Dungeon Crawl Stone Soup version 0.32-a0-898-g7811c86cf0 (console) character file. Game seed: 12570858806051792258 20 ShinQuickMan the Conjurer (level 2, 19/19 HPs) Began as a Human Conjurer on Apr 5, 2024. Got out of the dungeon alive. The game lasted 00:01:58 (439 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 439, Time: 00:01:58 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 79% Magic: 8/14 EV: 11 Int: 18 God: Gold: 22 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - ring of magical power HPRegen 0.23/turn (no ring) MPRegen 0.14/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery f - a ring of magical power (left hand) Scrolls d - a scroll of revelation {unknown} e - a scroll of immolation {unknown} Potions b - a potion of magic Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.3 Spellcasting - Level 4.0 Conjurations * Level 1.8 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Call Canine Familiar Summ 2% N/A 45% 3 Sigil of Binding Hex 2% N/A 45% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dimensional Bullseye Hex/Tloc 1% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Okay, then. Found a scroll labelled CIZAOSMUPIFYXT. A hobgoblin comes into view. You can't go up here! Press: ? - help, v - describe, . - travel The floor. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! A kobold comes into view. It is wielding a +0 short sword. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword (100% to hit) The magic dart hits the kobold. You kill the kobold! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - you Okay, then. Found a sling. A bat comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? Okay, then. The bat hits you but does no damage. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - bat Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ###...#.# ##.##.#..# ##.......## #...>...# #.........# #.##....# ##..##.##..###.##....## #...#...#....#.##...... ###..##...##...[.....#.## #....#.....#...#.......## #...##.P.P.##..#.###.#### #...#.......#..#. #.# # #...#.P.@.P.#....###.#### #...#.......#.[.......... #...##.P.P.##..# ###..... .....#.....#...# ###### ......##.P.##...# #. .##...#...#....# ##### #. ##..##.##..### #...# #. #..†......#####.#.# #. ...)....)...........###. .######.#.######....##.. There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 3 bats (D:1) An endoplasm (D:1) A goblin (D:1) 2 hobgoblins (D:1) 2 ball pythons (D:1) 3 kobolds (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 285 | D:1 | Reached skill level 1 in Alchemy 320 | D:1 | Reached XP level 2. HP: 16/19 MP: 0/5 439 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Alchemy | 1 | 1.8 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.3 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Short sword || 20 Unarmed || 1 Cast: Magic Dart || 28 Armour: Robe || 25 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 437 | 343 | 94 | 0 | 133 | 1 | 437.0 | Dungeon | 437 | 343 | 94 | 0 | 133 | 1 | 437.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 437 daAuts