Dungeon Crawl Stone Soup version 0.32-a0-999-gfa1cc04b1d (console) character file. Game seed: 434591466675393751 25 ShinQuickMan the Conjurer (level 3, 24/24 HPs) Began as a Human Conjurer on Apr 26, 2024. Got out of the dungeon alive. The game lasted 00:04:17 (1068 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 1068, Time: 00:04:18 Health: 24/24 AC: 3 Str: 7 XL: 3 Next: 6% Magic: 6/6 EV: 11 Int: 20 God: Gold: 40 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . d - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) Scrolls c - 2 scrolls of immolation {unknown} i - a scroll of enchant weapon {unknown} j - a scroll of teleportation {unknown} Potions b - a potion of magic e - a potion of berserk rage {unknown} g - 2 potions of lignification {unknown} h - a potion of brilliance {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.4 Spellcasting - Level 4.0 Conjurations * Level 2.1 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Sculpt Simulacrum Ice/Alch 3% N/A 100% 6 Ozocubu's Refrigeration Ice 1% 4d7 100% 7 Polar Vortex Ice 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ! Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (78% to hit) The searing ray misses the hobgoblin. The searing ray misses the rat. (Press . to maintain the ray.) The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits the rat! You kill the rat! Your Alchemy skill increases to level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 c - 2 scrolls labelled FAITAZ VITHAE (gained 1) You see here a rat corpse. Things that are here: a +0 short sword; 3 stones; a kobold skeleton You see here 4 stones. You open the door. There is an open door here. You now have 40 gold pieces (gained 14). Found a stone staircase leading down. You open the door. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. An endoplasm comes into view. The helpless endoplasm fails to defend itself. You hit the endoplasm. You kill the endoplasm! No target in view! Done exploring. There is an open door here. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #...#~.~#.≈≈# #...#≈.~#§≈≈# #...#~.~#≈≈.# #...#~.~#§..# #...#...#...# #...........# #...........# #...........# #...........# #.....@.....# #...........# ############# There were no monsters in sight! Vanquished Creatures 3 endoplasms (D:1) 2 goblins (D:1) 5 hobgoblins (D:1) 2 jackals (D:1) 4 kobolds (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats (D:1) A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 227 | D:1 | Reached skill level 1 in Alchemy 249 | D:1 | Found a faded altar of an unknown god. 291 | D:1 | Reached XP level 2. HP: 11/19 MP: 1/5 460 | D:1 | Found Heapn's Distillery. 505 | D:1 | Learned a level 2 spell: Searing Ray 660 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/6 1068 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_basic, hellmonk_ecumenical_altar_run_dry, serial_corexii_hall, corexii_hall_statues_t, corexii_hall_statues_x, serial_shops, nicolae_square_shop Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 2 | 2.1 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.4 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Short sword || 31 Cast: Magic Dart || 29 Searing Ray || 2 Stab: Sleeping || 1 Armour: Robe || 60 Dodge: Dodged || 52 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1067 | 798 | 269 | 0 | 523 | 1 | 1067.0 | Dungeon | 1067 | 798 | 269 | 0 | 523 | 1 | 1067.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1067 daAuts