Dungeon Crawl Stone Soup version 0.32-a0-918-g0f22ef8d61 (console) character file. Game seed: 15974119946013848237 110 ShinQuickMan the Conjurer (level 4, -4/30 HPs) Began as a Human Conjurer on Apr 12, 2024. Slain by an iguana (7 damage) ... on level 4 of the Dungeon. The game lasted 00:06:59 (2272 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 2272, Time: 00:07:00 Health: -4/30 AC: 2 Str: 7 XL: 4 Next: 91% Magic: 1/8 EV: 11 Int: 20 God: Gold: 104 SH: 0 Dex: 15 Spells: 2/9 levels left rFire . . . n - +7 spear of the Sun {venom, Dex+3} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 104 gold pieces. Inventory: Hand Weapons j - a +0 short sword n - the +7 spear of the Sun (weapon) {venom, Dex+3} (You found it on level 3 of the Dungeon) Dex+3: It affects your dexterity (+3). Missiles k - 8 poisoned darts Armour a - a +0 robe (worn) Magical Staves e - a staff of alchemy Talismans h - a blade talisman Scrolls c - 3 scrolls of poison {unknown} d - a scroll of noise {unknown} f - 4 scrolls of identify {unknown} g - 2 scrolls of immolation {unknown} m - 2 scrolls of teleportation {unknown} o - a scroll of blinking {unknown} Potions b - 4 potions of magic i - 2 potions of might {unknown} l - 2 potions of heal wounds {unknown} p - 2 potions of curing {unknown} q - a potion of lignification {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 3.0 Spellcasting - Level 4.0 Conjurations * Level 3.4 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History There is a stone staircase leading up here. A quokka comes into view. An iguana comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (30% risk of failure)! Continue anyway? Aiming: Fulminant Prism (extremely dangerous; 30% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The iguana hisses angrily. A fulminant prism comes into view. Your fulminant prism crackles loudly. The ball python misses you. Your fulminant prism explodes! The blast of energy engulfs the quokka! You kill the quokka! The blast of energy engulfs the iguana. The iguana is heavily wounded. The blast of energy engulfs the ball python!! You kill the ball python! The blast of energy engulfs you. You hear a shout! x8 Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - iguana Aim: an iguana (heavily wounded, 81% to hit) The searing ray hits the iguana but does no damage. The iguana is heavily wounded. (Press . to maintain the ray.) The searing ray hits the iguana. The iguana is severely wounded. The searing ray hits the iguana. The iguana is almost dead. The iguana bites you but does no damage. You closely miss the iguana. The iguana is almost dead. The iguana bites you! x2 * * * LOW HITPOINT WARNING * * * You barely miss the iguana. The iguana is almost dead. The iguana bites you! You die... ..#....... ..#...... ......... #.#...... . ........# ###.. ........# ..... ........# ...... .......<##...... #+#..###@.....# ... #l.....# ................ ...........##.. ............# . ............# ............# ...........## ............ You could see an iguana. Vanquished Creatures A hound (D:3) 2 adders (D:2) 2 ribbon worms (D:2) A dart slug (D:1) An orc (D:3) 5 endoplasms 2 giant cockroaches (D:3) 2 goblins (D:3) 8 hobgoblins 4 kobolds 4 quokkas 6 ball pythons 2 bats 3 frilled lizards (D:1) 8 rats 51 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:4) 1 creature vanquished. Grand Total: 52 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 148 | D:1 | Reached skill level 1 in Alchemy 148 | D:1 | Reached XP level 2. HP: 9/19 MP: 0/5 151 | D:1 | Learned a level 2 spell: Searing Ray 877 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1521 | D:2 | Reached XP level 4. HP: 30/30 MP: 2/8 1526 | D:2 | Learned a level 4 spell: Fulminant Prism 1734 | D:3 | Identified the +7 spear of the Sun {venom, Dex+3} 2272 | D:4 | Slain by an iguana Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_plus, layout_loops_ring, serial_rivers, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_d, chequers_serial_rivers_small_b, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_e, minmay_pentomino_v2 D:2: layout_loops_ring D:3: cheibrodos_old_hovel, layout_loops_cross, reono_crystal_passage, chequers_garden D:4: layout_basic, minmay_crystal_room, uniq_eustachio, uniq_ijyb, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Alchemy | 1 2 3 | 3.4 Spellcasting | 3 | 3.0 Dodging | | 2.0 Stealth | | 2.0 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Hand axe | 19 | || 19 Short sword | 11 | 13 || 24 Spear | | 25 || 25 Cast: Magic Dart | 12 | || 12 Searing Ray | 20 | 4 || 24 Fulminant Prism | | 1 || 1 Stab: Sleeping | 2 | 4 || 6 Armour: Robe | 28 | 22 || 50 Dodge: Dodged | 27 | 19 || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2291 | 1791 | 500 | 0 | 1206 | 4 | 572.8 | Dungeon | 2291 | 1791 | 500 | 0 | 1206 | 4 | 572.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 873 daAuts D:2: 852 daAuts D:3: 554 daAuts D:4: 10 daAuts