Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 5504777506326345324 45 SheePop the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Apr 26, 2024. Slain by a gnoll ... wielding a +0 halberd (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:36 (1085 turns). SheePop the Conjurer (Deep Elf Conjurer) Turns: 1085, Time: 00:01:37 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 42% Magic: 0/10 EV: 12 Int: 24 God: Gold: 55 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . h - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of torment {unknown} e - a scroll of vulnerability {unknown} f - a scroll of teleportation {unknown} g - a scroll of revelation {unknown} i - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of curing {unknown} Skills: + Level 3.0 Dodging - Level 2.4 Stealth * Level 4.1 Spellcasting + Level 4.6 Conjurations + Level 1.3 Fire Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd and quivering stones (82% to hit) The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. Your Dodging skill increases to level 3! Your Spellcasting skill increases to level 4! The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and quivering stones (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 halberd. You die... ### ############ #########.. #..........# #.....##... #..........####.......... #........................ #..........####.....#.... #..........# #.....#.... #.......@..# #.....#.... ########g.## #######.... #.........############... #........†...##....# ##.. #.........##..#....# #.. #.........###.<....####.# #..................##.... #.........####......#.... #[.<..[...# ##.....#.... You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) A ribbon worm (D:2) 3 goblins (D:1) A hobgoblin (D:2) 3 jackals (D:1) A ball python (D:1) 3 bats (D:1) A frilled lizard (D:1) A kobold (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SheePop the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 344 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 927 | D:2 | Learned a level 2 spell: Searing Ray 938 | D:2 | Reached skill level 1 in Fire Magic 1080 | D:2 | Reached XP level 3. HP: 17/19 MP: 3/10 1085 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_basic D:2: layout_rooms, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Fire Magic | 1 | 1.3 Dodging | 3 | 3.0 Spellcasting | 4 | 4.1 Stealth | | 2.4 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 4 Dagger || 1 Cast: Magic Dart || 36 Searing Ray || 1 Armour: Robe || 9 Dodge: Dodged || 9