Dungeon Crawl Stone Soup version 0.32-a0-841-g4648e6c457 (webtiles) character file. Game seed: 3739293102265648575 215 Shayle the Covered (level 5, -4/35 HPs) Began as a Coglin Alchemist on Mar 26, 2024. Slain by a water moccasin (8 damage) ... on level 4 of the Dungeon. The game lasted 00:07:06 (2746 turns). Shayle the Covered (Coglin Alchemist) Turns: 2746, Time: 00:07:07 Health: -4/35 AC: 9 Str: 5 (8) XL: 5 Next: 92% Magic: 7/7 EV: 6 Int: 13 (16) God: Gold: 125 SH: 0 Dex: 14 (15) Spells: 6/7 levels left rFire . . . s - +0 long sword {Olaf} rCold + . . f - +0 hand axe {Nindada} rNeg . . . m - +1 scale mail {rC+} rPois . c - +1 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth (ring unavailable) HPRegen 0.25/turn (ring unavailable) MPRegen 0.10/turn (no gizmo) %: no passive effects @: lethally poisoned (-4 -> -6), revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 125 gold pieces. Inventory: Hand Weapons a - the +0 dagger of Hoallegrym {pain, rElec rN+ Will+} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. f - a +0 hand axe (offhand) {Nindada} k - a +0 sling n - a +0 dagger of protection s - a +0 long sword (weapon) {Olaf} Armour c - a +1 hat (worn) i - a +0 leather armour m - a +1 scale mail of cold resistance (worn) Scrolls d - a scroll of identify {unknown} e - a scroll of amnesia o - a scroll of fear {unknown} q - a scroll of teleportation {unknown} r - a scroll of brand weapon {unknown} Potions b - 2 potions of magic g - a potion of enlightenment {unknown} h - a potion of degeneration j - a potion of heal wounds {unknown} Skills: + Level 3.7 Armour - Level 3.6 Dodging - Level 1.5 Stealth - Level 1.7 Spellcasting - Level 0.8 Conjurations - Level 3.2 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 24% 1d4 91% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 10% N/A 98% 2 Necrotise Necr 4% 1d4 99% 1 Mephitic Cloud Conj/Alch/Air 4% N/A 100% 3 Summon Ice Beast Ice/Summ 1% N/A 100% 3 Vampiric Draining Necr 1% 2d6 100% 3 Leda's Liquefaction Alch/Erth 2% N/A 100% 4 Martyr's Knell Necr/Summ 1% N/A 100% 4 Olgreb's Toxic Radiance Alch 9% N/A 100% 4 Sticky Flame Fire/Alch 5% 2d4 100% 4 Curse of Agony Necr 1% N/A 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Summon Mana Viper Hex/Summ 1% N/A 100% 5 Permafrost Eruption Ice/Erth 0% 2x4d2 100% 6 Monstrous Menagerie Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The water moccasin is lightly wounded. You completely miss the water moccasin with your +0 long sword. The water moccasin bites you but does no damage. x2 You closely miss the water moccasin with your +0 hand axe. You miss the water moccasin with your +0 long sword. The water moccasin bites you. x2 You are poisoned. The water moccasin poisons you! You miss the water moccasin with your +0 long sword. You closely miss the water moccasin with your +0 hand axe. You feel very sick. The water moccasin bites you but does no damage. The water moccasin barely misses you. You hit the water moccasin with your +0 hand axe. The water moccasin is lightly wounded. You hit the water moccasin but do no damage. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you but does no damage. You hit the water moccasin with your +0 hand axe. The water moccasin is lightly wounded. You miss the water moccasin with your +0 long sword. You feel sick. The water moccasin bites you but does no damage. Okay, then. You slash the water moccasin with your +0 long sword! The water moccasin is heavily wounded. You closely miss the water moccasin with your +0 hand axe. You feel sick. The water moccasin bites you but does no damage. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You barely miss the water moccasin with your +0 long sword. The water moccasin is heavily wounded. You barely miss the water moccasin with your +0 hand axe. You feel sick. The water moccasin barely misses you. A ball python comes into view. The water moccasin bites you! You die... #.....### #.......... #......####.........# .........##......... .........S......... .....#..........# ... ...............## .... ....†...........## #...# ..###......###...## #....# ..# ###...## ##.@S###....# .## ##..# ##...#.....## . #..# ##.........# . #..# ##......... #..# ##........ #..# ##....... #..# ....... #..# ....... #..# ....... You could see a water moccasin and a ball python (wandering). Vanquished Creatures Terence (D:2) Natasha (twice) (D:3 D:2) 2 hound skeletons (D:3) 5 adders A spectral adder (D:3) A dart slug (D:1) A ribbon worm (D:2) An adder simulacrum (D:3) An orc (D:3) 5 ball pythons 4 bats (D:2) An endoplasm (D:2) 3 giant cockroaches 3 hobgoblins 7 jackals 6 quokkas A ball python skeleton (D:3) 2 frilled lizards 4 goblins 5 kobolds A quokka zombie (D:3) 9 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Shayle the Coglin Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 227 | D:1 | Reached XP level 2. HP: 18/19 MP: 4/4 805 | D:2 | Reached XP level 3. HP: 10/24 MP: 5/5 938 | D:2 | Noticed Terence 947 | D:2 | Killed Terence 1050 | D:2 | Reached XP level 4. HP: 23/30 MP: 6/6 1052 | D:2 | Reached skill level 1 in Armour 1108 | D:2 | Found a runed translucent door. 1109 | D:2 | Noticed Crazy Yiuf 1893 | D:3 | Noticed Natasha 1917 | D:3 | Killed Natasha 1918 | D:3 | Reached XP level 5. HP: 32/35 MP: 7/7 2057 | D:3 | Identified the +0 dagger of Hoallegrym {pain, rElec rN+ | Will+} 2296 | D:3 | Noticed Natasha 2415 | D:2 | Killed Natasha 2723 | D:4 | Noticed a water moccasin 2746 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_loops_ring, chequers_serial_rivers_room_a D:2: minmay_chambers_of_ones, layout_rooms, uniq_terence, uniq_crazy_yiuf_cottage D:3: layout_rooms, minmay_misc_feat_iff, dilly_guarded_unrand_morg D:4: layout_layer_cave, uniq_sigmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 2 3 | 3.6 Armour | 2 3 | 3.7 Stealth | | 1.5 Spellcasting | | 1.7 Conjurations | | 0.8 Alchemy | | 3.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Whip | 48 | 56 || 104 Hand axe | 52 | 146 || 198 Unarmed | 1 | || 1 Rapier | | 9 || 9 Long sword | | 84 || 84 Cast: Sting | 4 | || 4 Use: Potion | | 4 || 4 Scroll | | 1 || 1 Armour: Robe | 30 | || 30 Scale mail | 5 | 185 || 190 Leather armour | 4 | || 4 Dodge: Dodged | 31 | 86 || 117 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2811 | 2713 | 98 | 325 | 1582 | 4 | 702.8 | Dungeon | 2811 | 2713 | 98 | 325 | 1582 | 4 | 702.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1026 daAuts D:3: 852 daAuts D:1: 828 daAuts D:4: 104 daAuts