Dungeon Crawl Stone Soup version 0.32-a0-918-g0f22ef8d61 (console) character file. Game seed: 2523355681549139849 19 ShinQuickMan the Conjurer (level 2, 19/19 HPs) Began as a Human Conjurer on Apr 10, 2024. Got out of the dungeon alive. The game lasted 00:02:04 (882 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 882, Time: 00:02:04 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 75% Magic: 5/5 EV: 11 Int: 18 God: Gold: 35 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . g - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - ring of wizardry HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: wizardry (x1) @: no status effects A: explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Missiles d - 5 poisoned darts k - 6 curare-tipped darts Armour a - a +0 robe (worn) Jewellery i - a ring of wizardry (left hand) Scrolls e - 4 scrolls of teleportation {unknown} h - a scroll of identify {unknown} j - a scroll of amnesia {unknown} Potions b - a potion of magic c - a potion of brilliance {unknown} f - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.3 Spellcasting - Level 4.0 Conjurations * Level 1.8 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 1% 1 b - Searing Ray Conj 32% 2d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 11% 2 Fugue of the Fallen Necr 2% N/A 21% 3 Fulminant Prism Conj/Alch 6% 3d7 21% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 28% 4 Anguish Hex/Necr 1% N/A 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History A bat comes into view. Found a scroll labelled UBAOS JIMU and a scroll labelled NIEXE ODOJAU. The bat barely misses you. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bat Aim: a bat (66% to hit) The searing ray misses the bat. (Press . to maintain the ray.) The bat barely misses you. The searing ray hits the bat! You kill the bat! j - a scroll labelled UBAOS JIMU e - 4 scrolls labelled NIEXE ODOJAU (gained 1) Found 6 curare-tipped darts. A giant cockroach comes into view. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? Okay, then. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? Okay, then. You see here 6 curare-tipped darts. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (asleep, 100% to hit) The searing ray hits the giant cockroach! You kill the giant cockroach! (Press . to maintain the ray.) You see here 6 curare-tipped darts. k - 6 curare-tipped darts There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. You can't go down here! Unknown command. You see here a bat skeleton. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #..........~≈≈~.~~~~.## ##..........≈~~~.≈~~≈.# .####.....÷.~~~~.~~~~.# ...##.......~~~~.~~~~.# ...##.......~~~≈.~~~≈.# ##.##.......≈≈≈≈.~≈≈~.# #..........~~≈~.≈~≈~.# #.#.#####..P~≈...~~P.# #.#..# #............# #.##.# #......@.....# #.##.# #............# ##....####..P~~...≈~P.### .........#÷.~≈≈~.~≈~~...# .###........~~≈~.~~≈≈.#.# .#.....#.#..≈~~~.~~~~.#.# .#.##....#..~~~~.~~~~...# .+.......#..≈~~≈.~~~~.#.# .#.####..#..~~~≈.~~~~.#.# .#.......#..~≈≈~.~≈≈~.#.### There were no monsters in sight! Vanquished Creatures A ribbon worm (D:2) An endoplasm (D:1) 2 giant cockroaches A goblin (D:1) A kobold (D:1) 2 quokkas (D:1) A ball python (D:2) 3 bats 2 frilled lizards (D:1) 3 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 130 | D:1 | Reached skill level 1 in Alchemy 154 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 157 | D:1 | Learned a level 2 spell: Searing Ray 882 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: giann_bridges, layout_basic, chequers_decorated_corner D:2: layout_rooms, serial_shops, nicolae_square_shop, hellmonk_ecumenical_altar_run_dry, minmay_tetromino_t4 Skill XL: | 1 | ---------------+----+----- Alchemy | 1 | 1.8 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.3 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 9 Cast: Magic Dart || 13 Searing Ray || 6 Armour: Robe || 5 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 880 | 706 | 174 | 0 | 539 | 2 | 440.0 | Dungeon | 880 | 706 | 174 | 0 | 539 | 2 | 440.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 772 daAuts D:2: 108 daAuts