dead. * * * LOW HITPOINT WARNING * * * Edmund hits you with a +4 dire flail of protection. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits Edmund. Edmund is almost dead. * * * LOW HITPOINT WARNING * * * Edmund hits you with a +4 dire flail of protection! You die... Edmund says, "I'd like to see a scythe do that!" #. #[####### #.......# ###.......####### ##.........#.....######## .......[................. #.......#.###.####.##. #.)..@.....##.####.##. #...@......##......##. ##............#######. #.##.........##.# #.. ............##.# #<##.. #####..########.# #.##.. #.....<..@......# #.##.. #.###....######## #.##.. ##.#.# #.##.. You could see Edmund. Vanquished Creatures Duvessa (D:4) A black bear (D:5) An ice beast (D:4) A phantom (D:5) 2 scorpions (D:4) Dowan (D:4) 2 hounds A jelly (D:4) An iguana (D:5) A scorpion zombie (D:3) 3 orc wizards A hound zombie (D:3) 3 gnolls (D:2) 2 adders 2 ufetubi (D:4) An adder zombie (D:3) 3 dart slugs A ribbon worm (D:2) 12 orcs 4 ball pythons 6 endoplasms 3 giant cockroaches 3 hobgoblins 3 jackals (D:1) 6 kobolds A ball python zombie (D:3) 4 bats 2 frilled lizards 5 goblins 2 rats 79 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:3) 1 creature vanquished. Vanquished Creatures (others) 3 fulminant prisms 3 creatures vanquished. Grand Total: 83 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShangFenghuang the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | ShangFenghuang set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 112 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 1274 | D:2 | Reached XP level 3. HP: 17/25 MP: 0/0 1274 | D:2 | Learned a level 1 spell: Summon Small Mammal 1360 | D:2 | Found a runed translucent door. 1361 | D:2 | Noticed Crazy Yiuf 1789 | D:2 | Reached XP level 4. HP: 24/31 MP: 0/0 2278 | D:3 | Identified the +0 robe of the Orb {Dex+2 Archmagi} 2293 | D:3 | Found a basalt altar of Yredelemnul. 2466 | D:3 | Reached skill level 5 in Spellcasting 2466 | D:3 | Reached skill level 5 in Conjurations 2466 | D:3 | Reached skill level 5 in Hexes 2466 | D:3 | Reached skill level 5 in Summonings 2466 | D:3 | Reached skill level 5 in Necromancy 2466 | D:3 | Reached skill level 5 in Translocations 2466 | D:3 | Reached skill level 5 in Fire Magic 2466 | D:3 | Reached skill level 5 in Ice Magic 2466 | D:3 | Reached skill level 5 in Air Magic 2466 | D:3 | Reached skill level 5 in Earth Magic 2466 | D:3 | Reached skill level 5 in Alchemy 2466 | D:3 | Reached XP level 5. HP: 23/35 MP: 0/0 2466 | D:3 | Learned a level 2 spell: Call Imp 3379 | D:4 | Reached XP level 6. HP: 33/40 MP: 0/0 3507 | D:4 | Found an iron altar of Okawaru. 3509 | D:4 | Noticed Duvessa 3535 | D:5 | Entered Level 5 of the Dungeon 3549 | D:5 | Noticed Edmund 3567 | D:4 | Noticed Dowan 3570 | D:4 | Killed Duvessa 3571 | D:4 | Reached XP level 7. HP: 9/45 MP: 0/0 3571 | D:4 | Learned a level 3 spell: Frozen Ramparts 3729 | D:4 | Found a runed translucent gate. 3729 | D:4 | Found a runed translucent gate. 3729 | D:4 | Found a runed translucent gate. 3845 | D:4 | Killed Dowan 4232 | D:4 | Noticed tdog's ghost (amateur SpHu) 4400 | D:4 | Noticed Natasha 4757 | D:4 | Reached skill level 1 in Armour 4937 | D:5 | Reached XP level 8. HP: 31/51 MP: 0/0 4938 | D:5 | Reached skill level 1 in Fighting 5527 | D:5 | Mangled by Edmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_basic D:2: layout_loops_ring, uniq_crazy_yiuf_cottage D:3: layout_loops_corners, nicolae_yredelemnul_corpse_copse, minmay_misc_feat_chi D:4: layout_basic, lemuel_tele_altar, gammafunk_ghost_icy, uniq_pikel, uniq_duvessa, uniq_natasha D:5: layout_basic, general_overflow_altar, cheibrodos_sewer_entry_bend, uniq_edmund Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 5 6 7 | 7.2 Conjurations | 4 5 6 7 | 7.2 Hexes | 4 5 6 7 | 7.2 Summonings | 4 5 6 7 | 7.2 Necromancy | 4 5 6 7 | 7.2 Translocations | 4 5 6 7 | 7.2 Fire Magic | 4 5 6 7 | 7.2 Ice Magic | 4 5 6 7 | 7.2 Air Magic | 4 5 6 7 | 7.2 Earth Magic | 4 5 6 7 | 7.2 Alchemy | 4 5 6 7 | 7.2 Armour | 1 2 | 2.8 Fighting | 1 | 1.8 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 1 | | || 1 Flail | | 2 | 6 || 8 Cast: Magic Dart | 35 | 24 | 7 || 66 Searing Ray | 10 | 24 | 16 || 50 Call Imp | | 2 | || 2 Fulminant Prism | | | 3 || 3 Use: Scroll | 1 | 4 | 3 || 8 Armour: Robe | 4 | 18 | 12 || 34 Leather armour | | | 20 || 20 Skin | | | 3 || 3 Dodge: Dodged | 6 | 11 | 35 || 52