Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 654813560974194188 30 Sharkman1231 the Conjurer (level 3, -1/19 HPs) Began as a Tengu Conjurer on Feb 8, 2022. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:04 (1139 turns). Sharkman1231 the Conjurer (Tengu Conjurer) Turns: 1139, Time: 00:01:05 Health: -1/19 AC: 2 Str: 7 XL: 3 Next: 20% Magic: 0/8 EV: 12 Int: 20 God: Gold: 54 SH: 0 Dex: 14 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: beak, talons 3, thin skeletal structure 1, wild magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of ice Scrolls d - a scroll of identify {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.7 Spellcasting + Level 6.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 70% 2d7 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 19% 3 Fulminant Prism Conj/Hex 9% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Your spells are a little harder to cast, but a little more powerful. Message History * * * LOW HITPOINT WARNING * * * You see here a ball python corpse. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (74% to hit) The searing ray hits the quokka! You kill the quokka! The searing ray hits the jackal! You kill the jackal! The searing ray hits the jackal. The jackal is severely wounded. (Press . to maintain the ray.) Unknown command. You hit the jackal. You kill the jackal! The jackal misses you. It was a potion of mutation. You feel extremely strange. Your bones become slightly less dense. You feel less in control of your magic. The jackal barely misses you. The jackal barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal barely misses you. Unknown command. You closely miss the jackal. The jackal is severely wounded. The jackal misses you. The jackal closely misses you. Unknown command. You barely miss the jackal. Your kick misses the jackal. The jackal is heavily wounded. The jackal bites you. You die... #)##........... #.............. #.#............ #)#............ #.............. ##............. #†#.......... ####†#......... #@h..........# #............ #.....>..... #..<........ #......8.8.. ####........ #$8....)8 #....<... ##....... You could see a jackal. Vanquished Creatures A dart slug (D:1) 3 ball pythons 4 endoplasms (D:1) A giant cockroach (D:1) 3 goblins A hobgoblin (D:1) 2 jackals (D:2) 3 quokkas 2 bats (D:1) A frilled lizard (D:1) 2 kobolds A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sharkman1231 the Tengu Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 221 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 295 | D:1 | Learned a level 2 spell: Searing Ray 897 | D:1 | Found a faded altar of an unknown god. 1092 | D:2 | Reached XP level 3. HP: 17/19 MP: 2/7 1110 | D:2 | Reached skill level 6 in Conjurations 1133 | D:2 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [potion of mutation] 1133 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1139 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_temple_mockup, layout_basic, shapermc_ecumenical_altar_petra, minmay_indecisive_spiral D:2: layout_rooms, grunt_ministairs_9, lexackson_kobold_supper Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 6 | 6.0 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.7 Action || total -------------------------++------- Melee: Unarmed || 11 Kick || 4 Peck || 1 Cast: Magic Dart || 30 Searing Ray || 2 Use: Potion || 1 Armor: Robe || 6 Dodge: Dodged || 21