Dungeon Crawl Stone Soup version 0.31-a0-819-gf6de2f5ab6 (console) character file. Game seed: 16799239192838166982 18 ShinQuickMan the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on Sept 23, 2023. Got out of the dungeon alive. The game lasted 00:01:44 (1242 turns). ShinQuickMan the Conjurer (Deep Elf Conjurer) Turns: 1242, Time: 00:01:44 Health: 15/15 AC: 2 Str: 4 XL: 2 Next: 48% Magic: 8/8 EV: 12 Int: 22 God: Gold: 33 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... g - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: acrobat @: no status effects A: no striking features a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery g - an amulet of the acrobat (around neck) Scrolls h - a scroll of blinking {unknown} i - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of haste {unknown} e - a potion of attraction {unknown} f - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You see here a bat corpse. You see here a +0 club. You open the door. There is an open door here. Done exploring. There is an open door here. There is a stone staircase leading down here. You climb downwards. Found 5 poisoned darts. There is a stone staircase leading up here. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) Magic restored. You see here 5 poisoned darts. A kobold comes into view. It is wielding a +0 dagger. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit) The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) Found a scroll labelled ORUUFOTUL ERGHU. Things that are here: a +0 dagger; 2 stones i - a scroll labelled ORUUFOTUL ERGHU Found a leather armour. Things that are here: a +0 dagger; 2 stones You see here 5 poisoned darts. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an abandoned shop here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #........# #...##.##.# #.##... #........###...##.##.# #.##... ..................##.# ###...... ##....######...#####.# #...#.... .....................####...∩∩... #####.################∩∩∩#.#.#... ...........# ###............. #######..#.# ##............... ...[.......# ##................ ########.#.### #@................ #.#...#######............. #.#.#..## #∩∩##∩.##..##. #.#.##..################## ########.#.###...........>....... .......#.#.# ###################. ######.#.#.# #. .........#.# #. ######.###.# #. #.# #.# #. There were no monsters in sight! Vanquished Creatures 3 endoplasms (D:1) 2 hobgoblins A quokka (D:1) 4 bats (D:1) 4 kobolds 3 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 524 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 564 | D:1 | Learned a level 2 spell: Searing Ray 1242 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_basic D:2: layout_loops_corners, serial_shops, shop, shapermc_ecumenical_altar_ellora, minmay_tall_x Action || total ---------------------------++------- Cast: Magic Dart || 18 Searing Ray || 8 Armour: Robe || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1241 | 1130 | 111 | 0 | 1022 | 2 | 620.5 | Dungeon | 1241 | 1130 | 111 | 0 | 1022 | 2 | 620.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1194 daAuts D:2: 47 daAuts