Dungeon Crawl Stone Soup version 0.32-a0-433-g08bcfe7efd (console) character file. Game seed: 10713054646221101056 63 ShinQuickMan the Conjurer (level 3, -4/28 HPs) Began as a Deep Elf Conjurer on Feb 22, 2024. Slain by Terence ... wielding a +2 falchion of holy wrath (12 damage) ... on level 2 of the Dungeon on Feb 23, 2024. The game lasted 00:03:34 (2005 turns). ShinQuickMan the Conjurer (Deep Elf Conjurer) Turns: 2005, Time: 00:03:35 Health: -4/28 AC: 2 Str: 4 XL: 3 Next: 89% Magic: 7/10 EV: 17 Int: 24 God: Gold: 165 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . l - +1 dagger (holy) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth d - +5 ring of evasion HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: brilliant, berserking, enlightened, flying, very quick A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 165 gold pieces. Inventory: Hand Weapons l - a +1 dagger of holy wrath (weapon) Armour a - a +0 robe (worn) Jewellery d - a +5 ring of evasion (left hand) Scrolls f - a scroll of noise {unknown} i - a scroll of identify {unknown} j - a scroll of butterflies {unknown} Potions b - a potion of magic c - a potion of enlightenment h - a potion of curing {unknown} k - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting + Level 5.0 Conjurations + Level 2.1 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 16% 3d10 22% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History The jackal closely misses you. The jackal attacks as it pursues you! The jackal completely misses you. The jackal misses you. There is an open door here. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (74% to hit) The searing ray hits the jackal. You kill the jackal! The searing ray misses the ball python. (Press . to maintain the ray.) Your Conjurations skill increases to level 5! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (77% to hit) The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) Terence attacks as he pursues you! Terence hits you with a +2 falchion of holy wrath! Terence attacks as he pursues you! Terence misses you. Terence attacks as he pursues you! Terence hits you with a +2 falchion of holy wrath! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence barely misses you. You aren't carrying any items that you can evoke. Terence attacks as he pursues you! Terence completely misses you. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. Terence asks, "Do you want it fast or slow?" It was a potion of brilliance. You feel clever all of a sudden. Terence misses you. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Terence hits you with a +2 falchion of holy wrath! You die... Terence says, "Rest in peace." #.........##.....########## #######>...................... .. ..........#######.....######## #. #.####....#######.....# #. #.............'.....##########. #.......##.####.............### #.#.....##.# ##............# # #.#P.....#.# #.#..........# # # #P..P..#.#####.#....).....# # ####.......@@..#..†.......### #..#..##..............###≈ #...........#.........#P≈≈ ##.#..###.#.#............. #.#..# #.#.#.#'###+###P≈≈ #.#..# #.#.#†#.# #.#####≈ #.#..# #.#.#.#.# #.>...## #.#..# ..#.#.#.# #(...### #..# ..#.#.#.###....##. #.. ..#.#.#....)...#.♣ You could see Terence. Vanquished Creatures An adder (D:2) 2 ribbon worms (D:2) 6 ball pythons 4 endoplasms 2 giant cockroaches 8 goblins 2 hobgoblins 4 jackals (D:2) 3 quokkas (D:1) 4 bats 2 frilled lizards 5 kobolds 3 rats (D:1) 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 316 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 318 | D:1 | Reached skill level 1 in Alchemy 322 | D:1 | Learned a level 2 spell: Searing Ray 1169 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1953 | D:2 | Noticed Terence 1980 | D:2 | Reached skill level 5 in Conjurations 2005 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_loops_ring D:2: layout_basic, ebering_ecumenical_altar_hall, dreamdust_princess_bridge, minmay_misc_feat_columns, minmay_gold_behind_fungi, minmay_misc_feat_plants, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 2 | 2.1 Spellcasting | 4 | 4.2 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 18 Searing Ray || 34 Use: Potion || 3 Armour: Robe || 14 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2003 | 1990 | 13 | 0 | 1718 | 2 | 1001.5 | Dungeon | 2003 | 1990 | 13 | 0 | 1718 | 2 | 1001.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1031 daAuts D:2: 971 daAuts