Dungeon Crawl Stone Soup version 0.32-a0-981-g384da2ce10 (console) character file. Game seed: 13900531996992796540 823 ShinQuickMan the Conjurer (level 7, -1/43 (46) HPs) Began as a Human Conjurer on Apr 20, 2024. Was a Follower of Vehumet. Slain by a wight ... wielding a +3 scimitar (13 damage) ... on level 5 of the Dungeon. The game lasted 00:14:13 (3253 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 3253, Time: 00:14:13 HP: -1/43 (46) AC: 2 Str: 8 XL: 7 Next: 96% MP: 14/22 EV: 11 Int: 20 God: Vehumet [*.....] Gold: 329 SH: 0 Dex: 11 Spells: 6/14 levels left rFire . . . h - +1 dagger (speed) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ k - ring of magical power HPRegen 0.27/turn (no ring) MPRegen 0.18/turn %: no passive effects @: drained A: explore regen a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 6 of its levels. You also visited: Sewer. You collected 329 gold pieces. Inventory: Hand Weapons c - a +0 sling h - a +1 dagger of speed (weapon) Armour a - a +0 robe (worn) t - the +0 ring mail "Judeqiuq" {rElec Slay+2} (You took it off a kobold on level 3 of the Dungeon) Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rElec: It insulates you from electricity. w - the +2 ring mail "Mautunier" {Str+2 SInv} (You found it on level 4 of the Dungeon) Str+2: It affects your strength (+2). SInv: It lets you see invisible. y - a +0 leather armour of fire resistance Jewellery k - a ring of magical power (left hand) x - an amulet of faith Wands q - a wand of roots (15) Scrolls d - 5 scrolls of teleportation f - 3 scrolls of amnesia {unknown} g - 9 scrolls of identify {unknown} j - 4 scrolls of vulnerability {unknown} l - 3 scrolls of enchant weapon {unknown} n - 4 scrolls of immolation {unknown} o - 3 scrolls of butterflies {unknown} p - 2 scrolls of revelation {unknown} s - 4 scrolls of enchant armour {unknown} Potions b - a potion of magic e - 2 potions of resistance {unknown} i - 4 potions of heal wounds {unknown} m - a potion of enlightenment {unknown} r - a potion of ambrosia {unknown} u - 4 potions of curing {unknown} v - a potion of berserk rage {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth - Level 4.0 Spellcasting + Level 6.3 Conjurations - Level 4.0 Translocations - Level 4.0 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 3% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Fulminant Prism Conj/Alch 12% 3d8 16% 4 z - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 64% 1d7 3% 1 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 (+2d3 16% 4 Ensorcelled Hibernation Hex/Ice 8% N/A 19% 2 Sublimation of Blood Necr 4% N/A 19% 2 Passwall Erth 4% N/A 36% 3 Swiftness Air 4% N/A 36% 3 Airstrike Air 2% 2d(1-17) 77% 4 Curse of Agony Necr 4% N/A 98% 5 Rimeblight Ice/Necr 2% 2d3 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Sewer (visited) Altars: Cheibriados Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Okawaru Uskayaw Vehumet Yredelemnul Zin Annotations: D:4 2 transporters, DrKenneth's ghost, amateur MiFi Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The wight hits your fulminant prism with a +3 scimitar! Your fulminant prism detonates feebly. Found a scroll of teleportation. Casting: Fulminant Prism (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (16% risk of failure)! Continue anyway? Okay, then. The adder attacks as it pursues you! The adder bites you but does no damage. Your magical contamination has completely faded away. Casting: Fulminant Prism (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (16% risk of failure)! Continue anyway? Okay, then. Casting: Fulminant Prism (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (16% risk of failure)! Continue anyway? Aiming: Fulminant Prism (quite dangerous; 16% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The adder bites you. x2 The wight attacks as it pursues you! The wight hits you with a +3 scimitar! You feel drained. The wight attacks as it pursues you! The wight hits you from afar with a +2 spear! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the wight. The wight is moderately damaged. The blast of energy engulfs the wight. The wight is moderately damaged. Press: ? - help, v - describe, . - travel Here: a wight, wielding a +3 scimitar and wearing a +0 robe (moderately damaged) The floor, spattered with blood. Unknown command. The adder closely misses you. x2; The wight attacks as it pursues you! The wight hits you with a +3 scimitar! You die... .........######... ................####### ................+..... ................#<... ................#... ................##'#### ......................# ###...................# ############+#......# .............#@.....# ............>zS.....# .............z......# ##+#######....######... #......##z.z## ... :[......'....# .. ........#....# ..>.....#....# ##...####..### #... #..# You could see 4 wights and an adder. Vanquished Creatures A black bear (D:4) 4 ogres A bombardier beetle (D:4) 4 orc priests (D:4) An orc wizard (D:4) A hell rat (Sewer) 4 gnolls (D:2) 6 adders 2 river rats (Sewer) A dart slug (D:2) 4 ribbon worms 14 orcs (D:4) 6 ball pythons 7 bats 5 endoplasms 2 giant cockroaches (D:2) 7 goblins 8 hobgoblins 3 quokkas 5 frilled lizards 4 kobolds 12 rats 102 creatures vanquished. Vanquished Creatures (others) 39 foxfires 10 fulminant prisms 49 creatures vanquished. Grand Total: 151 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 111 | D:1 | Reached skill level 1 in Alchemy 126 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 134 | D:1 | Learned a level 2 spell: Searing Ray 546 | D:1 | Reached XP level 3. HP: 24/24 MP: 0/6 765 | D:2 | Reached XP level 4. HP: 30/30 MP: 8/8 770 | D:2 | Learned a level 4 spell: Fulminant Prism 1229 | D:2 | Reached XP level 5. HP: 26/35 MP: 9/9 1699 | D:3 | Noticed an ogre 1699 | D:3 | Identified the +0 ring mail "Judeqiuq" {rElec Slay+2} 1728 | D:3 | Killed an ogre 1729 | D:3 | Reached XP level 6. HP: 41/41 MP: 10/12 1782 | D:3 | Found a faded altar of an unknown god. 2195 | D:4 | Found a glowing drain. 2216 | D:4 | Found a staircase to the Ecumenical Temple. 2233 | D:4 | Reached skill level 1 in Translocations 2239 | Temple | Entered the Ecumenical Temple 2261 | Temple | Became a worshipper of Vehumet 2501 | D:4 | Noticed DrKenneth's ghost (amateur MiFi) 2514 | D:4 | Noticed a small abomination 2515 | D:4 | Noticed a small abomination 2525 | D:4 | Reached XP level 7. HP: 46/46 MP: 13/13 2566 | D:4 | Reached skill level 5 in Conjurations 2592 | Sewer | Entered a sewer 2613 | Sewer | Reached * piety under Vehumet 2613 | Sewer | Offered knowledge of Foxfire by Vehumet. 2620 | Sewer | Learned a level 1 spell: Foxfire 2703 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 2708 | D:4 | Identified the +2 ring mail "Mautunier" {Str+2 SInv} 3084 | D:4 | Found a transporter. 3086 | D:4 | Found a transporter. 3169 | D:5 | Entered Level 5 of the Dungeon 3169 | D:5 | Found a hazy altar of Hepliaklqana. 3175 | D:5 | Reached skill level 6 in Conjurations 3253 | D:5 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_basic, hex_medium D:2: layout_loops_ring D:3: layout_loops_ring, basic_ecumenical_altar, minmay_misc_feat_five, chequers_serial_rivers_small_3, glass_columns_c D:4: layout_basic, old_standard_altar, minmay_temple_entry_junction, gammafunk_ghost_abyssal_escape, cheibrodos_sewer_entry_sluice D:5: layout_gridville, mainiacjoe_overflow_brackets, makhleb_grotto_becter, amcnicky_altar_gilded, ebering_ghost_reflecting_pool, uniq_eustachio Temple: chequers_temple_sunken Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Alchemy | 1 2 3 4 | 4.0 Spellcasting | 3 4 | 4.0 Translocations | 2 4 | 4.0 Conjurations | 6 | 6.3 Dodging | | 2.0 Stealth | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 6 | | || 6 Dagger | 20 | 34 | 10 || 64 Fire: Sling | 5 | | || 5 Cast: Magic Dart | 17 | 2 | || 19 Searing Ray | 13 | 38 | 9 || 60 Fulminant Prism | | 7 | 3 || 10 Foxfire | | | 27 || 27 Stab: Sleeping | 4 | 1 | || 5 Armour: Robe | 29 | 32 | 12 || 73 Dodge: Dodged | 20 | 30 | 10 || 60 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3274 | 2677 | 597 | 48 | 1548 | 7 | 467.7 | Dungeon | 3058 | 2476 | 582 | 0 | 1548 | 5 | 611.6 | Temple | 102 | 88 | 14 | 48 | 0 | 1 | 102.0 | Sewer | 113 | 113 | 0 | 0 | 0 | 1 | 113.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 784 daAuts D:2: 750 daAuts D:1: 735 daAuts D:3: 703 daAuts Sewer: 113 daAuts Temple: 102 daAuts D:5: 83 daAuts