Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (console) character file. Game seed: 14500081089881494428 20 ShinQuickMan the Conjurer (level 3, 24/24 HPs) Began as a Human Conjurer on Feb 11, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:03:40 (953 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 953, Time: 00:03:41 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 6/6 EV: 12 Int: 20 God: Gold: 14 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . e - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons e - a +0 club (weapon) Missiles g - 5 stones (quivered) Armour a - a +0 robe (worn) Scrolls c - a scroll of torment {unknown} d - 2 scrolls of immolation {unknown} f - a scroll of identify {unknown} Potions b - 2 potions of ambrosia {unknown} Skills: + Level 2.3 Dodging + Level 2.4 Stealth + Level 2.2 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Message History Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is heavily wounded. The endoplasm closely misses you. The endoplasm attacks as you move away! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The endoplasm attacks as you move away! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Magic courses through your body. The endoplasm hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 98% to hit) The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Unknown command. Unknown command. You start resting. Magic restored. You start resting. HP restored. Found a leather armour. Found a leather armour. Found a chain mail. You see here a +0 leather armour. You see here a +0 leather armour. b - 2 fizzy ruby potions g - 5 stones (gained 4) An endoplasm comes into view. You see here 4 stones. Unknown command. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ....###########.# ......†.........### . ^....#########....# .. .....# #.##.# ###..... #.#.... #.##.# ........ #.###... #.##.###.##.... ... ..... #.##.........####### ... ...)r.. #.......###......... .. ...#.#..#####............... #....[.[.............. ..##..@................ #.....[............. #......##...#...###. #.#.....#.###...### ...#####.#.# .#..... ...J ...# .#.##.. .... .... .# .... .... #.### .# #.#. ... .# .... ###. .. You could see an endoplasm (asleep) and a quokka (asleep). Vanquished Creatures An adder (D:2) An endoplasm (D:1) A giant cockroach (D:2) A goblin (D:1) 2 jackals (D:1) A quokka (D:2) A frilled lizard (D:1) 2 kobolds A rat (D:2) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 494 | D:2 | Noticed Sigmund 521 | D:2 | Reached XP level 2. HP: 19/19 MP: 1/5 673 | D:1 | Learned a level 2 spell: Searing Ray 700 | D:1 | Reached XP level 3. HP: 6/24 MP: 3/6 953 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, amcnicky_mini_corridor_feature D:2: layout_basic, basic_ecumenical_altar, uniq_robin, uniq_sigmund Action || total -------------------------++------- Melee: Club || 2 Throw: Stone || 2 Cast: Magic Dart || 21 Searing Ray || 1 Use: Potion || 1 Armor: Robe || 7 Dodge: Dodged || 15