Dungeon Crawl Stone Soup version 0.32-a0-918-g0f22ef8d61 (console) character file. Game seed: 15655072774517243482 111 ShinQuickMan the Conjurer (level 4, -2/30 HPs) Began as a Human Conjurer on Apr 11, 2024. Slain by Terence ... wielding a +2 heavy flail (14 damage) ... on level 3 of the Dungeon. The game lasted 00:06:28 (1738 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 1738, Time: 00:06:28 Health: -2/30 AC: 2 Str: 8 XL: 4 Next: 92% Magic: 0/8 EV: 11 Int: 20 God: Gold: 122 SH: 0 Dex: 11 Spells: 2/9 levels left rFire . . . f - +0 dagger (elec) rCold + . . (no shield) rNeg . . . p - +0 robe {Will+} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ q - ring of protection from cold HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 122 gold pieces. Inventory: Hand Weapons f - a +0 dagger of electrocution (weapon) o - a +2 short sword of flaming Armour p - a +0 robe of willpower (worn) Jewellery q - a ring of protection from cold (left hand) Scrolls c - 3 scrolls of enchant weapon {unknown} e - a scroll of vulnerability {unknown} g - 4 scrolls of identify {unknown} m - 2 scrolls of amnesia {unknown} n - a scroll of teleportation {unknown} Potions a - a potion of haste {unknown} b - a potion of magic d - a potion of brilliance {unknown} h - 2 potions of might {unknown} i - 4 potions of curing {unknown} j - 3 potions of heal wounds {unknown} k - 2 potions of attraction {unknown} l - a potion of berserk rage {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 3.0 Spellcasting - Level 4.0 Conjurations * Level 3.4 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 14% 1 Lesser Beckoning Tloc 6% N/A 22% 2 Call Canine Familiar Summ 3% N/A 38% 3 Maxwell's Portable Pile Tloc 3% 2d(5-14) 38% 3 Teleport Other Tloc 3% N/A 38% 3 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Summon Blazeheart Golem Fire/Summ 3% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Wu Jian Shops: D:2 ( Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +2 heavy flail and wearing a +0 chain mail (asleep, 100% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence but does no damage. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +2 heavy flail!! Ouch! That really hurt! Press: ? - help, v - describe, . - travel Here: Terence, wielding a +2 heavy flail and wearing a +0 chain mail (moderately wounded) The floor. Unknown command. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 heavy flail and wearing a +0 chain mail (moderately wounded, 84% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence screams, "I want your blood!" Terence barely misses you. The searing ray hits Terence but does no damage. Terence is severely wounded. You hit Terence but do no damage. Terence is severely wounded. Terence barely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +2 heavy flail! You die... Terence says, "Time to find some more victims." ..# ## ..# ... .###### ...##.....# ......##....##.....# # ..............>....# ... ....).###.####.....##..... ......###.#..............J ###.......#.............# ###.......#.....@.!.....# #.........#.....@.......# #.##......#....?........# #.##......#.............# ...#......#.............# #..#......#....†........# ...#..............####### ##.'..............# ..##..............######## #.# .....................# ..# ...........)).......# You could see Terence. Vanquished Creatures Jessica (D:3) 3 adders 2 dart slugs (D:3) 3 orcs (D:3) 8 bats 2 endoplasms 4 giant cockroaches 4 goblins 4 hobgoblins A kobold (D:2) 3 quokkas 5 ball pythons 2 frilled lizards 5 rats (D:1) 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 114 | D:1 | Reached skill level 1 in Alchemy 175 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 185 | D:1 | Learned a level 2 spell: Searing Ray 688 | D:2 | Found Hawama's Antique Weapon Shoppe. 717 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1335 | D:3 | Found an ornate altar of the Wu Jian Council. 1336 | D:3 | Noticed Jessica 1421 | D:3 | Reached XP level 4. HP: 30/30 MP: 4/8 1426 | D:3 | Learned a level 4 spell: Fulminant Prism 1502 | D:3 | Killed Jessica 1701 | D:3 | Noticed Terence 1738 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_cross, st_stairs_2, grunt_decor_cap, hangedman_glass_teeth D:2: layout_loops_ring, serial_shops, shop D:3: layout_basic, nicolae_overflow_crystal_walls, chequers_garden, uniq_terence, uniq_jessica Skill XL: | 1 2 3 4 | ---------------+-------------+----- Alchemy | 1 2 3 | 3.4 Spellcasting | 3 | 3.0 Dodging | | 2.0 Stealth | | 2.0 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 50 | 2 || 52 Short sword | 31 | 22 || 53 Cast: Magic Dart | 3 | || 3 Searing Ray | 9 | 7 || 16 Stab: Sleeping | 3 | || 3 Armour: Robe | 41 | 15 || 56 Dodge: Dodged | 66 | 14 || 80 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1736 | 1409 | 327 | 0 | 967 | 3 | 578.7 | Dungeon | 1736 | 1409 | 327 | 0 | 967 | 3 | 578.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 687 daAuts D:2: 630 daAuts D:3: 418 daAuts