Dungeon Crawl Stone Soup version 0.31-a0-640-g39d97e502b (console) character file. Game seed: 14905843851600353837 20 ShinQuickMan the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on Aug 27, 2023. Got out of the dungeon alive. The game lasted 00:00:54 (641 turns). ShinQuickMan the Conjurer (Deep Elf Conjurer) Turns: 641, Time: 00:00:55 Health: 15/15 AC: 2 Str: 4 XL: 2 Next: 58% Magic: 8/8 EV: 12 Int: 22 God: Gold: 27 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons f - a +0 spear Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of enchant armour {unknown} g - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of degeneration {unknown} Skills: + Level 2.9 Dodging + Level 3.0 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History The searing ray misses the bat. The bat closely misses you. The searing ray misses the bat. The bat hits you. The searing ray hits the bat. You kill the bat! You finish channelling your searing ray. A bat and a kobold come into view. Found 16 gold pieces. The bat hits you but does no damage. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (66% to hit) The searing ray hits the bat. The bat is severely wounded. (Press . to maintain the ray.) The bat barely misses you. x2 The searing ray hits the bat. You kill the bat! The kobold shouts! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip and quivering stones (74% to hit) The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) Your Stealth skill increases to level 3! Found a stone staircase leading down. You now have 20 gold pieces (gained 16). You now have 27 gold pieces (gained 7). Found a leather armour. Found 8 stones. c - 2 scrolls labelled GYHUUS TUIF (gained 1) A hobgoblin comes into view. Found a scroll labelled NIFE OXYOSM. A hobgoblin is nearby! A hobgoblin is nearby! You see here a bat corpse. Found a leather armour. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #. #.#.#.....#.#..... #.##.#.#..##.#.#..... #......#..#.........# ..#..............#....# ............#..####...# #. ...#++#'#.....^........ .. #....#.............. .g #.88.#######........ .. #....# #......## .[ #..@.# ####...# ..################# #####...# ............####### #.......## ..............>... ##+####.... .#.#.##.###.....# # #.......... #.#.##.###.....+ .#.##.......รท.. ##..............##.#.##.........# ........##........... #.......... ##.#.....#.......#.#[.#.........# ...#.....#.........#............# There were no monsters in sight! Vanquished Creatures A gnoll (D:1) A giant cockroach (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 3 kobolds (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 192 | D:1 | Reached XP level 2. HP: 4/15 MP: 1/8 198 | D:1 | Learned a level 2 spell: Searing Ray 641 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_basic, serial_shops, shop Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.9 Spellcasting | | 3.4 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 14 Searing Ray || 5 Armour: Robe || 2 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 641 | 595 | 46 | 0 | 511 | 1 | 641.0 | Dungeon | 641 | 595 | 46 | 0 | 511 | 1 | 641.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 641 daAuts