Dungeon Crawl Stone Soup version 0.32-a0-898-g7811c86cf0 (console) character file. Game seed: 6934061678086796033 18 ShinQuickMan the Conjurer (level 2, 17/19 HPs) Began as a Human Conjurer on Apr 5, 2024. Got out of the dungeon alive. The game lasted 00:01:34 (190 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 190, Time: 00:01:34 Health: 17/19 AC: 2 Str: 7 XL: 2 Next: 70% Magic: 0/5 EV: 11 Int: 18 God: Gold: 13 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions b - a potion of magic Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.3 Spellcasting - Level 4.0 Conjurations * Level 1.8 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 2% N/A 45% 3 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Death Channel Necr 1% N/A 100% 6 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The searing ray hits the adder. The adder is moderately wounded. The adder hisses angrily. (Press . to maintain the ray.) The searing ray hits the adder! The adder is almost dead. The searing ray misses the adder. The adder bites you. You barely miss the adder. The adder is almost dead. The adder bites you. A rat comes into view. The rat squeaks loudly. You hit the adder. You kill the adder! You hear an angry hiss. An adder comes into view. You see here an adder corpse. There is a stone staircase leading up here. You climb upwards. The jackal barely misses you. The jackal misses you. There is a stone staircase leading down here. The jackal bites you. The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal misses you. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (72% to hit) The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) Why would you want to do that? Unknown command. Okay, then. There is a stone staircase leading down here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##### ##...# ....# .....#### ### ...## #.......# #.. ...J. ##......## #.# ..... #.......####### #.####### #.... ##............####.......###.... #...#..≈≈≈§...##...≈≈≈≈..##.... ###.#(≈≈≈§≈≈......≈≈≈≈≈≈.##.# ###...≈≈≈§§≈..@>..≈≈≈≈≈≈.##.# #.....≈§≈≈≈≈......≈≈≈≈≈≈.##.# #......≈≈≈≈..####..≈≈≈≈..##.# #....#......## ##......###b# ####...†..#.# #.##...###.# ######.#.## ##.#...#†...### #.#..####..#.#†........ #..#......##.##.......# ##.......#...##...#.#.# #######...####...#.#.# There were no monsters in sight! Vanquished Creatures An adder (D:2) A bat (D:1) A goblin (D:2) 3 jackals A quokka (D:1) A ball python (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 148 | D:2 | Reached skill level 1 in Alchemy 152 | D:2 | Reached XP level 2. HP: 18/19 MP: 3/5 155 | D:2 | Learned a level 2 spell: Searing Ray 190 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic, shapermc_ecumenical_altar_petra, minmay_bisected D:2: layout_basic Skill XL: | 1 | ---------------+----+----- Alchemy | 1 | 1.8 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.3 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 13 Searing Ray || 2 Armour: Robe || 17 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 190 | 187 | 3 | 0 | 52 | 2 | 95.0 | Dungeon | 190 | 187 | 3 | 0 | 52 | 2 | 95.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 159 daAuts D:2: 30 daAuts