Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 11833477255385319197 10 ShemsuHor the Chucker (level 2, 22/22 HPs) Began as a Draconian Wanderer on Apr 8, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:06:18 (1092 turns). ShemsuHor the Chucker (Draconian Wanderer) Turns: 1092, Time: 00:06:19 Health: 22/22 AC: 4 Str: 15 XL: 2 Next: 10% Magic: 6/6 EV: 15 Int: 13 God: Gold: 7 SH: 0 Dex: 8 Spells: 3/7 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn k - +4 ring of evasion MPRegen 0.10/turn (no ring) @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) e - a +0 short sword Missiles b - 8 boomerangs (quivered) f - 12 stones Jewellery k - a +4 ring of evasion (left hand) Scrolls c - a scroll of silence d - a scroll of brand weapon {unknown} j - a scroll of identify {unknown} l - a scroll of amnesia {unknown} Potions g - a potion of invisibility {unknown} h - a potion of curing {unknown} i - a potion of flight {unknown} m - a potion of might {unknown} n - a potion of attraction {unknown} Skills: + Level 0.6 Fighting - Level 3.6 Throwing - Level 3.0 Spellcasting * Level 1.5 Necromancy * Level 1.0 Ice Magic - Level 1.0 Invocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 24% 1d5 12% 1 b - Freeze Ice 16% 1d4 16% 1 c - Call Imp Summ 1% N/A 34% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 4% 1d3 22% 1 Vampiric Draining Necr 6% 2d6 36% 3 Portal Projectile Hex/Tloc 2% N/A 56% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (moderately wounded, chance to affect: 67%) The quokka writhes in agony. The quokka bites you but does no damage. The quokka completely misses you. Casting: Necrotise (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, chance to affect: 67%) You miscast Necrotise. You are very lightly contaminated with residual magic. Nothing appears to happen. The quokka barely misses you. Casting: Necrotise (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded) You freeze the quokka. You kill the quokka! Your Ice Magic skill increases to level 1! Your magical contamination has completely faded away. HP restored. You see here a quokka corpse. l - a scroll labelled TIR BUIWKUW There is an open door here. You open the door. There is an open door here. You see here a +0 ring mail. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. m - a sapphire potion n - a glowing yellow potion Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ....... ....... ##8.# ###..## .... # .## #... # ... .. .# .# #.# ####.# #.# #..@.# #.# #.#### ###.####### ##.# #.........###..# #.#.#.........## ......###.###.# #.....# #.# #....## ###.##### #.#.#####.#.......# There were no monsters in sight! Vanquished Creatures 3 endoplasms (D:1) A goblin (D:1) 2 kobolds (D:1) A quokka (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShemsuHor the Draconian Wanderer began the quest for the | Orb. 0 | D:1 | ShemsuHor set off with the following items: a +0 dagger, 8 | boomerangs, a scroll of silence; and the following spells | available to memorise: Necrotise, Freeze, Magic Dart, Call | Imp, Vampiric Draining, Portal Projectile. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 2 | D:1 | Learned a level 1 spell: Necrotise 4 | D:1 | Learned a level 1 spell: Freeze 801 | D:1 | Reached XP level 2. HP: 22/22 MP: 4/6 804 | D:1 | Learned a level 2 spell: Call Imp 916 | D:1 | Reached skill level 1 in Ice Magic 1092 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_loops_corners, dreamdust_ecumenical_altar_angels_and_demons Skill XL: | 1 2 | ---------------+-------+----- Ice Magic | 1 | 1.0 Fighting | | 0.6 Throwing | | 3.6 Spellcasting | | 3.0 Necromancy | | 1.5 Invocations | | 1.0 Action || total -------------------------++------- Melee: Dagger || 5 Throw: Boomerang || 5 Cast: Necrotise || 19 Freeze || 2 Armor: Skin || 3 Dodge: Dodged || 5