Dungeon Crawl Stone Soup version 0.31-a0-818-ge7c7cf74f0 (console) character file. Game seed: 15208347942690065092 85 ShinQuickMan the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Sept 23, 2023. Got out of the dungeon alive. The game lasted 00:04:55 (1933 turns). ShinQuickMan the Conjurer (Demonspawn Conjurer) Turns: 1933, Time: 00:04:56 Health: 30/30 AC: 5 Str: 8 XL: 4 Next: 25% Magic: 8/8 EV: 17 Int: 21 God: Gold: 109 SH: 5 Dex: 11 Spells: 2/9 levels left rFire . . . f - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . n - +0 pair of boots Will ..... i - amulet of reflection Stlth ++ g - +5 ring of evasion HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: reflection @: no status effects A: thin metallic scales 1, powered by pain 1, demonic magic 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 109 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (worn) n - a +0 pair of boots (worn) Jewellery g - a +5 ring of evasion (left hand) i - an amulet of reflection (around neck) Scrolls c - 2 scrolls of identify {unknown} k - a scroll of butterflies {unknown} l - a scroll of noise {unknown} m - a scroll of poison {unknown} Potions b - a potion of magic d - a potion of heal wounds {unknown} e - a potion of ambrosia {unknown} h - a potion of mutation {unknown} j - a potion of lignification {unknown} o - a potion of cancellation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.2 Spellcasting + Level 5.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Hex 6% 3d6 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in thin metallic scales. (AC +2) You sometimes gain a little power by taking damage. Spells you cast may paralyse adjacent enemies. Message History The adder is severely wounded. (Press . to maintain the ray.) Malevolent energies surge around you. The adder suddenly stops moving! The helpless adder fails to defend itself. You hit the adder. You kill the adder! You see here an adder corpse. Found a stone staircase leading down. A worm comes into view. You block the worm's attack. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - worm Aim: a worm (93% to hit) The searing ray hits the worm. The worm is moderately wounded. (Press . to maintain the ray.) Malevolent energies surge around you. The worm suddenly stops moving! The helpless worm fails to defend itself. You hit the worm. The worm is heavily wounded. The helpless worm fails to defend itself. You puncture the worm! The worm is almost dead. The helpless worm fails to defend itself. You hit the worm. You kill the worm! Your Conjurations skill increases to level 5! Found a helmet. Found a stone staircase leading up. (D) Dungeon Where to? (Tab/Enter - D:1 @ (x,y), ? - help) What level of the Dungeon? (default 1, ? - help) Found a stone staircase leading down. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #~~# #......).###........#.#.# #~~# #.......## ##.......#...## #~####..###############..##...## #~#.....#~~#.......#~~#..###.... #~##....#~#.........#~#..#...... #.)##...##...........##..#.....# ##..#...#.............#..#.....# ##.#..##.............##..##.... #....#.#.............#.#..#...# #...#.........@.........#...#.# ###.#..#.#.............#.#....#.# ........##.............##..##.#.# #####....#.............#..###.#.† ##...##...........##..# #.### #...#~#.........#~#..# #.# #...#~~#.......#~~#..###.# #...###############...##.# #........## ##.........#.# #.........###........#...# There were no monsters in sight! Vanquished Creatures 5 adders (D:2) A worm (D:2) 2 dart slugs (D:1) 2 endoplasms A giant cockroach (D:2) 2 goblins (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:2) 8 bats 2 frilled lizards A kobold (D:2) 5 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Demonspawn Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 286 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 286 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 294 | D:1 | Learned a level 2 spell: Searing Ray 1342 | D:2 | Gained mutation: You are partially covered in thin metallic | scales. (AC +2) [demonic ancestry] 1342 | D:2 | Reached XP level 3. HP: 22/24 MP: 1/7 1688 | D:2 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 1688 | D:2 | Reached XP level 4. HP: 29/30 MP: 5/8 1693 | D:2 | Learned a level 4 spell: Fulminant Prism 1839 | D:2 | Reached skill level 5 in Conjurations 1933 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_basic, dreamdust_princess_corridor, chequers_serial_rivers_large_b, minivault_11 D:2: layout_loops_cross Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.2 Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 28 | 4 || 32 Punch | 1 | || 1 Cast: Magic Dart | 17 | || 17 Searing Ray | 23 | 4 || 27 Stab: Paralysed | 5 | 4 || 9 Armour: Robe | 18 | 1 || 19 Dodge: Dodged | 34 | 2 || 36 Block: Other | 9 | 2 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1958 | 1855 | 103 | 45 | 1514 | 2 | 979.0 | Dungeon | 1958 | 1855 | 103 | 45 | 1514 | 2 | 979.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1339 daAuts D:2: 619 daAuts