Seeded DCSS version 0.32.0-21-g8347d05f80 (webtiles) character file. Game seed: 13915495403297202341 (custom seed) 0 SheepSpotted the Conjurer (level 1, 11/11 HPs) Began as an Octopode Conjurer on Sept 24, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:35 (53 turns). SheepSpotted the Conjurer (Octopode Conjurer) Turns: 53, Time: 00:00:35 Health: 11/11 AC: 1 Str: 6 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 20 God: Gold: 16 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Potions a - a potion of magic Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, SheepSpotted the Octopode Conjurer. Game seed: 13915495403297202341 (custom seed) Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. Found 5 stones. There is a dry fountain here. You see here 5 stones. You open the door. There is an open door here. You now have 16 gold pieces. You open the door. Found 8 stones and a ring mail. There is an open door here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.......#############. #.......'.....#....... #.......#####.#.#.#.#. #.......# ###.###.#.#. #.......# #.......#.#. #.......# #.#.#####.#. #.......# #.#.# #.#. #.......# #.#.# ..#. #####@### #.#.# ###. #[..(..# #.#.# #.###### ..#.# ###.# #.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SheepSpotted the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 53 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_temple_mockup, layout_basic, serial_shops, shop_fountains