Dungeon Crawl Stone Soup version 0.29.1-14-g9c671dbff4 (console) character file. Game seed: 12109472464821780804 5 ShinQuickMan the Conjurer (level 1, 13/13 HPs) Began as a Human Conjurer on Feb 12, 2023. Got out of the dungeon alive. The game lasted 00:01:18 (466 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 466, Time: 00:01:19 Health: 13/13 AC: 2 Str: 7 XL: 1 Next: 88% Magic: 3/3 EV: 12 Int: 18 God: Gold: 35 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 35 gold pieces. Inventory: Missiles e - 17 stones (quivered) g - 2 poisoned darts Armour a - a +0 robe (worn) Scrolls c - a scroll of amnesia {unknown} d - a scroll of teleportation {unknown} Potions b - a potion of magic f - 2 potions of haste {unknown} Skills: + Level 2.1 Dodging + Level 2.1 Stealth + Level 2.1 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Dazzling Flash Conj/Hex 18% N/A 24% 3 Fulminant Prism Conj/Hex 4% 3d6 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Aim: an endoplasm (lightly wounded, 84% to hit) You throw a stone. The stone hits the endoplasm but does no damage. The endoplasm is lightly wounded. Throw: 18 stones Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 84% to hit) You throw a stone. The stone hits the endoplasm but does no damage. The endoplasm is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You start resting. Magic restored. You now have 35 gold pieces (gained 6). Found a stone staircase leading down. There is an open door here. There is a fountain of clear blue water here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .....### #..#..#.# ########### #..#....###. .........##.##.......... .#######.#.........###..# .# #.##.............# .# ####.##...##'##.....# .####....##...#...#.....# ....#.#####.###.⌠.###...# ....#.# #.#.......#...# ......#####.#.⌠.@.⌠.# ... ...†......#.#.......# # #...#.....#.###.⌠.### #...#####.#...#...# #...#####.....##+## #...'............ #...#####.....# #...#####.###.#######. .##................##.## ...##..........###.##..# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A ball python (D:1) A bat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 466 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_basic Action || total -------------------------++------- Melee: Unarmed || 6 Throw: Stone || 8 Cast: Magic Dart || 12 Armor: Robe || 2 Dodge: Dodged || 7