ASSERT(valid_cursor_pos(pos.x, pos.y, region)) in 'libutil.cc' at line 404 failed. (invalid cursor position -36,1 in region 2, should be 1,1 in region 3) Version: Dungeon Crawl Stone Soup 0.32-a0-1065-g04caa866ee Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 13168746651857503230, deterministic pregen: 1 Command line: /usr/games/crawl-git-04caa866ee -name ShinQuickMan -rc /dgldir/rcfiles/crawl-git/ShinQuickMan.rc -macro /dgldir/rcfiles/crawl-git/ShinQuickMan.macro -webtiles-socket /crawl-master/webserver/sockets/ShinQuickMan:dcss-git.sock -morgue /dgldir/morgue/ShinQuickMan/ RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 16 stack frames. /usr/games/crawl-git-04caa866ee(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x55d17eea6a4f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-04caa866ee(_Z13do_crash_dumpv+0x418) [0x55d17eeb0ed8]: do_crash_dump() /usr/games/crawl-git-04caa866ee(_Z20crash_signal_handleri+0x1fa) [0x55d17eea6eda]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f7ab0e75210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7f7ab103624b]: /usr/games/crawl-git-04caa866ee(+0x49a61d) [0x55d17eeb061d]: /usr/games/crawl-git-04caa866ee(_Z12AssertFailedPKcS0_iS0_z+0x18e) [0x55d17eeb07be]: AssertFailed(char const*, char const*, int, char const*, ...) /usr/games/crawl-git-04caa866ee(_Z7cgotoxyii10GotoRegion+0) [0x55d17f13b680]: cgotoxy(int, int, GotoRegion) /usr/games/crawl-git-04caa866ee(+0x46976a) [0x55d17ee7f76a]: /usr/games/crawl-git-04caa866ee(_Z11wrapcprintfPKcz+0xd2) [0x55d17ee80502]: wrapcprintf(char const*, ...) /usr/games/crawl-git-04caa866ee(_Z11draw_borderv+0x9e) [0x55d17f2fc51e]: draw_border() /usr/games/crawl-git-04caa866ee(_Z12startup_stepv+0x1880) [0x55d17f433760]: startup_step() /usr/games/crawl-git-04caa866ee(+0xb6865f) [0x55d17f57e65f]: /usr/games/crawl-git-04caa866ee(main+0x1ab) [0x55d17edf168b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f7ab0e560b3]: /usr/games/crawl-git-04caa866ee(_start+0x2e) [0x55d17edf225e]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-04caa866ee/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-04caa866ee/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-04caa866ee/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = corridors, absdepth0 = 0 Level vaults: matt_arrival_spirals layout_loops_cross Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (35, 45): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, ShinQuickMan the Human Conjurer. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Unknown command. Found 8 stones. Found a scale mail. Found a stone staircase leading down. A hobgoblin comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You see here 8 stones. You pick up a book of the Hunter and begin reading... You add the spells Sigil of Binding, Call Canine Familiar and Dimensional Bullseye to your library. A bat comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. The bat is heavily wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - bat Aim: a bat (heavily wounded, 100% to hit) The magic dart hits the bat. You kill the bat! Magic restored. You see here 8 stones. A giant cockroach comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (asleep, 100% to hit) The magic dart hits the giant cockroach. The giant cockroach is severely wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (severely wounded, 100% to hit) The magic dart hits the giant cockroach. You kill the giant cockroach! An endoplasm comes into view. Found a cloak. You see here a +0 scale mail. You start resting. Magic restored. You see here a +0 scale mail. A bat comes into view. The endoplasm quivers. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - bat Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is lightly wounded. The endoplasm attacks as it pursues you! The endoplasm closely misses you. The endoplasm freezes you. You are frozen. The endoplasm freezes you. You are frozen. The endoplasm attacks as it pursues you! The endoplasm hits you but does no damage. The endoplasm attacks as it pursues you! The endoplasm hits you but does no damage. The endoplasm attacks as it pursues you! The endoplasm hits you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. You barely miss the endoplasm. The endoplasm is almost dead. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm closely misses you. You hit the endoplasm. You kill the endoplasm! Your Alchemy skill increases to level 1! A hobgoblin comes into view. You start resting. Magic restored. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin shouts! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (lightly wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is lightly wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (lightly wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 2! Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. A rat comes into view. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? Okay, then. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! You see here a bat corpse. You now have 11 gold pieces. An endoplasm comes into view. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The searing ray hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. (Press . to maintain the ray.) The searing ray misses the endoplasm. The searing ray hits the endoplasm. You kill the endoplasm! A ball python comes into view. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) You see here a ball python corpse. Found a storm talisman. You see here a storm talisman. c - a storm talisman A frilled lizard comes into view. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (asleep, 100% to hit) The searing ray hits the frilled lizard. You kill the frilled lizard! (Press . to maintain the ray.) Found a stone staircase leading down. A frilled lizard comes into view. A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! The helpless frilled lizard fails to defend itself. You hit the frilled lizard. You kill the frilled lizard! No target in view! No target in view! No target in view! Found a chain mail. You see here a +0 cloak. You start putting on your armour. You continue putting on your +0 cloak. x4 You finish putting on your +0 cloak. Key pressed, stopping explore. Unknown command. Found a mace. You see here a +0 chain mail. You see here a +0 mace. A goblin comes into view. It is wielding a +0 dagger of flaming. A goblin is nearby! Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger of flaming (asleep, 100% to hit) The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) You see here a +0 dagger of flaming. You see here a +0 mace. You see here a +0 chain mail. Found a pair of gloves. You see here a +0 pair of gloves. You start putting on your armour. You continue putting on your +0 pair of gloves. x4 You finish putting on your +0 pair of gloves. Search for what [? for help]? dag You see here a +0 chain mail. You see here a +0 mace. You see here a +0 dagger of flaming. f - a +0 dagger of flaming Your +0 dagger of flaming bursts into flame! f - a +0 dagger of flaming (weapon) You see here a +0 mace. You see here a +0 chain mail. Found a stone staircase leading down. There is a stone staircase leading down here. You now have 16 gold pieces (gained 5). Found a hand axe. A ball python comes into view. Found 8 stones. The ball python hisses angrily. The ball python bites you. The ball python barely misses you. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (75% to hit) The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) HP restored. A rat comes into view. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) You see here a rat corpse. You see here 8 stones. You see here a +0 hand axe. A frilled lizard comes into view. A frilled lizard is nearby! The frilled lizard hisses angrily. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (63% to hit) The searing ray hits the frilled lizard! You kill the frilled lizard! (Press . to maintain the ray.) You see here a frilled lizard corpse. There is a stone staircase leading down here. There is a stone staircase leading down here. Save game and exit? >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-1065-g04caa866ee Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [ShinQuickMan] Species: Human Job: Conjurer HP: 19/19; mods: 0/0 MP: 4/5; mod: 0 Stats: 7 (7) 18 (18) 11 (11) Position: (39, 51), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/50 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/50 Dodging | X | 0 | 0 | 2 | 151 | 1/150 Stealth | X | 0 | 0 | 2 | 127 | 1/126 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 34 | 2 | 232 | 54/178 Conjurations | X | 0 | 0 | 4 | 501 | 1/250 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 2 | 66 | 1 | 120 | 70/100 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 16 #49: 16 Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #5: +0 dagger of flaming eq slot #1, inv slot #3: +0 cloak eq slot #3, inv slot #4: +0 pair of gloves eq slot #6, inv slot #0: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ......#.#.#....#..##.# #.### #####.#.#.#.##.#####.# #.... #...#.#.#.#.<#.#.....##### ##### ###.#.#.#.####.#.........#### ....#.#.#......#..#.........# #######.########......##.##.# #.###.##........##.##.# #...#.#####.###.##....# ###.#.....@.# #.#####.# #.#######.###.#####.# ##.## #..†..#.......# #...# #.....#######.# #...# #.....# ####.#### #...# #.....# #.......# ##.## #.....# #.##.##.# #.# ####### #.##.##.# #.# #.##.##.# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>