Dungeon Crawl Stone Soup version 0.32.0-20-g245f4a553c (webtiles) character file. Game seed: 6250297404254425882 51 SheepSpotted the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Sept 19, 2024. Hit by a boomerang thrown by an orc (5 damage) ... on level 3 of the Dungeon. The game lasted 00:03:16 (1636 turns). SheepSpotted the Conjurer (Octopode Conjurer) Turns: 1636, Time: 00:03:17 Health: 0/21 AC: 1 Str: 6 XL: 3 Next: 83% Magic: 0/6 EV: 12 Int: 22 God: Gold: 161 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 161 gold pieces. Inventory: Jewellery j - a ring of fire Potions a - a potion of magic e - 2 potions of brilliance g - a potion of ambrosia i - a potion of attraction Skills: + Level 0.2 Fighting + Level 2.0 Dodging + Level 3.2 Stealth + Level 0.1 Unarmed Combat + Level 2.4 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 2d6 2% 2 Foxfire Conj/Fire 52% 2x1d6 4% 1 Mercury Vapours Alch/Air 4% N/A 21% 2 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Ignite Poison Fire/Alch 2% N/A 78% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 88% 5 Silence Hex/Air 1% N/A 98% 5 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Starburst Conj/Fire 6% 6d4 100% 6 Magnavolt Erth/Air 1% 4d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the orc! An orc comes into view. It is wielding a +0 dagger. An orc is nearby! The magic dart hits the orc. The orc is heavily wounded. The orc shouts! You hear a shout! x4 The magic dart hits the orc. You kill the orc! An orc comes into view. It is wielding a +2 dagger of venom. The magic dart hits the orc. The orc is heavily wounded. You are out of magic! Items here: ( ))) [ ††. The orc hits you with a +2 dagger of venom. You are poisoned. You tentacle-slap the orc. You grab the orc. You squeeze the orc. You kill the orc! You feel sick. An orc comes into view. It is wielding a +0 hand axe. You feel sick. Items here: ( ))) [ ††. You feel sick. You feel sick. There is a stone staircase leading down here. You feel sick. An orc comes into view. It is wielding a +0 hand axe. You feel sick. You feel sick. You are no longer poisoned. The orc throws a boomerang. The boomerang barely misses you. You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe and quivering boomerangs (100% to hit) The magic dart hits the orc. The orc is heavily wounded. The orc throws a boomerang. The boomerang hits you. You die... ### ..# ####.# ....# #..# #..#######.# #...>.).o).# #.@######### #..<...# #..###..... #..# ### #..# #..# ...# ###)# #.# You could see an orc. Vanquished Creatures 4 orcs (D:3) 2 ball pythons (D:2) 9 bats 4 endoplasms A giant cockroach (D:1) 4 goblins (D:2) 2 hobgoblins (D:2) 4 jackals (D:2) 2 quokkas (D:2) 3 frilled lizards (D:2) 5 kobolds 3 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SheepSpotted the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 205 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 784 | D:2 | Reached XP level 3. HP: 11/21 MP: 1/6 986 | D:2 | Got Ocoffute's Quarto of Volatile Fumes 1636 | D:3 | Hit by a boomerang thrown by an orc Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_basic, minmay_tromino_v4_a D:2: layout_basic, minmay_misc_feat_pillars, minmay_misc_feat_roman D:3: minmay_octagon_keep, layout_loops_ring, lemuel_tele_altar, supply_closet_lemuel, kennysheep_generic_room_14, uniq_sigmund, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.2 Fighting | | 0.2 Dodging | | 2.0 Unarmed Combat | | 0.1 Spellcasting | | 2.4 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 23 Constrict || 8 Tentacles || 7 Cast: Magic Dart || 75 Use: Scroll || 9 Armour: Skin || 26 Dodge: Dodged || 21