Dungeon Crawl Stone Soup version 0.32-a0-799-g95e1662365 (console) character file. Game seed: 2466942217699836315 91 ShinQuickMan the Conjurer (level 4, -4/30 HPs) Began as a Human Conjurer on Mar 21, 2024. Killed by psychic fangs ... invoked by a brain worm (7 damage) ... in a sewer on Mar 22, 2024. The game lasted 00:08:22 (1673 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 1673, Time: 00:08:23 Health: -4/30 AC: 3 Str: 14 XL: 4 Next: 59% Magic: 7/8 EV: 11 Int: 20 God: Gold: 82 SH: 0 Dex: 11 Spells: 1/8 levels left rFire . . . h - +0 dagger rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . p - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ m - +6 ring of strength HPRegen 0.25/turn n - ring of positive energy MPRegen 0.11/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 82 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Armour a - a +0 robe (worn) p - a +0 pair of gloves (worn) Jewellery m - a +6 ring of strength (left hand) n - a ring of positive energy (right hand) Scrolls c - a scroll of fog d - a scroll of amnesia {unknown} f - a scroll of teleportation k - a scroll of revelation Potions g - 3 potions of attraction i - 2 potions of curing j - a potion of resistance {unknown} l - a potion of might {unknown} o - a potion of heal wounds {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.9 Spellcasting - Level 4.0 Conjurations * Level 3.2 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 20% 3d8 19% 3 Jinxbite Hex 4% N/A 22% 2 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Animate Armour Summ/Erth 4% N/A 82% 4 Yara's Violent Unravell Hex/Alch 4% 3d4 90% 5 Enfeeble Hex 1% N/A 100% 7 Lehudib's Crystal Spear Conj/Erth 5% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Qazlal Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Your magical contamination has completely faded away. You enter the shallow water. Moving in this stuff is going to be slow. Casting: Fulminant Prism (extremely dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (32% risk of failure)! Continue anyway? Aiming: Fulminant Prism (extremely dangerous; 32% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! You hear an angry hiss. x2 Casting: Fulminant Prism (extremely dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - brain worm Aim: a brain worm (heavily wounded, 100% to hit) The magic dart hits the brain worm but does no damage. The brain worm is heavily wounded. You enter the shallow water. Moving in this stuff is going to be slow. The brain worm's bulging head throbs. Something gnaws heavily on your mind! * * * LOW HITPOINT WARNING * * * You feel your power leaking away. Magic courses through your body. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - brain worm Aim: a brain worm (lightly wounded, 100% to hit) The magic dart hits the brain worm. The brain worm is moderately wounded. The brain worm's throbbing head pulsates. Something gnaws on your mind! You die... #~# #~# #.# #~# #w# #.# #~# #~# #####.################## .~..~.~....w~~~.@.....∩# .~.~~~~~~~.~..~~~..~..∩# ######################## You could see a brain worm. Vanquished Creatures 2 river rats A ribbon worm (D:3) 5 orcs (D:3) 9 bats 7 endoplasms 3 giant cockroaches 4 goblins 5 hobgoblins 4 jackals (D:2) 4 quokkas 4 ball pythons A frilled lizard (D:1) 4 kobolds 4 rats 57 creatures vanquished. Vanquished Creatures (others) A fulminant prism (Sewer) 1 creature vanquished. Grand Total: 58 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 203 | D:1 | Reached skill level 1 in Alchemy 234 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 312 | D:1 | Learned a level 2 spell: Searing Ray 574 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 1318 | D:3 | Found a stormy altar of Qazlal. 1394 | D:3 | Reached XP level 4. HP: 24/30 MP: 3/8 1400 | D:3 | Learned a level 4 spell: Fulminant Prism 1466 | D:3 | Found a glowing drain. 1520 | Sewer | Entered a sewer 1550 | Sewer | Noticed a brain worm 1673 | Sewer | Killed from afar by a brain worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_temple_mockup, layout_rooms D:2: minmay_door_path, layout_rooms D:3: layout_rooms, mainiacjoe_overflow_cross_hatched, serial_rivers, chequers_serial_rivers_large_b, chequers_serial_rivers_micro_c, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_e, cheibrodos_sewer_entry_sluice Sewer: sewer_co_cracked_pipes Skill XL: | 1 2 3 4 | ---------------+-------------+----- Alchemy | 1 2 3 | 3.2 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.9 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 27 | || 27 Punch | 1 | || 1 Club | 8 | || 8 Dagger | 44 | 14 || 58 Cast: Magic Dart | 22 | 3 || 25 Searing Ray | 18 | 6 || 24 Fulminant Prism | | 1 || 1 Use: Scroll | 6 | || 6 Potion | | 2 || 2 Stab: Sleeping | 6 | || 6 Armour: Robe | 104 | 15 || 119 Dodge: Dodged | 125 | 14 || 139 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1703 | 1451 | 252 | 115 | 490 | 4 | 425.8 | Dungeon | 1527 | 1275 | 252 | 58 | 490 | 3 | 509.0 | Sewer | 176 | 176 | 0 | 57 | 0 | 1 | 176.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 651 daAuts D:2: 634 daAuts D:3: 242 daAuts Sewer: 176 daAuts