Dungeon Crawl Stone Soup version 0.32-a0-999-gfa1cc04b1d (console) character file. Game seed: 3961532812507649567 7 ShinQuickMan the Conjurer (level 2, 19/19 HPs) Began as a Human Conjurer on Apr 26, 2024. Got out of the dungeon alive. The game lasted 00:01:04 (294 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 294, Time: 00:01:04 Health: 19/19 AC: 3 Str: 7 XL: 2 Next: 4% Magic: 5/5 EV: 11 Int: 18 God: Gold: 13 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Scrolls e - a scroll of blinking {unknown} Potions b - a potion of magic d - a potion of cancellation {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.1 Spellcasting - Level 4.0 Conjurations * Level 1.2 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! Your Alchemy skill increases to level 1! A rat comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) Okay, then. The rat squeaks loudly. Found a stone staircase leading down. You closely miss the rat. The rat barely misses you. You hit the rat. The rat is heavily wounded. The rat barely misses you. You hit the rat but do no damage. The rat is heavily wounded. The rat bites you. You closely miss the rat. The rat is heavily wounded. The rat bites you. You hit the rat. You kill the rat! Found a stone staircase leading down. A goblin comes into view. It is wielding a +0 dagger. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. You kill the goblin! You have reached level 2! Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. There is a large open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.............# #..........#### #..........# #..........# ######### #..........# #.......# ...........###.......# ..............###''### ...........#####.##.## .........÷.# #...##.# ...........# ##.@.##.# ...........###....##.# ...........##.####ß#.# ............#.......## ............######### ................## ............###..# ############# ##.# #♣♣♣♣♣♣ß♣♣♣♣♣♣##.# .................# There were no monsters in sight! Vanquished Creatures 2 ball pythons (D:1) A goblin (D:1) A hobgoblin (D:1) 4 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 220 | D:1 | Reached skill level 1 in Alchemy 253 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 256 | D:1 | Learned a level 2 spell: Searing Ray 294 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_rooms, serial_shops, nicolae_shop_waterfront, minmay_misc_feat_tower, dreamdust_princess_corridor, nicolae_nh_oracle_at_delphi Skill XL: | 1 | ---------------+----+----- Alchemy | 1 | 1.2 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.1 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 10 Cast: Magic Dart || 10 Armour: Robe || 6 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 294 | 202 | 92 | 0 | 129 | 1 | 294.0 | Dungeon | 294 | 202 | 92 | 0 | 129 | 1 | 294.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 294 daAuts