Dungeon Crawl Stone Soup version 0.31-a0-819-gf6de2f5ab6 (console) character file. Game seed: 7160057281945880421 42 ShinQuickMan the Conjurer (level 3, -3/24 HPs) Began as a Human Conjurer on Sept 23, 2023. Slain by Terence ... wielding a +0 falchion (4 damage) ... on level 2 of the Dungeon. The game lasted 00:04:00 (1994 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 1994, Time: 00:04:01 Health: -3/24 AC: 2 Str: 7 XL: 3 Next: 77% Magic: 7/7 EV: 12 Int: 20 God: Gold: 56 SH: 0 Dex: 11 Spells: 1/7 levels left rFire . . . m - +3 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ k - ring of poison resistance HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons m - a +3 dagger (weapon) Armour a - a +0 robe (worn) Magical Staves i - a staff of death Jewellery k - a ring of poison resistance (left hand) Scrolls e - 3 scrolls of identify {unknown} g - a scroll of immolation {unknown} j - a scroll of noise {unknown} Potions c - 2 potions of curing {unknown} d - a potion of heal wounds {unknown} h - a potion of enlightenment {unknown} l - a potion of haste {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.8 Spellcasting + Level 4.5 Conjurations * Level 0.7 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Dazzling Flash Conj/Hex 26% N/A 14% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History The hobgoblin is dazzled. The hobgoblin closely misses you. You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin closely misses you. You hit the hobgoblin. You kill the hobgoblin! Terence is nearby! Casting: Dazzling Flash (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Terence shouts! Casting: Dazzling Flash (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (84% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) The searing ray hits Terence. Terence is lightly wounded. Terence barely misses you. The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (14% risk of failure)! Continue anyway? Casting: Dazzling Flash (quite dangerous; 14% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Dazzling Flash. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you with a +0 falchion. Terence attacks as he pursues you! Terence hits you with a +0 falchion! Terence attacks as he pursues you! Terence hits you with a +0 falchion. Your magical contamination has completely faded away. Terence attacks as he pursues you! Terence hits you with a +0 falchion! * * * LOW HITPOINT WARNING * * * Magic courses through your body. Terence hits you with a +0 falchion. You die... #...#.# #.###.## #.##.#.## ##.#.###.## #...## ##.########. #..#.###...........## #..##.#.###.#####.... #..........#......# #.#####@#.###.##### #. #@.## ##.######## #. #.## ##........ #. #.†## ##.######.# ###.#.###.## #......#.## #.###.###.#.## #....)# #...# #####.###.### #.....# # ###.######.... You could see Terence. Vanquished Creatures A worm (D:2) 2 dart slugs An endoplasm (D:1) 4 giant cockroaches 3 goblins (D:1) 6 hobgoblins A quokka (D:1) 5 bats 2 frilled lizards (D:1) 4 kobolds 3 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 427 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 430 | D:1 | Learned a level 2 spell: Searing Ray 974 | D:1 | Reached XP level 3. HP: 19/24 MP: 0/6 1493 | D:1 | Learned a level 3 spell: Dazzling Flash 1521 | D:2 | Found a faded altar of an unknown god. 1711 | D:2 | Noticed Terence 1992 | D:2 | HP: 1/24 [Terence/+0 falchion (9)] 1994 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_basic, minmay_octomino_e4 D:2: layout_loops_ring, ebering_ecumenical_altar_petrified, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 7 Dagger || 56 Cast: Magic Dart || 11 Searing Ray || 17 Dazzling Flash || 4 Use: Potion || 1 Armour: Robe || 56 Dodge: Dodged || 62 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1993 | 1885 | 108 | 0 | 1548 | 2 | 996.5 | Dungeon | 1993 | 1885 | 108 | 0 | 1548 | 2 | 996.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1532 daAuts D:2: 461 daAuts