Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.32-a0-1096-gd1626824a6 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 15537530082105981752, deterministic pregen: 1 Command line: /usr/games/crawl-git-d1626824a6 -name ShinQuickMan -rc /dgldir/rcfiles/crawl-git/ShinQuickMan.rc -macro /dgldir/rcfiles/crawl-git/ShinQuickMan.macro -webtiles-socket /crawl-master/webserver/sockets/ShinQuickMan:dcss-git.sock -morgue /dgldir/morgue/ShinQuickMan/ RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-git-d1626824a6(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x5571e57c930f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-d1626824a6(_Z13do_crash_dumpv+0x418) [0x5571e57d3798]: do_crash_dump() /usr/games/crawl-git-d1626824a6(_Z20crash_signal_handleri+0x1fa) [0x5571e57c979a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f147e80c210]: /usr/games/crawl-git-d1626824a6(+0x7d5669) [0x5571e5b0d669]: /usr/games/crawl-git-d1626824a6(_Z19handle_monster_moveP7monster+0xd80) [0x5571e5b10c50]: handle_monster_move(monster*) /usr/games/crawl-git-d1626824a6(_Z15handle_monstersb+0xb62) [0x5571e5b13152]: handle_monsters(bool) /usr/games/crawl-git-d1626824a6(_Z12world_reactsv+0x13d) [0x5571e5ea1b2d]: world_reacts() /usr/games/crawl-git-d1626824a6(+0xb6b075) [0x5571e5ea3075]: /usr/games/crawl-git-d1626824a6(+0xb6bf35) [0x5571e5ea3f35]: /usr/games/crawl-git-d1626824a6(main+0x1ab) [0x5571e5713f3b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f147e7ed0b3]: /usr/games/crawl-git-d1626824a6(_start+0x2e) [0x5571e5714b0e]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-d1626824a6/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-d1626824a6/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-d1626824a6/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 5 Level id: Lair:5 Level build method = random_map_for_place, level layout type = city, absdepth0 = 14 Level vaults: hellmonk_lair_end_abyssal_woods layout_regular_city lemuel_fruit_tree Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 9 at (61, 40): Terrain change marker (33->30, 150) Marker #1, type 9 at (62, 40): Terrain change marker (33->30, 140) Marker #2, type 9 at (63, 40): Terrain change marker (33->30, 130) Marker #3, type 9 at (64, 40): Terrain change marker (33->30, 120) Marker #4, type 9 at (65, 40): Terrain change marker (33->30, 110) Marker #5, type 9 at (66, 40): Terrain change marker (33->30, 100) Marker #6, type 9 at (67, 40): Terrain change marker (7->30, 90) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You miscast Permafrost Eruption. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Permafrost Eruption (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the wolf!! The wolf is almost dead. Piercing cold boils outward! The piercing cold hits the wolf!! You kill the wolf! Vehumet accepts your kill. You feel your power returning. You see here 6 stones. Your magical contamination has completely faded away. A cane toad comes into view. Casting: Permafrost Eruption (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the cane toad!! The cane toad is heavily wounded. The cane toad croaks. Piercing cold boils outward! The piercing cold hits the cane toad!! You kill the cane toad! Vehumet accepts your kill. You feel your power returning. Found a pair of gloves. Found a runed translucent door. You see here a yak skeleton. An oklob plant comes into view. Marking area around an oklob plant as unsafe for travelling. Casting: Permafrost Eruption (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the oklob plant! The oklob plant is moderately damaged. Piercing cold boils outward! The piercing cold hits the oklob plant!! The oklob plant is severely damaged. Casting: Permafrost Eruption (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the oklob plant!! You destroy the oklob plant! Vehumet accepts your kill. You feel your power returning. Piercing cold boils outward! Found an escape hatch in the floor. Found an ogre skeleton. An eight-headed hydra comes into view. The eight-headed hydra roars! Casting: Permafrost Eruption (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the eight-headed hydra! The eight-headed hydra is lightly wounded. Piercing cold boils outward! The piercing cold hits the eight-headed hydra!! The eight-headed hydra is moderately wounded. Casting: Permafrost Eruption (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the eight-headed hydra!! The eight-headed hydra is severely wounded. Piercing cold boils outward! The piercing cold hits the eight-headed hydra!! You kill the eight-headed hydra! Vehumet accepts your kill. You feel your power returning. Your Earth Magic skill increases to level 12! Found a stone staircase leading up. Casting: Permafrost Eruption (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You see here a cane toad skeleton. Casting: Permafrost Eruption (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. Casting: Permafrost Eruption (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the fire crab! The fire crab is lightly wounded. Piercing cold boils outward! The piercing cold hits the fire crab!! The fire crab is heavily wounded. Casting: Permafrost Eruption (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the fire crab!! The fire crab is almost dead. Piercing cold boils outward! The piercing cold hits the fire crab!! You kill the fire crab! Vehumet accepts your kill. Your Armour skill increases to level 1! There is an open translucent door here. Found a deep dwarf skeleton. You see here an ogre skeleton. A fire crab comes into view. An entropy weaver comes into view. Casting: Permafrost Eruption (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the entropy weaver!! The entropy weaver is moderately wounded. The entropy weaver shouts! Piercing cold boils outward! The piercing cold hits the entropy weaver!! The entropy weaver is heavily wounded. The piercing cold hits the fire crab! The fire crab is moderately wounded. Casting: Permafrost Eruption (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the entropy weaver!! The entropy weaver is almost dead. Piercing cold boils outward! The piercing cold hits the entropy weaver! You kill the entropy weaver! Vehumet accepts your kill. You have reached level 14! You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or h - a ring of magical power; > or K - a ring of ice You remove your ring of ice. The fire crab breathes flames at you. The blast of flame engulfs you. You resist. You feel more attuned to fire. B - a ring of fire (right hand) You are engulfed in blazing flames. You resist. Casting: Permafrost Eruption (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the fire crab. The fire crab is moderately wounded. The fire crab is knocked back by the mystic blast. You are engulfed in blazing flames. You resist. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the fire crab!! The fire crab is severely wounded. Piercing cold boils outward! The piercing cold hits the fire crab!! You kill the fire crab! Vehumet accepts your kill. You are engulfed in blazing flames. You resist. Your Armour skill increases to level 2! You see here an ogre skeleton. There is an open translucent door here. You hit the fungus. The fungus begins to die. The fungus is lightly damaged. A nearby fungus withers and dies. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or h - a ring of magical power; > or B - a ring of fire You remove your ring of fire. You feel more attuned to ice. K - a ring of ice (right hand) There is an open translucent door here. You see here an ogre skeleton. Found a minotaur skeleton. You see here a deep dwarf skeleton. A fire crab comes into view. Casting: Permafrost Eruption (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the fire crab! The fire crab is moderately wounded. Piercing cold boils outward! The piercing cold hits the fire crab! The fire crab is heavily wounded. Casting: Permafrost Eruption (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the fire crab! The fire crab is severely wounded. Piercing cold boils outward! The piercing cold hits the fire crab!! You kill the fire crab! Vehumet accepts your kill. You feel your power returning. You see here a deep dwarf skeleton. An entropy weaver comes into view. You see here a deep dwarf skeleton. The entropy weaver points at you and mumbles some strange words. The entropic weave corrodes you! You see here an ogre skeleton. The entropy weaver points at you and mumbles some strange words. The entropic weave corrodes you! There is an open translucent door here. The entropy weaver gestures at you while chanting. The entropic weave corrodes you! Casting: Permafrost Eruption (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the entropy weaver! The entropy weaver is lightly wounded. Piercing cold boils outward! The piercing cold hits the entropy weaver!! The entropy weaver is heavily wounded. Casting: Permafrost Eruption (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the entropy weaver! The entropy weaver is heavily wounded. Piercing cold boils outward! The piercing cold hits the entropy weaver!! The entropy weaver is almost dead. Okay, then. You don't have enough magic to cast this spell. Unknown command. Casting: Permafrost Eruption (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - entropy weaver Aim: an entropy weaver (almost dead) Okay, then. Unknown command. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - entropy weaver Aim: an entropy weaver (almost dead, 76% to hit) The searing ray hits the entropy weaver! You kill the entropy weaver! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) You are no longer corroded. There is an open translucent door here. You see here an entropy weaver corpse. You see here an ogre skeleton. You see here a deep dwarf skeleton. Found an ogre skeleton. You see here a minotaur skeleton. You see here an ogre skeleton. A fire crab comes into view. Found a minotaur skeleton. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the fire crab!! The fire crab is heavily wounded. Piercing cold boils outward! The piercing cold hits the fire crab!! You kill the fire crab! Vehumet accepts your kill. You feel your power returning. Your Armour skill increases to level 3! A fire crab comes into view. Casting: Permafrost Eruption (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the fire crab!! The fire crab is heavily wounded. Piercing cold boils outward! The piercing cold hits the fire crab! The fire crab is severely wounded. The fire crab breathes flames at you. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or h - a ring of magical power; > or K - a ring of ice You remove your ring of ice. You are engulfed in blazing flames. You resist. You feel more attuned to fire. B - a ring of fire (right hand) You are engulfed in blazing flames. You resist. Casting: Permafrost Eruption (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the fire crab! The fire crab is almost dead. Piercing cold boils outward! The piercing cold hits the fire crab!! You kill the fire crab! Vehumet accepts your kill. You feel your power returning. You hear a sizzling sound! You are engulfed in blazing flames. You resist. You see here an ogre skeleton. You see here a minotaur skeleton. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or h - a ring of magical power; > or B - a ring of fire You remove your ring of fire. You feel more attuned to ice. K - a ring of ice (right hand) You see here an ogre skeleton. You see here a fire crab corpse. A fire crab comes into view. Found a troll skeleton. The fire crab breathes flames at you. The blast of flame engulfs you. Things that are here: a fire crab corpse; a minotaur skeleton You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or h - a ring of magical power; > or K - a ring of ice You remove your ring of ice. You are engulfed in blazing flames. You resist. You feel more attuned to fire. B - a ring of fire (right hand) You are engulfed in blazing flames. You resist. Casting: Permafrost Eruption (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Permafrost Eruption (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the fire crab! The fire crab is lightly wounded. The fire crab is knocked back by the mystic blast. The fire crab slams into the rock wall. The fire crab is lightly wounded. You are engulfed in blazing flames. You resist. The fire crab attacks as it pursues you! The fire crab completely misses you. The fire crab claws you. You are engulfed in flames. You resist. The fire crab breathes flames at you. The blast of flame engulfs you. You resist. You see here a fire crab corpse. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the fire crab!! The fire crab is heavily wounded. Piercing cold boils outward! The piercing cold hits the fire crab! The fire crab is almost dead. You hear a sizzling sound! You are engulfed in blazing flames. You resist. Casting: Permafrost Eruption (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the fire crab! The fire crab is almost dead. The fire crab is knocked back by the mystic blast. You are engulfed in blazing flames. You resist. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the fire crab! You kill the fire crab! Vehumet accepts your kill. Piercing cold boils outward! You are engulfed in blazing flames. You resist. You see here an ogre skeleton. You see here a minotaur skeleton. You see here a deep dwarf skeleton. You see here an ogre skeleton. There is an open translucent door here. You see here an entropy weaver corpse. There is a stone staircase leading up here. There is an open translucent door here. You see here an entropy weaver corpse. You see here an ogre skeleton. You see here a deep dwarf skeleton. You see here a minotaur skeleton. You see here an ogre skeleton. You see here a fire crab corpse. You see here a fire crab corpse. An entropy weaver comes into view. Things that are here: a fire crab corpse; a minotaur skeleton You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or h - a ring of magical power; > or B - a ring of fire You remove your ring of fire. The entropy weaver shouts! You feel more attuned to ice. K - a ring of ice (right hand) Casting: Permafrost Eruption (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the entropy weaver!! The entropy weaver is moderately wounded. Piercing cold boils outward! The piercing cold hits the entropy weaver! The entropy weaver is heavily wounded. Casting: Permafrost Eruption (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the entropy weaver!! The entropy weaver is almost dead. Piercing cold boils outward! The piercing cold hits the entropy weaver!! You kill the entropy weaver! Vehumet accepts your kill. You feel your power returning. Found a minotaur skeleton. Things that are here: an entropy weaver corpse; a troll skeleton You see here a minotaur skeleton. A ghost crab comes into view. Casting: Permafrost Eruption (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the ghost crab!! The ghost crab is moderately damaged. Piercing cold boils outward! The piercing cold hits the ghost crab!! The ghost crab is severely damaged. A ghost crab comes into view. Casting: Permafrost Eruption (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the ghost crab! The ghost crab is severely damaged. Piercing cold boils outward! The piercing cold hits the ghost crab!! You destroy the ghost crab! Vehumet accepts your kill. You feel your power returning. The piercing cold hits the ghost crab!! You destroy the ghost crab! Vehumet accepts your kill. You feel your power returning. Your Armour skill increases to level 4! Found a deep dwarf skeleton and a whip. You see here a ghost crab corpse. You see here a ghost crab corpse. You see here a deep dwarf skeleton. You see here a +0 whip. A ghost crab comes into view. Found a deep dwarf skeleton. Casting: Permafrost Eruption (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the ghost crab!! The ghost crab is moderately damaged. Piercing cold boils outward! The piercing cold hits the ghost crab!! The ghost crab is severely damaged. The ghost crab breathes spectral mist at you. The spectral mist engulfs you. Casting: Permafrost Eruption (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the ghost crab!! You destroy the ghost crab! Vehumet accepts your kill. The spectral cane toad fades away! Piercing cold boils outward! You are engulfed in spectral mist. Found a ring of magical power. You are engulfed in spectral mist. You are engulfed in spectral mist. A ghost crab comes into view. Casting: Permafrost Eruption (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the ghost crab! The ghost crab is lightly damaged. Piercing cold boils outward! The piercing cold hits the ghost crab!! The ghost crab is heavily damaged. You are engulfed in spectral mist. Casting: Permafrost Eruption (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the ghost crab! The ghost crab is severely damaged. Piercing cold boils outward! The piercing cold hits the ghost crab!! You destroy the ghost crab! Vehumet accepts your kill. You feel your power returning. You are engulfed in spectral mist. An apocalypse crab comes into view. Casting: Permafrost Eruption (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the apocalypse crab. The apocalypse crab is lightly wounded. Piercing cold boils outward! The piercing cold hits the apocalypse crab. The apocalypse crab resists. The apocalypse crab is lightly wounded. Casting: Permafrost Eruption (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The apocalypse crab breathes chaos at you. The blast of chaos engulfs you! You are poisoned. You are engulfed in seething chaos. You are caught in a web! Your surroundings suddenly seem different. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. There is an open translucent door here. You see here an ogre skeleton. You see here a deep dwarf skeleton. You see here a minotaur skeleton. You see here an ogre skeleton. You see here a minotaur skeleton. Things that are here: an entropy weaver corpse; a troll skeleton You see here a minotaur skeleton. Press: ? - help, v - describe, . - travel, g - get item Item here: a ghost crab corpse. The floor. Press: ? - help, v - describe, . - travel, g - get item Item here: a minotaur skeleton. The floor. Unknown command. You see here a ghost crab corpse. You see here a ghost crab corpse. You see here a deep dwarf skeleton. You see here a +0 whip. You see here a ghost crab corpse. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You see here a ghost crab corpse. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You see here a ghost crab corpse. Casting: Permafrost Eruption (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the apocalypse crab. The apocalypse crab is lightly wounded. Piercing cold boils outward! The piercing cold hits the apocalypse crab. The apocalypse crab resists. The apocalypse crab is lightly wounded. Casting: Permafrost Eruption (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the apocalypse crab! The apocalypse crab is heavily wounded. Piercing cold boils outward! The piercing cold hits the apocalypse crab. The apocalypse crab resists. The apocalypse crab is heavily wounded. Casting: Permafrost Eruption (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the apocalypse crab! The apocalypse crab is almost dead. Piercing cold boils outward! The piercing cold hits the apocalypse crab. The apocalypse crab resists. The apocalypse crab is almost dead. Casting: Permafrost Eruption (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the apocalypse crab but does no damage. The apocalypse crab is almost dead. The apocalypse crab misses you. The apocalypse crab claws you but does no damage. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Freezing Cloud (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the apocalypse crab! You kill the apocalypse crab! Vehumet accepts your kill. You feel your power returning. Found five items. W - a ring of magical power z - 3 cyan potions (gained 1) You see here a +0 plate armour. X - a Gell's gravitambourine (2/2) You see here a staff of alchemy. Y - a staff of alchemy You see here a +2 scale mail of willpower. You see here a +0 plate armour. You see here a ghost crab corpse. You see here a +0 whip. You see here a deep dwarf skeleton. You see here a ghost crab corpse. You see here a ghost crab corpse. You see here a minotaur skeleton. You see here a troll skeleton. You see here a minotaur skeleton. You see here an ogre skeleton. You see here a minotaur skeleton. You see here a deep dwarf skeleton. You see here an ogre skeleton. There is an open translucent door here. There is a stone staircase leading down here. Okay, then. Unknown command. You climb downwards. Found 19 gold pieces and a wand of polymorph (6). There is a stone staircase leading up here. You now have 522 gold pieces (gained 19). A death yak comes into view. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, f - death yak Aim: a death yak (asleep) You feel a surge of power! The death yak bellows! You hear a bellow! x2 A cane toad comes into view. The death yak is engulfed in freezing vapours. A death yak comes into view. Casting: Freezing Cloud (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, p - death yak You feel a surge of power! The cane toad gives a loud, deep croak! The death yak bellows! You hear a bellow! You hear an angry hiss. The cane toad is engulfed in freezing vapours. x2 The death yak is engulfed in freezing vapours. A death yak comes into view. x2 Casting: Freezing Cloud (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! The cane toad is engulfed in freezing vapours. The death yak is engulfed in freezing vapours. x4 The cane toad is engulfed in freezing vapours. The cane toad seems to slow down. You kill the cane toad! Vehumet accepts your kill. You feel your power returning. The death yak is engulfed in freezing vapours. x4 Casting: Freezing Cloud (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 2% risk of failure) Press: ? - help, Dir - move target Okay, then. The death yak is engulfed in freezing vapours. x2 Casting: Freezing Cloud (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freezing Cloud (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! That beam is likely to hit you. Continue anyway? The death yak is engulfed in freezing vapours. x2 A death yak comes into view. The death yak is engulfed in freezing vapours. Press: ? - help, v - describe, . - travel Here: a death yak (freezing vapour, severely wounded) The floor. Unknown command. The death yak is engulfed in freezing vapours. x4 A death yak comes into view. The death yak is engulfed in freezing vapours. You hit the death yak. The death yak is almost dead. The death yak is engulfed in freezing vapours. x5 You kill the death yak! Vehumet accepts your kill. You feel your power returning. Your Earth Magic skill increases to level 13! Casting: Freezing Cloud (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the death yak! The death yak is heavily wounded. Piercing cold boils outward! The piercing cold hits the death yak! The death yak is severely wounded. The piercing cold hits the death yak! The death yak is heavily wounded. The piercing cold hits the death yak! The death yak is severely wounded. The piercing cold hits the death yak!! The death yak is almost dead. You hear an angry hiss. The death yak is engulfed in freezing vapours. x3 You kill the death yak! Vehumet accepts your kill. The death yak is engulfed in freezing vapours. x2 Training target 5.0 for Armour reached! Your Armour skill increases to level 5! Casting: Permafrost Eruption (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the death yak! The death yak is almost dead. Piercing cold boils outward! The piercing cold hits the death yak!! You kill the death yak! Vehumet accepts your kill. You feel your power returning. The piercing cold hits the death yak!! The death yak is almost dead. The piercing cold hits the death yak! You kill the death yak! Vehumet accepts your kill. You feel your power returning. You hear a roar! A wyvern comes into view. The death yak is engulfed in freezing vapours. You kill the death yak! Vehumet accepts your kill. You feel your power returning. Casting: Permafrost Eruption (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the wyvern!! The wyvern is almost dead. Piercing cold boils outward! The piercing cold hits the wyvern! You kill the wyvern! Vehumet accepts your kill. You feel your power returning. The death yak is engulfed in freezing vapours. Casting: Permafrost Eruption (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the death yak!! The death yak is severely wounded. Piercing cold boils outward! The piercing cold hits the death yak! The death yak is almost dead. You hear a croak. The death yak is engulfed in freezing vapours. You kill the death yak! Vehumet accepts your kill. You feel your power returning. There is a stone staircase leading up here. Found 26 gold pieces. Z - a wand of polymorph (6) Magic restored. You now have 548 gold pieces (gained 26). Found a stone staircase leading up. Found 6 stones. A wyvern comes into view. Casting: Permafrost Eruption (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the wyvern! The wyvern is heavily wounded. The wyvern hisses angrily. Piercing cold boils outward! The piercing cold hits the wyvern!! You kill the wyvern! Vehumet accepts your kill. You feel your power returning. You hear a bellow! You hear a roar! You hear a bellow! A water moccasin comes into view. Casting: Permafrost Eruption (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the water moccasin! The water moccasin is severely wounded. The water moccasin hisses angrily. Piercing cold boils outward! The piercing cold hits the water moccasin!! You kill the water moccasin! Vehumet accepts your kill. You hear an angry hiss. A lindwurm comes into view. Casting: Permafrost Eruption (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the lindwurm!! The lindwurm is heavily wounded. Piercing cold boils outward! The piercing cold hits the lindwurm!! You kill the lindwurm! Vehumet accepts your kill. Your Fire Magic skill increases to level 1! A polar bear comes into view. Casting: Permafrost Eruption (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Permafrost Eruption (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. A komodo dragon comes into view. A cane toad comes into view. The cane toad moves out of view. Casting: Permafrost Eruption (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Permafrost Eruption (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (50% risk of failure)! Continue anyway? Aiming: Hellfire Mortar (quite dangerous; 50% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Hellfire Mortar. You are very lightly contaminated with residual magic. You are blasted with sand. Casting: Hellfire Mortar (quite dangerous; 50% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Hellfire Mortar (quite dangerous; 50% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (50% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is quite dangerous to miscast (50% risk of failure)! Continue anyway? Aiming: Hellfire Mortar (quite dangerous; 50% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Hellfire Mortar. You are contaminated with residual magic. Sand pours from your hands. The cane toad croaks. You hear a bellow! Casting: Hellfire Mortar (quite dangerous; 50% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the komodo dragon! The komodo dragon is moderately wounded. Piercing cold boils outward! The piercing cold hits the komodo dragon!! You kill the komodo dragon! Vehumet accepts your kill. You feel your power returning. You hear an angry growl. Casting: Permafrost Eruption (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the cane toad. The cane toad is lightly wounded. The cane toad is knocked back by the mystic blast. You hear a bellow! A yak comes into view. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Bitter cold erupts, blasting rock from the ceiling! The mass of rock hits the cane toad!! The cane toad is heavily wounded. Piercing cold boils outward! The piercing cold hits the cane toad!! You kill the cane toad! Vehumet accepts your kill. You feel your power returning. You hear a croak. Casting: Permafrost Eruption (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (45% risk of failure)! Continue anyway? Aiming: Hellfire Mortar (quite dangerous; 45% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Hellfire Mortar. You are blasted with searing flames!! There is a stone staircase leading up here. Casting: Hellfire Mortar (quite dangerous; 45% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (45% risk of failure)! Continue anyway? Aiming: Hellfire Mortar (quite dangerous; 45% risk of failure) Press: ? - help, Shift-Dir - straight line With a deafening crack, the ground splits apart in the path of your chthonic artillery! You hear a bellow! x2 Your hellfire mortar blasts a torrent of magma at the polar bear. The bolt of magma hits the yak!! The bolt of magma hits the polar bear! Your hellfire mortar blasts a torrent of magma at the yak. The bolt of magma hits the yak! The bolt of magma hits the polar bear!! The polar bear dies! Vehumet accepts your kill. Your hellfire mortar blasts a torrent of magma at the yak. The bolt of magma hits the yak!! The yak dies! Vehumet accepts your kill. Your Fire Magic skill increases to level 2! Your hellfire mortar collides with a floor and sinks back into the magma. Your hellfire mortar is destroyed! Your body shudders with the violent release of wild energies! You feel weaker. You feel less contaminated with magical energies. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading down here. Welcome back, ShinQuickMan the Human Conjurer. Vehumet says: Let it end in hellfire! Welcome back, ShinQuickMan the Human Conjurer. Vehumet says: Let it end in hellfire! Welcome back, ShinQuickMan the Human Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. G - 5 amethyst potions (gained 1) A skyshark comes into view. Your magical contamination has completely faded away. Cast which spell? (? or * to list) Okay, then. Unknown command. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or h - a ring of magical power; > or K - a ring of ice You remove your ring of ice. t - a ring of wizardry (right hand) Cast which spell? (? or * to list) Okay, then. Cast which spell? (? or * to list) The spell is quite dangerous to miscast (19% risk of failure)! Continue anyway? Aiming: Hellfire Mortar (quite dangerous; 19% risk of failure) Press: ? - help, Shift-Dir - straight line With a deafening crack, the ground splits apart in the path of your chthonic artillery! You hear a bellow! You hear a bark! You hear a bleat! x4 The skyshark bites your hellfire mortar! The skyshark tail-slaps your hellfire mortar. The skyshark tail-slaps your hellfire mortar but does no damage. Your hellfire mortar blasts a torrent of magma at the skyshark. The bolt of magma hits the skyshark. Your hellfire mortar blasts a torrent of magma at the plant. The bolt of magma hits the skyshark!!! The bolt of magma hits the plant!! The plant begins to die. The skyshark bites your hellfire mortar. The skyshark tail-slaps your hellfire mortar but does no damage. The skyshark tail-slaps your hellfire mortar. Your hellfire mortar blasts a torrent of magma at the skyshark. The bolt of magma hits the skyshark!! The skyshark bites your hellfire mortar but does no damage. The skyshark tail-slaps your hellfire mortar but does no damage. x2 Your hellfire mortar blasts a torrent of magma at the skyshark. The bolt of magma hits the skyshark!! The skyshark dies! Vehumet accepts your kill. A nearby plant withers and dies. Your hellfire mortar sinks back into the magma. Your hellfire mortar is destroyed! A dream sheep comes into view. The dream sheep moves out of view. A dream sheep comes into view. The dream sheep bleats! You hear a bleat! Casting: Hellfire Mortar (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (17% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is quite dangerous to miscast (17% risk of failure)! Continue anyway? Aiming: Hellfire Mortar (quite dangerous; 17% risk of failure) Press: ? - help, Shift-Dir - straight line With a deafening crack, the ground splits apart in the path of your chthonic artillery! You hear a bleat! Your hellfire mortar blasts a torrent of magma at the dream sheep. The bolt of magma hits the dream sheep!! The dream sheep dies! Vehumet accepts your kill. A dream sheep comes into view. Your hellfire mortar blasts a torrent of magma at the dream sheep. The bolt of magma hits the dream sheep!! Your hellfire mortar blasts a torrent of magma at the dream sheep. The bolt of magma hits the dream sheep! The dream sheep dies! Vehumet accepts your kill. Your hellfire mortar sinks back into the magma. Your hellfire mortar is destroyed! A dream sheep comes into view. The dream sheep bleats! A dream sheep comes into view. The dream sheep ruffles its wool and motes of dream dust sparkle, to no effect. Casting: Hellfire Mortar (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (16% risk of failure)! Continue anyway? Okay, then. Casting: Hellfire Mortar (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (16% risk of failure)! Continue anyway? Aiming: Hellfire Mortar (quite dangerous; 16% risk of failure) Press: ? - help, Shift-Dir - straight line Some lava, summoned. You miscast Hellfire Mortar. You are very lightly contaminated with residual magic. You are hit by flying rocks. Casting: Hellfire Mortar (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (16% risk of failure)! Continue anyway? Aiming: Hellfire Mortar (quite dangerous; 16% risk of failure) Press: ? - help, Shift-Dir - straight line Some lava, summoned. With a deafening crack, the ground splits apart in the path of your chthonic artillery! The dream sheep bleats! The dream sheep shake their wool and sparkle. You feel drowsy... You fall asleep. Your hellfire mortar blasts a torrent of magma at the dream sheep. The bolt of magma hits the dream sheep!! The dream sheep dies! Vehumet accepts your kill. The bolt of magma hits the dream sheep!! The dream sheep dies! Vehumet accepts your kill. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-1096-gd1626824a6 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_WAIT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [ShinQuickMan] Species: Human Job: Conjurer HP: 95/98; mods: 0/0 MP: 20/37; mod: 0 Stats: 7 (7) 23 (23) 15 (15) Position: (60, 40), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 5 | 750 | 0/300 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 5 | 750 | 0/300 Dodging | X | 0 | 0 | 2 | 151 | 1/150 Stealth | X | 0 | 0 | 2 | 127 | 1/126 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 10 | 3300 | 0/713 Conjurations | X | 0 | 0 | 11 | 3375 | 0/675 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 4 | 500 | 0/250 Fire Magic | X | 2 | 66 | 2 | 239 | 89/150 Ice Magic | X | 0 | 0 | 11 | 3375 | 0/675 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 34 | 13 | 5354 | 554/825 Alchemy | X | 0 | 0 | 7 | 1450 | 50/400 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #51: 70 Attributes: #12: 1088 #13: 540 #23: 9741 #24: 1688661958 #49: 1132 Mutations: weak: 1 explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #11: +1 dagger "Woupsuxt" {vamp, rF+ Dex+4} eq slot #2, inv slot #4: +0 helmet eq slot #3, inv slot #26: +0 pair of gloves eq slot #4, inv slot #41: +0 pair of boots eq slot #6, inv slot #34: +0 steam dragon scales eq slot #7, inv slot #7: ring of magical power eq slot #8, inv slot #19: ring of wizardry eq slot #9, inv slot #28: amulet of faith }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .. ........... .. ............ .. ............ .. ........... .. ......... .. #......# .. ####.....#### .. ##...P....#..##.. .. ......P.@I≈≈≈≈≈≈# .. .....P....#.††Y.. ..........#....#. ...###....# ....# ## #....#..#.## .# #...##..### ...####....#....# ................. ................. .................. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>