Seeded DCSS version 0.30.2 (webtiles) character file. Game seed: 7229806256980976716 (custom seed) 66 SheepSpotted the Grave Robber (level 3, -8/24 HPs) Began as a Demonspawn Necromancer on Feb 9, 2024. Splashed by a jelly's acid (12 damage) ... on level 2 of the Dungeon. The game lasted 00:08:05 (1573 turns). SheepSpotted the Grave Robber (DsNe) Turns: 1573, Time: 00:08:13 Health: -8/24 AC: -2 Str: 8 XL: 3 Next: 96% Magic: 4/7 EV: 12 Int: 18 God: Gold: 91 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . f - staff of death rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (helmet restricted) rElec . e - scarf of Heyrghoph {harm, +Blink Will+} rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: harm (+30% outgoing, +20% incoming) @: corroded, very slightly contaminated A: horns 1 a: Evoke Blink You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Missiles j - a throwing net p - 3 poisoned darts Armour a - a +0 robe (worn) d - the +3 kite shield of the Dice {rC+ Regen+} (You acquired it on level 1 of the Dungeon) rC: It protects you from cold. Regen: It increases your rate of health regeneration. e - the scarf of Heyrghoph (worn) {harm, +Blink Will+} (You acquired it on level 1 of the Dungeon) +Blink: It lets you blink. Will: It increases your willpower. Magical Staves f - a staff of death (weapon) Scrolls c - 3 scrolls of amnesia {unknown} g - a scroll of teleportation {unknown} i - a scroll of blinking {unknown} k - 3 scrolls of identify {unknown} l - a scroll of enchant armour {unknown} Potions b - a potion of magic h - a potion of mutation {unknown} m - a potion of might {unknown} n - a potion of brilliance {unknown} o - a potion of invisibility {unknown} q - 2 potions of curing {unknown} Skills: - Level 1.8 Dodging - Level 1.8 Stealth * Level 1.6 Shields * Level 2.7 Spellcasting * Level 5.0 Necromancy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 100% 1d9 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 30% 2d8 6% 3 Animate Dead Necr 30% N/A 22% 4 Agony Necr 30% N/A 52% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Message History The jelly writhes in agony. Casting: Necrotise (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The jelly hits your jackal skeleton. Your jackal skeleton is splashed with acid. The acid corrodes your jackal skeleton! Your jackal skeleton bites the jelly. Your jackal skeleton seems to be corroded for longer. Your jackal skeleton is burned by acid! Your jackal skeleton is destroyed! Casting: Necrotise (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (moderately wounded, chance to affect: 88%) You feel a surge of power! The jelly writhes in agony. Casting: Necrotise (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (moderately wounded, chance to affect: 88%) You feel a surge of power! You miscast Necrotise. You are very lightly contaminated with residual magic. Nothing appears to happen. The jelly barely misses you. You hit the jelly. Your hands burn! The jelly is heavily wounded. The jelly jiggles. The jelly closely misses you. You hit the jelly. Your hands burn! The jelly is heavily wounded. The jelly hits you. You are splashed with acid! You hit the jelly but do no damage. The acid corrodes you! Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is heavily wounded. The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! Ouch! That really hurt! You die... ..... #. ..#.# #. #####.#.######. #######....#.......... #.......##............ #....@J.#............. #.........#....# ###. ##...####.#..# #... #...######..# #... #...+.......## ###... ######...######...# #..... #........# #...# #..... #........######...# #..... #......#..........# ###... You could see a jelly. Vanquished Creatures 2 adders (D:2) 2 worms (D:2) 2 endoplasms (D:2) 2 giant cockroaches (D:1) 2 goblins 5 hobgoblins 8 jackals 3 quokkas 5 ball pythons 3 bats (D:1) A frilled lizard (D:1) 2 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SheepSpotted the Demonspawn Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 93 | D:1 | Identified 3 scrolls of acquirement 93 | D:1 | Acquired a staff of death 94 | D:1 | Acquired the scarf of Heyrghoph {harm, +Blink Will+} 95 | D:1 | Acquired the +3 kite shield of the Dice {rC+ Regen+} 185 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 185 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 701 | D:1 | Reached skill level 1 in Shields 959 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1448 | D:2 | Reached skill level 5 in Necromancy 1573 | D:2 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_loops_ring D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Shields | 1 | 1.6 Necromancy | 5 | 5.0 Dodging | | 1.8 Stealth | | 1.8 Spellcasting | | 2.7 Action || total ---------------------------++------- Melee: Staff || 54 Headbutt || 5 Cast: Necrotise || 45 Ability: Evoke Blink || 1 Use: Scroll || 3 Armour: Robe || 6 Dodge: Dodged || 27 Block: Kite shield || 43