Dungeon Crawl Stone Soup version 0.32-a0-933-ga8fa3634e4 (console) character file. Game seed: 6877886714655202530 9 ShinQuickMan the Conjurer (level 2, 0/19 HPs) Began as a Human Conjurer on Apr 15, 2024. Succumbed to a goblin's poison ... on level 1 of the Dungeon. The game lasted 00:01:24 (263 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 263, Time: 00:01:25 Health: 0/19 AC: 2 Str: 7 XL: 2 Next: 16% Magic: 0/5 EV: 11 Int: 18 God: Gold: 25 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . i - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -4) A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons i - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of immolation {unknown} e - a scroll of identify {unknown} f - a scroll of teleportation {unknown} h - a scroll of enchant armour {unknown} Potions b - a potion of magic c - a potion of enlightenment {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.2 Spellcasting - Level 4.0 Conjurations * Level 1.3 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Aim: a goblin, wielding a +2 dagger of venom (moderately wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You closely miss the goblin. The goblin is moderately wounded. The goblin hits you with a +2 dagger of venom. You barely miss the goblin. The goblin is moderately wounded. The goblin hits you with a +2 dagger of venom. You are poisoned. You hit the goblin but do no damage. The goblin is moderately wounded. You feel sick. The goblin hits you with a +2 dagger of venom. You are lethally poisoned! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +2 dagger of venom (moderately wounded, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. You feel very sick. The goblin misses you. * * * LOW HITPOINT WARNING * * * You feel sick. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +2 dagger of venom (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! * * * LOW HITPOINT WARNING * * * You feel sick. Your magical contamination has completely faded away. * * * LOW HITPOINT WARNING * * * You feel sick. You die... #..###..... #..#####..# ###........## #+##.......#### ##..##..)...# #..?##......# #.#.#.......# #..)........# ####...######..# ♣ ♣♣♣ ♣♣♣ #...@.## ##.# ♣♣♣♣ß♣♣♣♣ß♣♣#..#### #.# ~♣♣P~~♣♣~~P♣##. #)##### ~♣♣~~~♣♣~~~♣ ..#### #)....# .♣♣(^..♣.^.♣ .....# #.....# .♣♣P.PP♣..P♣ #...### #.....# ♣♣♣♣.♣♣♣♣.♣ ###..†..######.....# .....P♣♣P.♣ #.......#..........# ......♣♣..####........####.....# ......P..............## ####### There were no monsters in sight! Vanquished Creatures A ball python (D:1) An endoplasm (D:1) 3 goblins (D:1) A hobgoblin (D:1) 2 kobolds (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 188 | D:1 | Reached skill level 1 in Alchemy 237 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 242 | D:1 | Learned a level 2 spell: Searing Ray 263 | D:1 | Succumbed to a goblin's poison Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_wood_between_worlds, layout_rooms, chequers_garden, st_stairs_12, kennysheep_nondescript, fountainhead, minmay_nonomino_d4 Skill XL: | 1 | ---------------+----+----- Alchemy | 1 | 1.3 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.2 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 17 Armour: Robe || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 262 | 172 | 90 | 0 | 73 | 1 | 262.0 | Dungeon | 262 | 172 | 90 | 0 | 73 | 1 | 262.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 262 daAuts