Dungeon Crawl Stone Soup version 0.32-a0-747-gc8563f6773 (console) character file. Game seed: 1221213882789645057 259 ShinQuickMan the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Mar 17, 2024. Slain by a sleepcap (5 damage) ... on level 4 of the Dungeon. The game lasted 00:04:44 (3631 turns). ShinQuickMan the Conjurer (Deep Elf Conjurer) Turns: 3631, Time: 00:04:44 Health: 0/28 AC: 6 Str: 4 XL: 5 Next: 94% Magic: 3/14 EV: 11 Int: 25 God: Gold: 196 SH: 0 Dex: 13 Spells: 7/14 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - +4 ring of protection HPRegen 0.24/turn k - ring of flight MPRegen 0.14/turn %: no passive effects @: flying A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 196 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a +4 ring of protection (left hand) k - a ring of flight (right hand) m - a ring of protection from fire Scrolls c - a scroll of identify {unknown} h - a scroll of noise {unknown} i - 2 scrolls of torment {unknown} Potions b - a potion of magic d - 3 potions of curing {unknown} f - a potion of resistance {unknown} g - a potion of invisibility {unknown} j - a potion of mutation {unknown} l - 2 potions of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 5.0 Spellcasting + Level 5.7 Conjurations - Level 4.0 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Fulminant Prism Conj/Alch 15% 3d10 11% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 6% N/A 24% 3 Volatile Blastmotes Fire/Tloc 12% 2d11 24% 3 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 26% 4 Bombard Conj/Erth 10% 9d2 98% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - sleepcap Aim: a sleepcap (wandering, hasn't noticed you, 100% to hit) The searing ray hits the sleepcap. The sleepcap is lightly damaged. (Press . to maintain the ray.) The searing ray hits the sleepcap. The sleepcap is moderately damaged. The goblin closely misses you. The goblin hits you but does no damage. The goblin attacks as it pursues you! The goblin hits you but does no damage. You see here a scorpion corpse. There is a stone staircase leading up here. The goblin attacks as it pursues you! The goblin closely misses you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (moderately damaged, 100% to hit) The searing ray hits the goblin. You kill the goblin! The searing ray hits the sleepcap! The sleepcap is heavily damaged. (Press . to maintain the ray.) The searing ray hits the sleepcap. The sleepcap is heavily damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you!! You wake up. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You are unaffected. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (heavily damaged, 100% to hit) The searing ray hits the sleepcap! The sleepcap is almost destroyed. (Press . to maintain the ray.) The sleepcap releases spores at you. You die... ######## #####......# ...........# ######......##... #######.....†f@......... ......).(....####.##.... ........####......# ... ########. ..#...... . .##.##.##### .##. . ) #### .. ..#### ~. #.K..# ≈~~ ####<# You could see a sleepcap. Vanquished Creatures A scorpion (D:4) A howler monkey (D:3) A hound (D:3) Robin (D:4) 6 adders 3 dart slugs A ribbon worm (D:2) An orc (D:2) 5 ball pythons 5 endoplasms 3 giant cockroaches 10 goblins 8 hobgoblins 2 jackals (D:2) A quokka (D:2) 3 bats 4 frilled lizards 2 kobolds 4 rats 62 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:4) 1 creature vanquished. Grand Total: 63 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 285 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 476 | D:1 | Learned a level 2 spell: Searing Ray 597 | D:1 | Found a faded altar of an unknown god. 675 | D:1 | Reached skill level 1 in Alchemy 1322 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 2155 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/12 2160 | D:2 | Learned a level 4 spell: Fulminant Prism 2920 | D:3 | Reached skill level 5 in Conjurations 3258 | D:4 | Noticed a scorpion 3315 | D:3 | Reached XP level 5. HP: 28/28 MP: 7/14 3364 | D:4 | Noticed Robin 3366 | D:4 | Noticed an ogre 3367 | D:4 | Killed Robin 3377 | D:3 | Reached skill level 5 in Spellcasting 3631 | D:4 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_basic, shapermc_ecumenical_altar_ellora D:2: layout_basic D:3: layout_basic D:4: layout_rooms, kiku_gazebo_pond_becter, cheibriados_altar_1, minmay_temple_entry_proselytizer, uniq_robin Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Alchemy | 1 2 3 4 | 4.0 Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.7 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Cast: Magic Dart | 20 | || 20 Searing Ray | 21 | 25 || 46 Fulminant Prism | | 1 || 1 Armour: Robe | 12 | 37 || 49 Dodge: Dodged | 9 | 24 || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3633 | 3355 | 278 | 150 | 2850 | 4 | 908.2 | Dungeon | 3633 | 3355 | 278 | 150 | 2850 | 4 | 908.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1321 daAuts D:3: 1244 daAuts D:1: 1014 daAuts D:4: 53 daAuts