Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 9790258938002718460 164 ShatteredShell the Conjurer (level 5, -3/35 HPs) Began as a Human Conjurer on Feb 6, 2024. Killed by divine providence ... invoked by an orc priest (10 damage) ... on level 4 of the Dungeon. The game lasted 00:14:15 (2509 turns). ShatteredShell the Conjurer (Human Conjurer) Turns: 2509, Time: 00:14:16 Health: -3/35 AC: 3 Str: 8 XL: 5 Next: 45% Magic: 6/9 EV: 12 Int: 20 God: Gold: 192 SH: 0 Dex: 11 Spells: 7/10 levels left rFire . . . j - +1 dagger (drain) rCold . . . k - orb {*channel} rNeg . . . a - +0 robe rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: channel magic (20%) @: very slightly contaminated A: explore regen a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 192 gold pieces. Inventory: Hand Weapons j - a +1 dagger of draining (weapon) Armour a - a +0 robe (worn) c - a +0 helmet (worn) k - an orb of energy (worn) Scrolls d - 5 scrolls of teleportation Potions b - 2 potions of magic e - 4 potions of heal wounds {unknown} f - 5 potions of curing {unknown} g - a potion of invisibility {unknown} Skills: + Level 2.3 Dodging + Level 2.5 Stealth + Level 3.0 Spellcasting + Level 5.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 6% 1 b - Searing Ray Conj 50% 2d6 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 63% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Okawaru Zin Annotations: D:3 scrolls behind bars D:4 exclusions: door and 3 more exclusions Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History An orc wizard comes into view. It is wielding a +0 dagger of freezing. A hobgoblin and an orc priest come into view. The hobgoblin shouts! The orc wizard shouts! The hobgoblin moves out of view. The orc priest shouts! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Magical energy flows into your mind! Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard, p - orc Aim: an orc wizard, wielding a +0 dagger of freezing and wearing a +0 robe (74% to hit) You miscast Searing Ray. Nothing appears to happen. Magical energy flows into your mind! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger of freezing and wearing a +0 robe (74% to hit) The searing ray hits the orc. You kill the orc! The searing ray hits the orc wizard. The orc wizard is moderately wounded. The searing ray misses the hobgoblin. (Press . to maintain the ray.) The orc priest invokes the aid of Beogh against you. Beogh smites you! The orc wizard gestures at you while chanting. The puff of flame hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc wizard. The orc wizard is severely wounded. The orc wizard gestures at you while chanting. You resist with some effort. The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... ## ###.### # #.....# # #.#.#.# ## #.....# .## #..†..# ..## ##.....# ...## ##..#.#.# ....####...#.#.#######.. ....'...........@.)o.... ....####...#.######g.... ...## #...#.# o.. ..## #.....# # .## #...### .# ##.## #.## #.# ##.#### #.# ....... ..# You could see an orc priest, an orc wizard and a hobgoblin. Vanquished Creatures A jelly (D:3) 4 gnolls 3 adders A dart slug (D:4) A ribbon worm (D:4) 3 orcs 9 bats 4 endoplasms 2 giant cockroaches 8 goblins 5 hobgoblins 3 jackals (D:1) 2 quokkas 8 ball pythons 2 frilled lizards 4 kobolds 2 rats (D:1) 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShatteredShell the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 150 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 223 | D:1 | Learned a level 2 spell: Searing Ray 230 | D:1 | Found a faded altar of an unknown god. 546 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 1341 | D:3 | Reached skill level 5 in Conjurations 1341 | D:3 | Reached XP level 4. HP: 30/30 MP: 1/8 1746 | D:3 | Found a glowing silver altar of Zin. 1836 | D:3 | Found an iron altar of Okawaru. 1905 | D:3 | Reached XP level 5. HP: 35/35 MP: 5/9 2509 | D:4 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_basic, dreamdust_ecumenical_altar_angels_and_demons, skrybe_limestone_x D:2: layout_rooms D:3: layout_loops_ring, kennysheep_okawaru_gauntlet, zin_scriptorium D:4: layout_loops_corners, trog_three_pillars_becter, minmay_temple_entry_grid, cheibrodos_sewer_entry_drain Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 | 5.6 Spellcasting | 3 | 3.0 Dodging | | 2.3 Stealth | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Cast: Magic Dart | 51 | 25 || 76 Searing Ray | 11 | 16 || 27 Use: Scroll | | 4 || 4 Armour: Robe | 9 | 7 || 16 Dodge: Dodged | 10 | 7 || 17