Dungeon Crawl Stone Soup version 0.32-a0-433-g08bcfe7efd (console) character file. Game seed: 678829577152787785 39 ShinQuickMan the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Feb 23, 2024. Got out of the dungeon alive. The game lasted 00:02:56 (1267 turns). ShinQuickMan the Conjurer (Deep Elf Conjurer) Turns: 1267, Time: 00:02:57 Health: 19/19 AC: 4 Str: 6 XL: 3 Next: 28% Magic: 10/10 EV: 13 Int: 24 God: Gold: 114 SH: 0 Dex: 21 Spells: 6/9 levels left rFire . . . k - +0 dagger {flame, rElec Str+2 Dex+4} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . h - +0 helmet rElec + j - +0 cloak "Joilatab" {Dex+4} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 114 gold pieces. Inventory: Hand Weapons k - the +0 dagger of Attainder (weapon) {flame, rElec Str+2 Dex+4} (You found it on level 2 of the Dungeon) Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. Missiles c - 4 poisoned darts Armour a - a +0 robe (worn) h - a +0 helmet (worn) j - the +0 cloak "Joilatab" (worn) {Dex+4} (You found it on level 2 of the Dungeon) Dex+4: It affects your dexterity (+4). Scrolls e - a scroll of fear {unknown} f - a scroll of identify {unknown} i - a scroll of vulnerability {unknown} Potions b - a potion of magic d - 2 potions of curing {unknown} g - 2 potions of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting + Level 4.8 Conjurations + Level 1.7 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 8% N/A 16% 2 Call Imp Summ 8% N/A 16% 2 Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 : D:2 ?? Annotations: D:1 1 transporter Message History You kill the endoplasm! You now have 104 gold pieces (gained 16). There is a fountain of clear blue water here. There is an entrance to The Oracle's Delphic Readings here. Things that are here: the +0 dagger of Attainder {flame, rElec Str+2 Dex+4}; a rat corpse k - the +0 dagger of Attainder {flame, rElec Str+2 Dex+4} You feel stronger. You feel agile. The +0 dagger of Attainder {flame, rElec Str+2 Dex+4} bursts into flame! k - the +0 dagger of Attainder (weapon) {flame, rElec Str+2 Dex+4} Unknown command. You see here a +0 leather armour. As you open the door, it creaks loudly! An endoplasm comes into view. The endoplasm quivers. Found 10 gold pieces. There is an open door here. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) You now have 114 gold pieces (gained 10). A hobgoblin comes into view. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) You see here a hobgoblin corpse. There is a stone staircase leading up here. You climb upwards. Level annotation: 1 transporter There is a stone staircase leading down here. There is an escape hatch in the floor here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #...####...####.###.## #....###.#.# #.....# #.....#....# ####..##### ##....##...[# #....... ########.....##....# #....... ............©##....# #.###### #########.########## #.# ##########.# #.# ### #)...##©#.### #.# #.. #....###@#..# #.# #># #....##.#.#.# #.# ##.# #....#.#.##.# ###.###... #########........##.####.......#. #..........####.###......#.###... ..#####....# #.# ###.####......> ..# #.....# #.# ##.## ######.# ..# #..##.# #.# #...# #.# ..# #..##.# ##.## #...# #.# ..####..##.###...###...# #.# There were no monsters in sight! Vanquished Creatures An adder (D:2) 4 ball pythons 3 bats 2 endoplasms (D:2) 4 giant cockroaches (D:1) 5 hobgoblins A jackal (D:2) A kobold (D:2) 2 quokkas A frilled lizard (D:2) 4 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 403 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 432 | D:1 | Reached skill level 1 in Alchemy 435 | D:1 | Learned a level 2 spell: Searing Ray 623 | D:1 | Found Nos Baack's Book Boutique. 882 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/10 955 | D:2 | Found Ibuadgh's Magic Scroll Shop. 971 | D:2 | Identified the +0 cloak "Joilatab" {Dex+4} 1130 | D:2 | Found The Oracle's Delphic Readings. 1175 | D:2 | Identified the +0 dagger of Attainder {flame, rElec Str+2 | Dex+4} 1267 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_loops_ring, serial_shops, nicolae_diamond_shop D:2: layout_loops_ring, serial_shops, shop, serial_bayou_pond_a, nicolae_nh_oracle_at_delphi, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 | 1.7 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.9 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 14 Searing Ray || 20 Armour: Robe || 1 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1267 | 1190 | 77 | 0 | 1028 | 2 | 633.5 | Dungeon | 1267 | 1190 | 77 | 0 | 1028 | 2 | 633.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 848 daAuts D:2: 418 daAuts