Dungeon Crawl Stone Soup version 0.31-a0-750-gfe7b580527 (console) character file. Game seed: 17840069862646702207 135 ShinQuickMan the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Sept 15, 2023. Slain by an orc priest ... wielding a +0 mace of protection (6 damage) ... on level 5 of the Dungeon. The game lasted 00:05:00 (2207 turns). ShinQuickMan the Conjurer (Deep Elf Conjurer) Turns: 2207, Time: 00:05:00 Health: -2/24 AC: 2 Str: 4 XL: 4 Next: 97% Magic: 1/22 EV: 12 Int: 25 God: Gold: 192 SH: 0 Dex: 13 Spells: 6/13 levels left rFire . . . e - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ j - ring of magical power HPRegen 0.24/turn (no ring) MPRegen 0.18/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 192 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery j - a ring of magical power (left hand) Wands m - a wand of charming (7) Scrolls g - a scroll of amnesia {unknown} h - a scroll of teleportation {unknown} k - a scroll of vulnerability {unknown} l - a scroll of fog {unknown} n - 2 scrolls of blinking {unknown} o - a scroll of silence {unknown} p - a scroll of torment {unknown} q - a scroll of identify {unknown} Potions b - a potion of magic c - 2 potions of haste {unknown} d - 2 potions of curing {unknown} f - a potion of enlightenment {unknown} i - a potion of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.4 Spellcasting + Level 5.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Fulminant Prism Conj/Hex 10% 3d9 24% 4 b - Searing Ray Conj 70% 2d7 1% 2 z - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 42% N/A 7% 3 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Kikubaaqudgha Message History (Press . to maintain the ray.) You feel sick. The searing ray hits the orc. You kill the orc! You feel sick. You are no longer poisoned. An orc priest comes into view. It is wielding a +0 mace of protection. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 mace of protection (81% to hit) The searing ray misses the orc priest. (Press . to maintain the ray.) The searing ray hits the orc priest but does no damage. An orc comes into view. It is wielding a +0 trident. The orc priest looks braver for a moment. An orc comes into view. It is wielding a +0 short sword. The searing ray hits the orc priest but does no damage. The searing ray hits the orc priest but does no damage. The searing ray hits the orc. The orc is almost dead. You finish channelling your searing ray. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 mace of protection (81% to hit) The searing ray hits the orc priest. The orc priest is lightly wounded. The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) The orc barely misses you. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * The searing ray misses the orc priest. The orc hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 mace of protection. You die... # #..# #..# #. #..# #..# ###.##..######..# ................# ######...######.## ..# #...# #.# #.# #...# #.# #)# #.### #.# ###.###o####.# #.# #$..)o.@.....# #.# #.#####.###### #.# #.# #.# #.# ..# #.# #.# You could see an orc priest and an orc. Vanquished Creatures A hound (D:5) A jelly (D:5) 3 adders A shadow imp (D:5) A worm (D:3) A dart slug (D:1) 3 orcs (D:5) 2 ball pythons 5 endoplasms 2 giant cockroaches (D:1) A quokka (D:1) 4 bats 4 frilled lizards 4 goblins 3 kobolds A rat (D:2) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 298 | D:1 | Reached XP level 2. HP: 14/15 MP: 3/8 301 | D:1 | Learned a level 2 spell: Searing Ray 1275 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 1444 | D:2 | Reached skill level 5 in Conjurations 1444 | D:2 | Reached XP level 3. HP: 14/19 MP: 10/10 1940 | D:3 | You fall into a shaft and drop 2 floors! 1940 | D:5 | Entered Level 5 of the Dungeon 1946 | D:4 | Noticed an ogre 2031 | D:5 | Reached XP level 4. HP: 22/24 MP: 12/12 2036 | D:5 | Learned a level 4 spell: Fulminant Prism 2111 | D:5 | Reached skill level 5 in Spellcasting 2207 | D:5 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_loops_ring, serial_glass, glass_columns_c, glass_columns_c, glass_columns_b, glass_columns_a, dreamdust_mushroom_princess D:2: layout_rooms, basic_altar D:3: layout_basic, grunt_temple_overflow_diamond, kennysheep_generic_room_10 D:4: layout_basic, general_overflow_altar, mainiacjoe_overflow_24_doors, fedhas_altar_3, uniq_ijyb, uniq_edmund, uniq_menkaure D:5: layout_loops_ring, nemelex_spade_bored_becter, supply_closet_lemuel Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.4 Conjurations | 5 | 5.8 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 1 | || 1 Cast: Magic Dart | 18 | || 18 Searing Ray | 22 | 8 || 30 Armour: Robe | 9 | 7 || 16 Dodge: Dodged | 6 | 4 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2206 | 2166 | 40 | 0 | 1928 | 5 | 441.2 | Dungeon | 2206 | 2166 | 40 | 0 | 1928 | 5 | 441.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 925 daAuts D:2: 769 daAuts D:5: 265 daAuts D:3: 244 daAuts D:4: 1 daAuts