Shayle Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, 2, D:1) 4 large rocks (12, 1, D:1) 15 stones (14, 13, D:1) 5 stones (27, -2, D:1) a stone (35, -2, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 18 sling bullets (0, 15, D:2) 23 stones a +0 dagger (1, -18, D:2) a +0 dagger (1, 0, D:2) 14 poisoned darts (24, 8, D:2) a +0 dagger (33, 24, D:2) 25 stones (34, -23, D:2) a +0 leather armour a +0 club (34, -9, D:2) 19 arrows (35, -23, D:2) a +0 club (36, 24, D:2) a +0 hunting sling (39, 8, D:2) 2 stones (42, -1, D:2) a +0 dagger (45, -15, D:2) a +0 club (46, -30, D:2) 18 stones (52, -21, D:2) 13 arrows (54, 24, D:2) a +0 scale mail (57, 0, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +1 whip of electrocution a +0 scale mail a +0 club a +0 ring mail a +0 leather armour a +0 flail a +0 club a +0 leather armour a +0 club a +0 scale mail a +0 club a +0 hunting sling (8, -2, D:3) 16 poisoned darts (14, 12, D:3) a +0 hat a +0 animal skin a +0 short sword (15, 11, D:3) 28 stones (16, -26, D:3) 24 sling bullets (17, 11, D:3) a +0 club a +0 club a +0 club (22, -14, D:3) a stone a +0 dagger (22, -13, D:3) a +0 dagger (24, -12, D:3) a +1 dagger of venom (25, -23, D:3) a +0 war axe (30, -15, D:3) a +0 falchion (34, -16, D:3) a +0 club (35, 5, D:3) 18 poisoned darts (39, -3, D:3) 29 arrows (40, -27, D:3) a +0 chain mail (40, -19, D:3) a +0 chain mail a +0 flail (41, -2, D:3) a +0 club (45, 0, D:3) 3 stones a +0 whip (52, -25, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Biwkimer's Antique Armour Boutique a +0 leather armour (50 gold) the +2 leather armour of Gozag's Approval {*Contam Rampage rCorr Int-2} (370 gold) It affects your intelligence (-2). It causes magical contamination when unequipped. It provides partial protection from all sources of acid and corrosion. It bestows one free step when moving towards enemies. +0 steam dragon scales (1000 gold) a +0 robe (17 gold) a +0 robe (17 gold) the +4 scale mail of Space {rElec rPois rF+ Dex-5} (967 gold) It affects your dexterity (-5). It protects you from fire. It insulates you from electricity. It protects you from poison. a +0 leather armour (50 gold) a +0 kite shield (112 gold) a +0 plate armour of cold resistance (750 gold) a +0 pair of gloves (112 gold) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} (3612 gold) It affects your intelligence (+3). It protects you against confusion. a +3 ring mail (525 gold) a +0 ring mail (100 gold) [Shop] Koh Soe's Assorted Antiques the +9 hand crossbow of Exuskuth {flame, rF+ rN+} (1876 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from negative energy. a +0 mace (81 gold) the +2 falchion "Fogucaec" {flame, Dex+4} (831 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). a scroll of identify (54 gold) (0, 0, D:4) a +0 ring mail (29, -4, D:4) a +0 robe (31, 23, D:4) a +0 flail (53, -13, D:4) a +0 ring mail (59, 5, D:4) a +0 flail (60, 16, D:4) a +0 spear (61, 2, D:4) a +0 robe a +0 dagger (63, 4, D:4) a scroll of noise (63, 28, D:4) 13 arrows (64, 12, D:4) a +0 leather armour a +0 short sword (69, 6, D:4) 16 stones (70, -14, D:4) 2 scrolls of torment Level 5 of the Dungeon (13, 18, D:5) a +0 mace (21, 17, D:5) a +0 dagger (26, 8, D:5) a +0 giant club (36, 7, D:5) a +0 short sword a +0 ring mail a +0 club a +0 chain mail a +0 flail a +0 ring mail (50, 41, D:5) a +0 hand axe a +0 leather armour (50, 42, D:5) a +0 club a +0 leather armour a +0 dagger a +0 ring mail a +0 dagger a +0 robe (50, 43, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 club (1, -44, D:6) 21 stones (6, -42, D:6) a +0 ring mail (6, -6, D:6) a +0 falchion (8, -12, D:6) a +0 flail (still there?) a +0 scale mail (still there?) a +0 dagger (still there?) a +0 flail (still there?) a +0 chain mail (still there?) a +0 dire flail (still there?) (19, 6, D:6) 19 stones (25, -3, D:6) a +0 long sword (41, -37, D:6) a +0 mace (43, -39, D:6) a +0 dagger (44, -41, D:6) 23 arrows (47, -22, D:6) 17 stones (55, -41, D:6) 27 stones (58, -8, D:6) a +0 ring mail (59, -48, D:6) a +2 shortbow of freezing 21 arrows Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (20, -19, D:7) a +1 great sword of freezing a +0 robe (21, -19, D:7) a +2 flail of protection a +0 robe (21, -13, D:7) a +0 short sword a +0 robe (22, -16, D:7) a +1 hand axe of freezing a +0 robe (31, -26, D:7) a +0 giant club (34, -6, D:7) a +0 trident (48, -12, D:7) a +0 club (still there?) a +0 chain mail (still there?) (51, -15, D:7) a potion of mutation (53, -13, D:7) an amulet of regeneration Level 8 of the Dungeon (0, 0, D:8) a +0 hunting sling