Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.32-a0-558-g233958a4c4 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 8710164590804166251, deterministic pregen: 1 Command line: /usr/games/crawl-git-233958a4c4 -name ShinQuickMan -rc /dgldir/rcfiles/crawl-git/ShinQuickMan.rc -macro /dgldir/rcfiles/crawl-git/ShinQuickMan.macro -webtiles-socket /crawl-master/webserver/sockets/ShinQuickMan:dcss-git.sock -morgue /dgldir/morgue/ShinQuickMan/ RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 15 stack frames. /usr/games/crawl-git-233958a4c4(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x558afc538fef]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-233958a4c4(_Z13do_crash_dumpv+0x418) [0x558afc543498]: do_crash_dump() /usr/games/crawl-git-233958a4c4(_Z20crash_signal_handleri+0x1fa) [0x558afc53947a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7fd73822c210]: /usr/games/crawl-git-233958a4c4(_Z16armour_type_proph11armour_flag+0x22) [0x558afc753752]: armour_type_prop(unsigned char, armour_flag) /usr/games/crawl-git-233958a4c4(_Z12equip_effect14equipment_typeibb+0x2e5) [0x558afc9a4315]: equip_effect(equipment_type, int, bool, bool) /usr/games/crawl-git-233958a4c4(_Z10equip_item14equipment_typeibb+0x62) [0x558afc9a4b22]: equip_item(equipment_type, int, bool, bool) /usr/games/crawl-git-233958a4c4(_ZN12EquipOnDelay6finishEv+0xe6) [0x558afc55b0f6]: EquipOnDelay::finish() /usr/games/crawl-git-233958a4c4(_ZN5Delay6handleEv+0x46) [0x558afc55c236]: Delay::handle() /usr/games/crawl-git-233958a4c4(_Z12handle_delayv+0x39) [0x558afc55cf79]: handle_delay() /usr/games/crawl-git-233958a4c4(+0xb4bb9f) [0x558afcbffb9f]: /usr/games/crawl-git-233958a4c4(+0xb4c8b5) [0x558afcc008b5]: /usr/games/crawl-git-233958a4c4(main+0x1ab) [0x558afc48500b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7fd73820d0b3]: /usr/games/crawl-git-233958a4c4(_start+0x2e) [0x558afc485bce]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-233958a4c4/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-233958a4c4/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-233958a4c4/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 3 Level id: D:3 Level build method = , level layout type = rooms, absdepth0 = 2 Level vaults: layout_rooms Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, ShinQuickMan the Deep Elf Conjurer. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door here. c - an inky potion You open the door. There is an open door here. Found a dagger. An endoplasm comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm! You kill the endoplasm! Magic restored. A bat comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You kill the bat! An endoplasm comes into view. A frilled lizard comes into view. The endoplasm quivers. The frilled lizard hisses angrily. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? Okay, then. Found a stone staircase leading down. A kobold and an endoplasm come into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip (asleep, 100% to hit) The magic dart hits the kobold. The kobold is moderately wounded. The kobold shouts! The endoplasm quivers. A dart slug comes into view. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 whip (moderately wounded, 100% to hit) The magic dart hits the kobold but does no damage. The kobold is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 whip (moderately wounded, 100% to hit) Okay, then. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 whip (moderately wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! Your Alchemy skill increases to level 1! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm! You kill the endoplasm! A dart slug is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - dart slug Aim: a dart slug (100% to hit) The magic dart hits the dart slug but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (100% to hit) The magic dart hits the dart slug. The dart slug is lightly wounded. The dart slug closely misses you. The dart slug launches a dart at you. The slug dart hits you. You see here a frilled lizard corpse. You start resting. A dart slug is nearby! You start resting. A dart slug is nearby! You see here a frilled lizard corpse. You start resting. A dart slug is nearby! The dart slug launches a dart at you. The slug dart hits you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (100% to hit) The magic dart hits the dart slug. The dart slug is moderately wounded. The dart slug launches a dart at you. The slug dart hits you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (moderately wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (heavily wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is severely wounded. You see here a frilled lizard corpse. You start resting. A dart slug is nearby! You start resting. A dart slug is nearby! You start resting. A dart slug is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (severely wounded, wandering, hasn't noticed you, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! You have reached level 2! Memorise Searing Ray, consuming 2 spell levels and leaving 4? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Magic restored. A quokka comes into view. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (wandering, hasn't noticed you, 100% to hit) The magic dart hits the quokka. The quokka is almost dead. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quokka Aim: a quokka (almost dead, 69% to hit) The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) Found 6 stones. You now have 13 gold pieces. You see here 6 stones. A ball python comes into view. The ball python hisses angrily. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (75% to hit) The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) A rat comes into view. Found a book of Dreams. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) A jackal comes into view. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. A jackal comes into view. Found 12 gold pieces. The jackal barks! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you, 100% to hit) The magic dart hits the jackal. The jackal is lightly wounded. The jackal barks! A hobgoblin comes into view. The hobgoblin shouts! You see here a book of Dreams. You pick up a book of Dreams and begin reading... You add the spells Ensorcelled Hibernation, Fugue of the Fallen and Anguish to your library. The jackal misses you. The jackal attacks as it pursues you! The jackal bites you. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, 72% to hit) The searing ray hits the jackal! You kill the jackal! The searing ray hits the jackal. You kill the jackal! The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) HP restored. An endoplasm comes into view. The endoplasm moves out of view. No target in view! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (wandering, hasn't noticed you, 98% to hit) The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) You now have 25 gold pieces (gained 12). A hobgoblin comes into view. The hobgoblin shouts! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (78% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) There is an open door here. A bat comes into view. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (69% to hit) The searing ray hits the bat. You kill the bat! (Press . to maintain the ray.) A hobgoblin comes into view. The hobgoblin shouts! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (79% to hit) The searing ray hits the hobgoblin. The hobgoblin is almost dead. (Press . to maintain the ray.) A hobgoblin is nearby! The searing ray hits the hobgoblin! You kill the hobgoblin! You now have 29 gold pieces (gained 4). You see here a hobgoblin corpse. A frilled lizard comes into view. A hobgoblin comes into view. The hobgoblin shouts! The frilled lizard hisses angrily. You hear an angry hiss. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (66% to hit) The searing ray hits the frilled lizard! You kill the frilled lizard! (Press . to maintain the ray.) A ball python comes into view. There are monsters nearby! The searing ray hits the ball python. You kill the ball python! Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (79% to hit) The searing ray hits the hobgoblin. The hobgoblin is severely wounded. (Press . to maintain the ray.) The searing ray hits the hobgoblin. You kill the hobgoblin! A bat comes into view. The bat hits you but does no damage. The bat attacks as it pursues you! The bat hits you but does no damage. The bat barely misses you. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (69% to hit) The searing ray hits the bat! You kill the bat! (Press . to maintain the ray.) Your Alchemy skill increases to level 2! d - 2 metallic brown potions A bat comes into view. The bat barely misses you. The bat closely misses you. Okay, then. Unknown command. A bat is nearby! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (69% to hit) The searing ray hits the bat! You kill the bat! (Press . to maintain the ray.) e - a scroll labelled YKYDEM XIPPI You see here a bat corpse. A kobold comes into view. It is wielding a +0 whip. Found a stone staircase leading down. The kobold shouts! You see here a scroll labelled KEXTUUBRYLOT. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip (74% to hit) The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) A goblin comes into view. It is wielding a +0 club. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 74% to hit) The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Okay, then. Unknown command. f - a scroll labelled KEXTUUBRYLOT g - 2 scrolls labelled TAANTE XUIPH You now have 36 gold pieces (gained 7). f - 3 scrolls labelled KEXTUUBRYLOT (gained 2) Things that are here: a +0 club; a goblin corpse You open the door. There is an open door here. You open the door. Found a whip. You see here a +0 whip. Found a stone staircase leading down. You see here a hobgoblin skeleton. There is an open door here. Done exploring. There is a stone staircase leading down here. You climb downwards. Found 4 stones. There is a stone staircase leading up here. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The searing ray hits the adder. The adder is heavily wounded. The adder hisses angrily. (Press . to maintain the ray.) The searing ray hits the adder. The adder is almost dead. The adder barely misses you. The searing ray hits the adder. You kill the adder! Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quokka Aim: a quokka (71% to hit) The searing ray hits the quokka. The quokka is almost dead. (Press . to maintain the ray.) The searing ray hits the quokka. You kill the quokka! A ball python comes into view. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (wandering, hasn't noticed you, 77% to hit) The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) A hobgoblin comes into view. You see here an adder corpse. No target in view! No target in view! A hobgoblin is nearby! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? Okay, then. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (wandering, hasn't noticed you, 79% to hit) The searing ray misses the hobgoblin. (Press . to maintain the ray.) The hobgoblin shouts! The searing ray hits the hobgoblin. The hobgoblin is moderately wounded. The searing ray hits the hobgoblin! You kill the hobgoblin! A kobold comes into view. It is wielding a +0 short sword. Found a pair of boots. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword and wearing a +0 robe (wandering, hasn't noticed you, 74% to hit) The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) Magic restored. Things that are here: a +0 short sword; a +0 robe Found a leather armour. Found a stone staircase leading up. A rat comes into view. Found a scroll labelled USIUCZ JESOPTY. You see here 6 gold pieces. Found Oghid's Armour Boutique. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) You now have 42 gold pieces (gained 6). Found a stone staircase leading down. A ball python comes into view. A ball python is nearby! The ball python hisses angrily. No target in view! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (77% to hit) The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) h - a scroll labelled USIUCZ JESOPTY There is an entrance to Oghid's Armour Boutique here. Unknown command. i - a smoky grey potion You open the door. There is an open door here. Found a mace. You see here a +0 mace. Found a scale mail. A bat comes into view. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The searing ray hits the bat! You kill the bat! (Press . to maintain the ray.) You see here a bat corpse. You see here a bat corpse. Found a hand axe. Found a serpent talisman. You see here a serpent talisman. A dart slug comes into view. The dart slug moves out of view. A giant cockroach comes into view. Found a falchion. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - dart slug Aim: a dart slug (100% to hit) The searing ray hits the dart slug! The dart slug is severely wounded. (Press . to maintain the ray.) The searing ray hits the dart slug. The dart slug is severely wounded. The dart slug barely misses you. The searing ray hits the dart slug. You kill the dart slug! Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (79% to hit) The searing ray hits the giant cockroach but does no damage. (Press . to maintain the ray.) The searing ray hits the giant cockroach. The giant cockroach is heavily wounded. The searing ray hits the giant cockroach! You kill the giant cockroach! j - a blue potion You see here a dart slug corpse. k - a metallic pink potion You open the door. A hobgoblin comes into view. Found an escape hatch in the ceiling. Found a stone staircase leading down. The hobgoblin shouts! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (79% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) You see here a +0 pair of boots. l - a +0 pair of boots You start putting on your armour. You continue putting on your +0 pair of boots. x4 You finish putting on your +0 pair of boots. There is an escape hatch in the ceiling here. m - a coppery potion You see here a hobgoblin corpse. An endoplasm comes into view. The endoplasm quivers. Found a scroll labelled BOASOMA MUAL. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) n - a scroll labelled KARUQE ERHE o - a scroll labelled BOASOMA MUAL You now have 53 gold pieces (gained 11). A goblin comes into view. It is wielding a +4 dagger. The goblin shouts! A goblin comes into view. It is wielding a +0 club. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +4 dagger (74% to hit) The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) The goblin shouts! You hear a shout! x4 The searing ray hits the goblin! You kill the goblin! You finish channelling your searing ray. A goblin comes into view. It is wielding a +0 dagger. Robin of the Strong Arm comes into view. They are wielding a +0 short sword. Found a hand axe. Robin roars a battlecry! The goblin goes into a battle-frenzy! You hear a shout! x3 Things that are here: a +4 dagger; a goblin corpse Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (strong, 74% to hit) The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) Robin says, "My army is invincible!" The searing ray hits Robin! Robin is severely wounded. The searing ray hits Robin. You kill Robin! A hobgoblin comes into view. You finish channelling your searing ray. Found a stone staircase leading down. Things that are here: a +0 club; a goblin corpse A goblin comes into view. It is wielding a +0 dagger. Things that are here: a +4 dagger; a goblin corpse p - a +4 dagger p - a +4 dagger (weapon) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (74% to hit) The searing ray misses the goblin. (Press . to maintain the ray.) A goblin comes into view. It is wielding a +0 club. The searing ray misses the goblin. The searing ray misses the goblin. The searing ray hits the goblin! You kill the goblin! You have reached level 4! You feel clever. The searing ray hits the goblin. You kill the goblin! You finish channelling your searing ray. This spell is astonishingly dangerous to cast! Memorise Fulminant Prism, consuming 4 spell levels and leaving 3? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. A goblin comes into view. It is wielding a +0 club. You see here a +0 dagger. A hobgoblin comes into view. Things that are here: a +0 club; a goblin corpse The goblin shouts! You hear a shout! A goblin comes into view. It is wielding a +0 dagger. Items here: )) [[ †. q - a +0 helmet A hobgoblin comes into view. You miss the goblin. The hobgoblin shouts! The goblin hits you with a +0 club. You closely miss the goblin. The goblin barely misses you. You hit the goblin. The goblin is almost dead. The goblin hits you with a +0 club. Things that are here: a +0 club; a goblin corpse You hit the goblin. You kill the goblin! You barely miss the hobgoblin. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin hits you. You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin misses you. You hit the hobgoblin. You kill the hobgoblin! You barely miss the goblin. The goblin closely misses you. You closely miss the goblin. The goblin barely misses you. You hit the goblin. The goblin is severely wounded. The goblin hits you with a +0 dagger. You hit the goblin. You kill the goblin! You hit the hobgoblin. You kill the hobgoblin! You closely miss the hobgoblin. The hobgoblin completely misses you. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! Items here: )))) [ †††. A goblin comes into view. It is wielding a +0 club. You see here a +0 club. The goblin shouts! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (74% to hit) The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) There is a stone staircase leading down here. Things that are here: a +0 club; a goblin corpse Press: ? - help, v - describe, . - travel, g - get item Item here: a +0 dagger. The floor. HP restored. There is a stone staircase leading down here. Things that are here: a +0 club; a goblin corpse Items here: )))) [ †††. Things that are here: a +0 club; a goblin corpse A sleepcap comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is astonishingly dangerous to miscast (19% risk of failure)! Continue anyway? Aiming: Fulminant Prism (astonishingly dangerous; 19% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Parts of your body briefly turn golden. You are poisoned. You feel very sick. You feel very sick. You feel sick. You see here a goblin corpse. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. Your magical contamination has completely faded away. There is a stone staircase leading down here. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. HP restored. A quokka comes into view. A giant cockroach comes into view. The quokka closely misses you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quokka Aim: a quokka (71% to hit) The searing ray hits the quokka. You kill the quokka! (Press . to maintain the ray.) The searing ray hits the giant cockroach! You kill the giant cockroach! Your Spellcasting skill increases to level 4! Magic restored. A bat comes into view. The bat hits you but does no damage. You hit the bat. You kill the bat! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? Okay, then. Found an escape hatch in the floor. You see here a +0 leather armour of poison resistance. There is an escape hatch in the floor here. There is an escape hatch in the ceiling here. A sleepcap is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is astonishingly dangerous to miscast (19% risk of failure)! Continue anyway? Aiming: Fulminant Prism (astonishingly dangerous; 19% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the sleepcap!! The sleepcap is severely damaged. Casting: Fulminant Prism (astonishingly dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is astonishingly dangerous to miscast (19% risk of failure)! Continue anyway? Aiming: Fulminant Prism (astonishingly dangerous; 19% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the sleepcap! You destroy the sleepcap! Your Conjurations skill increases to level 5! Your Alchemy skill increases to level 3! Casting: Fulminant Prism (astonishingly dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You open the door. Found a stone staircase leading up. There is an open door here. There is an open door here. Found a scale mail. You see here a +0 hand axe. You see here a serpent talisman. You open the door. There is an entrance to Oghid's Armour Boutique here. You now have 64 gold pieces (gained 11). Done exploring. There is a stone staircase leading down here. You climb downwards. Welcome back, ShinQuickMan the Deep Elf Conjurer. Welcome back, ShinQuickMan the Deep Elf Conjurer. Press ? for a list of commands and other information. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (79% to hit) The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) Found a stone staircase leading down. You now have 79 gold pieces (gained 15). r - a scroll labelled ATIENG MEUPHY You see here a +0 robe. You pick up a book of the Hunter and begin reading... You add the spells Sigil of Binding, Call Canine Familiar and Dimensional Bullseye to your library. An adder comes into view. Found 6 poisoned darts. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The searing ray hits the adder! The adder is almost dead. The adder hisses angrily. (Press . to maintain the ray.) The searing ray hits the adder. You kill the adder! Found 12 gold pieces. An adder comes into view. Found a square filigree amulet. The adder hisses angrily. You hear a shout! A goblin comes into view. It is wielding a +0 club. You see here 12 gold pieces. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (66% to hit) The searing ray hits the adder! The adder is almost dead. (Press . to maintain the ray.) The searing ray hits the adder! You kill the adder! You see here an adder corpse. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (74% to hit) The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) You now have 91 gold pieces (gained 12). Found an escape hatch in the floor. Magic restored. s - an amulet of reflection Save game and exit? Welcome back, ShinQuickMan the Deep Elf Conjurer. Welcome back, ShinQuickMan the Deep Elf Conjurer. Press ? for a list of commands and other information. You start putting on your amulet. You continue putting on your amulet of reflection. x5 You finish putting on your amulet of reflection. You feel a shielding aura gather around you. s - an amulet of reflection (around neck) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-558-g233958a4c4 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_WEAR_JEWELLERY repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [ShinQuickMan] Species: Deep Elf Job: Conjurer HP: 24/24; mods: 0/0 MP: 12/12; mod: 0 Stats: 4 (4) 25 (25) 13 (13) Position: (21, 38), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Delayed (1): type: armour_on duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 2 | 127 | 38/89 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 25 | 4 | 342 | 45/148 Conjurations | X | 1 | 25 | 5 | 657 | 27/252 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 2 | 50 | 3 | 333 | 81/168 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 91 #49: 116 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #15: +4 dagger eq slot #4, inv slot #11: +0 pair of boots eq slot #6, inv slot #0: +0 robe eq slot #9, inv slot #18: amulet of reflection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ##.# #...... #..# ###...#.. #.## #....###. ##.#######.#...... #######..............#.. .....)..†####...#####... .........#....#(# ... ...........####.# ... ......#.#### #.# .. ......#@# ..# . .....>#.# ... ######..# ... #.## #. .. ## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>