Dungeon Crawl Stone Soup version 0.32-a0-898-g7811c86cf0 (console) character file. Game seed: 2088478399992935826 25 ShinQuickMan the Conjurer (level 3, 24/24 HPs) Began as a Human Conjurer on Apr 5, 2024. Got out of the dungeon alive. The game lasted 00:02:58 (438 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 438, Time: 00:02:59 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 4% Magic: 3/6 EV: 11 Int: 20 God: Gold: 34 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . d - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons c - a +0 dagger d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of fear {unknown} g - a scroll of vulnerability {unknown} h - 2 scrolls of identify {unknown} i - a scroll of blinking {unknown} j - a scroll of enchant armour {unknown} Potions b - a potion of magic f - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.4 Spellcasting - Level 4.0 Conjurations * Level 2.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History There is a stone staircase leading down here. A ball python comes into view. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) A dart slug comes into view. Found 9 stones. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - dart slug Aim: a dart slug (asleep, 100% to hit) The searing ray hits the dart slug. The dart slug is heavily wounded. (Press . to maintain the ray.) The searing ray hits the dart slug! You kill the dart slug! Your Alchemy skill increases to level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Found 5 gold pieces. You now have 29 gold pieces (gained 11). You now have 34 gold pieces (gained 5). An endoplasm is nearby! Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 dagger; a +0 robe There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ..........### ##...#.#... ......###g..# ## .....#.... ......####.## ###. ###..###..# .... ####÷## #########...#...# ..... )###.### ##.........#.#... .g... ###.#.######.##.#.##.##.# ..... ###.#####.÷.##.#.#...#.. ....)# ####.###..#####.#..###..# ...... #∩##~~.)### #...#...#.# ...... ###..~~##@# #.#.##.##.. ......##..###.#### #....#.#... ........#####.### ###..###..# ......######.#.### ##.....## #...#...## ###.#### ## ####### ### #..#.# #.##.####..# #####.#..## #.#.# ###.# ######### ..........####..# ##.##......... .......##.......#####.##......... .......##.##........#.##........† There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 4 goblins (D:1) A hobgoblin (D:1) 3 kobolds (D:1) 4 ball pythons (D:1) 2 bats (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 122 | D:1 | Reached skill level 1 in Alchemy 167 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 200 | D:1 | Learned a level 2 spell: Searing Ray 406 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/6 438 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham_2, layout_rooms, minmay_ruptured Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 2 | 2.0 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.4 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 7 Short sword || 8 Dagger || 3 Cast: Magic Dart || 17 Searing Ray || 8 Armour: Robe || 27 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 441 | 317 | 124 | 15 | 54 | 1 | 441.0 | Dungeon | 441 | 317 | 124 | 15 | 54 | 1 | 441.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 441 daAuts