Dungeon Crawl Stone Soup version 0.31-a0-818-ge7c7cf74f0 (console) character file. Game seed: 1322807455019648393 32 ShinQuickMan the Conjurer (level 3, 24/24 HPs) Began as a Human Conjurer on Sept 23, 2023. Got out of the dungeon alive. The game lasted 00:04:12 (1389 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 1389, Time: 00:04:13 Health: 24/24 AC: 5 Str: 7 XL: 3 Next: 45% Magic: 7/7 EV: 12 Int: 20 God: Gold: 33 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . h - +4 dagger (protect) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . i - +2 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons h - a +4 dagger of protection (weapon) Armour a - a +0 robe (worn) i - a +2 helmet (worn) Scrolls c - 4 scrolls of identify {unknown} d - a scroll of fear {unknown} f - a scroll of immolation {unknown} Potions b - a potion of magic g - a potion of berserk rage {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Stone Arrow Conj/Erth 22% 3d8 17% 3 Cigotuvi's Dreadful Rot Necr/Pois/Air 4% N/A 22% 2 Call Canine Familiar Summ 2% N/A 41% 3 Sigil of Binding Hex 2% N/A 41% 3 Fulminant Prism Conj/Hex 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Animate Armour Summ/Erth 4% N/A 82% 4 Dimensional Bullseye Hex/Tloc 1% N/A 82% 4 Dispel Undead Necr 2% 3d7 82% 4 Leda's Liquefaction Hex/Erth 1% N/A 82% 4 Death Channel Necr 1% N/A 100% 6 Lehudib's Crystal Spear Conj/Erth 5% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Message History You see here a frilled lizard corpse. You pick up a book of the Hunter and begin reading... You add the spells Sigil of Binding, Call Canine Familiar, Dimensional Bullseye and Leda's Liquefaction to your library. c - 4 scrolls labelled LOULUZXOSU (gained 1) d - a scroll labelled EXUENA DERGHU You pick up a book of Armaments and begin reading... You add the spells Stone Arrow, Animate Armour and Lehudib's Crystal Spear to your library. Found a club. Sigmund the Dreaded comes into view. He is wielding a +0 scythe. A bat comes into view. The bat misses you. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (66% to hit) The searing ray misses the bat. (Press . to maintain the ray.) The bat barely misses you. The bat completely misses you. The searing ray hits the bat. You kill the bat! You see here a bat corpse. A rat comes into view. Found a hand axe. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. Magic restored. There is an open door here. There is an open door here. There is an open door here. There is an open door, spattered with blood here. There is a staircase leading out of the dungeon, spattered with blood here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .###........#...........######... ## #........#...........# #... ####........############# ##... ............'.........# #..^. ............#########.#### #.... ............#####...#....# #.... .............#..#...####.# #.... .............#..'...# #.####.... ####.........#'####'####......... .............#.'@#.....#......... ######.##'########.....#.......## #.##........'..8..#.......# #.##........#.....#.##+##.## #.##........#.....#......... #.##........#.....'..)...... #.##........#######......... #.##........#[.............. #[##........#.###..#........ #..'........#.>............. There were no monsters in sight! Vanquished Creatures 2 ball pythons (D:1) 2 endoplasms A giant cockroach (D:2) 3 goblins 2 hobgoblins (D:1) 6 jackals (D:1) 3 quokkas (D:1) 2 bats (D:2) A frilled lizard (D:2) 3 kobolds 3 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 217 | D:1 | Reached XP level 2. HP: 15/19 MP: 0/5 345 | D:1 | Learned a level 2 spell: Searing Ray 620 | D:1 | Reached XP level 3. HP: 24/24 MP: 1/6 1301 | D:2 | Noticed Sigmund 1389 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_fibonacci_small, layout_basic D:2: layout_basic, serial_glass, glass_columns_b, glass_columns_c, bh_walls_and_bars, uniq_natasha, uniq_sigmund Action || total ---------------------------++------- Melee: Unarmed || 16 Dagger || 7 Cast: Magic Dart || 18 Searing Ray || 16 Armour: Robe || 33 Dodge: Dodged || 54 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1388 | 1339 | 49 | 51 | 1001 | 2 | 694.0 | Dungeon | 1388 | 1339 | 49 | 51 | 1001 | 2 | 694.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1086 daAuts D:2: 302 daAuts