Dungeon Crawl Stone Soup version 0.32-a0-868-g153ae1a8d6 (console) character file. Game seed: 6933574624395362566 134 ShinQuickMan the Conjurer (level 5, -4/34 (35) HPs) Began as a Human Conjurer on Mar 29, 2024. Slain by a water moccasin zombie (7 damage) ... in an ossuary. The game lasted 00:07:47 (1953 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 1953, Time: 00:07:48 HP: -4/34 (35) AC: 2 Str: 7 XL: 5 Next: 17% MP: 6/9 EV: 11 Int: 20 God: Gold: 74 SH: 0 Dex: 12 Spells: 3/10 levels left rFire . . . h - +2 short sword (holy) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: attractive, enlightened, flying, lightly drained A: explore regen a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 74 gold pieces. Inventory: Hand Weapons h - a +2 short sword of holy wrath (weapon) Armour a - a +0 robe (worn) Jewellery k - a ring of positive energy Scrolls c - a scroll of brand weapon {unknown} e - a scroll of revelation {unknown} g - 4 scrolls of identify {unknown} i - a scroll of silence {unknown} Potions f - a potion of might {unknown} l - a potion of lignification {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 3.1 Spellcasting - Level 4.0 Conjurations * Level 3.7 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Dithmenos Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Magic courses through your body. The water moccasin zombie bites you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (28% risk of failure)! Continue anyway? Aiming: Fulminant Prism (extremely dangerous; 28% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The water moccasin zombie closely misses you. The weeping skull's misery overflows. The wave of grief passes through the water moccasin zombie. The water moccasin zombie completely resists. The wave of grief passes through you. The weeping skull unleashes gushing sobs. The wave of grief passes through the water moccasin zombie. The water moccasin zombie completely resists. The wave of grief passes through you. Your fulminant prism crackles loudly. The water moccasin zombie barely misses you. Your fulminant prism explodes! The blast of energy engulfs the gnoll zombie! You destroy the gnoll zombie! The blast of energy engulfs the weeping skull. The weeping skull is moderately damaged. You hit the weeping skull but do no damage. The weeping skull is moderately damaged. The water moccasin zombie bites you! The weeping skull touches you! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * Okay, then. It was a potion of attraction. You feel attractive to monsters. The water moccasin zombie bites you but does no damage. The weeping skull misses you. Your magical contamination has completely faded away. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. The water moccasin zombie bites you! You die... #+### #...# #...# #.○. #○. #z### #@Z.# #..○##### ### #...#...#?!?!# #...'.∩.#?(?!+ #∩..#...#????# ######### ### You could see a weeping skull and a water moccasin zombie. Vanquished Creatures An orc priest (D:3) 3 adders 4 dart slugs 2 orcs (D:3) 5 endoplasms 2 giant cockroaches 3 gnoll zombies (Ossuary) 7 hobgoblins 2 quokkas (D:1) 6 ball pythons 7 bats A frilled lizard (D:2) 9 goblins A jackal zombie (Ossuary) 6 kobolds An orc zombie (Ossuary) 4 rats (D:1) 64 creatures vanquished. Vanquished Creatures (others) 3 fulminant prisms 3 creatures vanquished. Grand Total: 67 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 121 | D:1 | Reached skill level 1 in Alchemy 121 | D:1 | Reached XP level 2. HP: 15/19 MP: 0/5 124 | D:1 | Learned a level 2 spell: Searing Ray 403 | D:1 | Reached XP level 3. HP: 14/24 MP: 3/6 1418 | D:2 | Reached XP level 4. HP: 27/30 MP: 5/8 1423 | D:2 | Learned a level 4 spell: Fulminant Prism 1764 | D:3 | Reached XP level 5. HP: 29/35 MP: 3/9 1826 | D:3 | Found a shadowy altar of Dithmenos. 1839 | D:3 | Noticed Sigmund 1914 | D:4 | Found a sand-covered staircase. 1919 | Ossuary | Entered an ossuary 1937 | Ossuary | Noticed a weeping skull 1953 | Ossuary | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_loops_ring, minmay_misc_feat_square D:2: layout_basic D:3: layout_rooms, nicolae_dithmenos_the_darkroom, uniq_sigmund D:4: layout_rooms, overflow_temple_1_default, hellmonk_okawaru_the_only_friend_you_need, kennysheep_mini_moat, minmay_temple_entry_crystal_x, nicolae_ossuary_entry_plus Ossuary: ossuary_tomb_2 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Alchemy | 1 2 3 | 3.7 Spellcasting | 3 | 3.1 Dodging | | 2.0 Stealth | | 2.0 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 21 | || 21 Short sword | 16 | 13 || 29 Cast: Magic Dart | 9 | || 9 Searing Ray | 20 | 12 || 32 Fulminant Prism | | 3 || 3 Use: Potion | | 3 || 3 Stab: Sleeping | 1 | || 1 Armour: Robe | 26 | 25 || 51 Dodge: Dodged | 39 | 11 || 50 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1952 | 1281 | 671 | 25 | 733 | 5 | 390.4 | Dungeon | 1918 | 1247 | 671 | 25 | 733 | 4 | 479.5 | Ossuary | 33 | 33 | 0 | 0 | 0 | 1 | 33.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 967 daAuts D:2: 786 daAuts D:3: 155 daAuts Ossuary: 33 daAuts D:4: 9 daAuts