Dungeon Crawl Stone Soup version 0.31-a0-1074-g0b22e4e0f1 (webtiles) character file. Game seed: 14697105036752301779 44 SheepSpotted the Conjurer (level 3, -1/30 HPs) Began as a Deep Elf Conjurer on Dec 1, 2023. Slain by Terence ... wielding a +0 flail (4 damage) ... on level 2 of the Dungeon. The game lasted 00:18:03 (1199 turns). SheepSpotted the Conjurer (Deep Elf Conjurer) Turns: 1199, Time: 00:18:03 Health: -1/30 AC: 21 Str: 2 XL: 3 Next: 41% Magic: 1/9 EV: 2 Int: 24 God: Gold: 75 SH: 0 Dex: 18 Spells: 6/8 levels left rFire . . . e - +1 dagger rCold . . . (no shield) rNeg . . . a - melded +0 robe rPois + (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth ++ d - ring "Itsibat" {EV+5 Dex+5} HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: clarity @: tree-form A: stationary, stasis, torment immunity, boosted hp, clarity, mutation resistance 1, robust 1, weak 1 a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons e - a +1 dagger (weapon) Missiles c - 4 boomerangs Armour a - a +0 robe (melded) Jewellery d - the ring "Itsibat" (left branch) {EV+5 Dex+5} (You acquired it on level 1 of the Dungeon) [ring of evasion] EV+5: It affects your evasion (+5). Dex+5: It affects your dexterity (+5). Skills: + Level 0.1 Fighting + Level 0.1 Short Blades + Level 2.9 Dodging + Level 2.8 Stealth + Level 0.1 Unarmed Combat + Level 3.3 Spellcasting + Level 5.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Slow Hex 16% N/A 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 1% 2 Dazzling Flash Conj/Hex 32% N/A 11% 3 Confusing Touch Hex 4% N/A 30% 3 Sigil of Binding Hex 4% N/A 30% 3 Vampiric Draining Necr 4% 2d6 30% 3 Fulminant Prism Conj/Hex 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. Your equipment is partially melded. You possess an exceptional clarity of mind. You are somewhat resistant to further mutation. You are robust. (+10% HP) You are weak. (Str -2) Message History Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence barely misses you. You closely miss Terence. Terence is severely wounded. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * It was a potion of lignification. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is severely wounded. Terence completely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence hits you but does no damage. You hit Terence but do no damage. Terence is severely wounded. Terence hits you but does no damage. You hit Terence but do no damage. Terence is severely wounded. Terence hits you but does no damage. You hit Terence but do no damage. Terence is severely wounded. Terence hits you but does no damage. You hit Terence but do no damage. Terence is severely wounded. Terence hits you but does no damage. You hit Terence. Terence is severely wounded. Terence completely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence bares his teeth. Terence hits you with a +0 flail. You die... Terence says, "Time to find some more victims." ....#.###########..#.# ......#.......###....##....# ....#....####.#....###.....# '####....## #...#### .....# .# #...).# #.#.#..# .....# .# #.....# #.#.#..## ....# .# #.....# #.#.#...# ... .# #....## #.#.##..##.# .# ##....####.#.♣@.....# .###..........#..####..# ...#.######.........#..# ..##.######.#######.#..# ..##............... #..# ..########.###..... ...# ..+......#.#.. .... ...# ..##.#..##.#.# ... .#+# .........#.#.# #. You could see Terence. Vanquished Creatures A worm (D:2) 2 dart slugs (D:1) 4 bats An endoplasm (D:1) 3 giant cockroaches (D:1) 9 goblins 6 hobgoblins 2 kobolds 2 ball pythons 2 frilled lizards (D:1) A rat (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SheepSpotted the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 200 | D:1 | Found Vogarr's Jewellery Shoppe. 202 | D:1 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 202 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 202 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 202 | D:1 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 220 | D:1 | Reached XP level 2. HP: 16/16 MP: 0/8 373 | D:1 | Gained mutation: Your muscles are very strong. (Str +8, | Int/Dex -2) [hidden potential] 510 | D:1 | Identified a scroll of acquirement 510 | D:1 | Acquired the ring "Itsibat" {EV+5 Dex+5} 688 | D:1 | Reached skill level 5 in Conjurations 908 | D:2 | Learned a level 1 spell: Slow 931 | D:2 | Reached XP level 3. HP: 20/20 MP: 3/9 946 | D:2 | Gained mutation: You are very robust. (+20% HP) [hidden | potential] 946 | D:2 | Lost mutation: You have hidden genetic potential. [hidden | potential expressed] 970 | D:2 | Lost mutation: Your muscles are very strong. (Str +8, | Int/Dex -2) [potion of mutation] 970 | D:2 | Lost mutation: You are very robust. (+20% HP) [potion of | mutation] 970 | D:2 | Lost mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 970 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 970 | D:2 | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 970 | D:2 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 970 | D:2 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 1160 | D:2 | Noticed Terence 1191 | D:2 | HP: 1/30 [Terence/+0 flail (7)] 1199 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_basic, serial_shops, shop, serial_park_tiny_1, minmay_pentomino_p2 D:2: layout_basic, minmay_goblin_outpost, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Fighting | | 0.1 Short Blades | | 0.1 Dodging | | 2.9 Stealth | | 2.8 Unarmed Combat | | 0.1 Spellcasting | | 3.3 Action || total ---------------------------++------- Melee: Unarmed || 16 Dagger || 30 Headbutt || 1 Cast: Magic Dart || 74 Slow || 3 Use: Potion || 6 Scroll || 6 Stab: Sleeping || 1 Armour: Robe || 22 Skin || 7 Dodge: Dodged || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1197 | 347 | 850 | 0 | 86 | 2 | 598.5 | Dungeon | 1197 | 347 | 850 | 0 | 86 | 2 | 598.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 833 daAuts D:2: 364 daAuts