Dungeon Crawl Stone Soup version 0.32-a0-433-g08bcfe7efd (console) character file. Game seed: 12982593405281851597 121 ShinQuickMan the Conjurer (level 4, -4/24 HPs) Began as a Deep Elf Conjurer on Feb 23, 2024. Killed from afar by Terence (9 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:05:19 (1902 turns). ShinQuickMan the Conjurer (Deep Elf Conjurer) Turns: 1902, Time: 00:05:19 Health: -4/24 AC: 7 Str: 4 XL: 4 Next: 77% Magic: 6/12 EV: 12 Int: 25 God: Gold: 84 SH: 0 Dex: 13 Spells: 1/11 levels left rFire . . . o - +6 war axe "Suywoumow" {flame, Fly} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . l - +0 pair of gloves SInv . (no boots) Will ..... k - amulet of magic regeneration Stlth ++ i - +4 ring of protection HPRegen 0.24/turn (no ring) MPRegen 0.53/turn %: no passive effects @: flying A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons f - a +1 dagger of pain o - the +6 war axe "Suywoumow" (weapon) {flame, Fly} (You found it on level 3 of the Dungeon) Fly: It grants you flight. Armour a - a +0 robe (worn) l - a +0 pair of gloves (worn) Jewellery i - a +4 ring of protection (left hand) k - an amulet of magic regeneration (around neck) q - a ring of fire Scrolls c - a scroll of enchant armour {unknown} d - 5 scrolls of identify {unknown} j - a scroll of noise {unknown} n - a scroll of amnesia {unknown} r - a scroll of enchant weapon {unknown} s - a scroll of blinking {unknown} Potions b - a potion of magic e - 2 potions of curing {unknown} g - 2 potions of enlightenment {unknown} h - a potion of lignification {unknown} m - 3 potions of attraction {unknown} p - a potion of brilliance {unknown} t - a potion of mutation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 4.0 Spellcasting - Level 5.2 Conjurations - Level 1.8 Summonings * Level 0.0 Ice Magic - Level 2.6 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Summon Ice Beast Ice/Summ 9% N/A 19% 3 d - Fulminant Prism Conj/Alch 12% 3d8 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 18% 3d7 10% 3 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Summon Mana Viper Hex/Summ 9% N/A 86% 5 Sculpt Simulacrum Ice/Alch 5% N/A 100% 6 Monstrous Menagerie Summ 7% N/A 100% 7 Chain Lightning Conj/Air 9% 3d12 100% 9 Fire Storm Conj/Fire 9% 8d2 100% 9 Shatter Erth 2% 3d6* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Annotations: D:3 Terence Message History You see here a +0 flail. Terence the Incautious comes into view. He is wielding a +0 trident and carrying a wand of flame. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (19% risk of failure)! Continue anyway? You miscast Summon Ice Beast. You are very lightly contaminated with residual magic. A fistful of eyes flickers past your view. A nameless horror comes into view. Terence shouts! Terence says, "Time to say good-bye..." Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - nameless horror Aim: a nameless horror (durably summoned, 100% to hit) The searing ray hits the nameless horror. The nameless horror is lightly damaged. (Press . to maintain the ray.) The nameless horror hits you. You feel your power leaking away. The searing ray hits the nameless horror! The nameless horror is heavily damaged. The nameless horror hits you. You feel your power leaking away. The searing ray hits the nameless horror. The nameless horror is severely damaged. The nameless horror closely misses you. You hit the nameless horror but do no damage. The nameless horror is severely damaged. The nameless horror barely misses you. You slash the nameless horror! You burn the nameless horror. You destroy the nameless horror! That felt strangely unrewarding. Terence hits you from afar with a +0 trident. x2 Terence zaps a wand. The puff of flame misses you. Your magical contamination has completely faded away. Terence zaps a wand. The puff of flame hits you. * * * LOW HITPOINT WARNING * * * Terence zaps a wand. The puff of flame hits you! You die... Terence says, "Time to find some more victims." ######## ##......## ##........## ###### #..........# #....# #..........# #....# #..........#####....### ##### #.......@..##.##......## #.... #..........)..##...)#..###.... ##...........@.#....##..##.... ###......†...##...#..###..#.... #........†...####.............. .............#######........... .##......................##..... #...........#########.####.... ##..............# #.####.... ...........####.# #...##.... ###......## #.# ###..##### ##..###### #.# ##.##### You could see Terence. Vanquished Creatures A nameless horror (D:3) 2 orc wizards (D:3) An adder (D:3) A dart slug (D:1) A ribbon worm (D:2) 3 orcs (D:3) 6 endoplasms 2 giant cockroaches 7 goblins 3 hobgoblins 3 jackals (D:1) A quokka (D:2) 5 ball pythons 8 bats 3 frilled lizards 5 kobolds 3 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 276 | D:1 | Reached XP level 2. HP: 11/15 MP: 2/8 277 | D:1 | Reached skill level 1 in Alchemy 303 | D:1 | Learned a level 2 spell: Searing Ray 589 | D:1 | Reached XP level 3. HP: 15/19 MP: 6/10 1047 | D:2 | Learned a level 3 spell: Summon Ice Beast 1436 | D:3 | Reached skill level 5 in Conjurations 1436 | D:3 | Reached skill level 1 in Summonings 1436 | D:3 | Reached XP level 4. HP: 3/24 MP: 6/12 1569 | D:2 | Learned a level 4 spell: Fulminant Prism 1602 | D:3 | Identified the +6 war axe "Suywoumow" {flame, Fly} 1745 | D:3 | Found a radiant altar of Vehumet. 1888 | D:3 | Noticed Terence 1889 | D:3 | Noticed a nameless horror 1894 | D:3 | Killed a nameless horror 1902 | D:3 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_rooms, serial_bayou_lagoon_a, minmay_splitting_lines D:2: layout_loops_ring D:3: layout_rooms, vehumet_crystals, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 2 | 2.6 Spellcasting | 4 | 4.0 Conjurations | 5 | 5.2 Summonings | 1 | 1.8 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 27 | || 27 War axe | | 2 || 2 Cast: Magic Dart | 27 | || 27 Searing Ray | 20 | 9 || 29 Armour: Robe | 33 | 10 || 43 Dodge: Dodged | 32 | 5 || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1919 | 1825 | 94 | 123 | 1255 | 3 | 639.7 | Dungeon | 1919 | 1825 | 94 | 123 | 1255 | 3 | 639.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 803 daAuts D:1: 772 daAuts D:3: 344 daAuts