Dungeon Crawl Stone Soup version 0.32-a0-999-gfa1cc04b1d (console) character file. Game seed: 10427301028011990790 7 ShinQuickMan the Conjurer (level 2, 19/19 HPs) Began as a Human Conjurer on Apr 26, 2024. Got out of the dungeon alive. The game lasted 00:01:08 (248 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 248, Time: 00:01:09 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 4% Magic: 1/5 EV: 11 Int: 18 God: Gold: 16 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.2 Spellcasting - Level 4.0 Conjurations * Level 1.2 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Press: ? - help, Q - select action Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Your Alchemy skill increases to level 1! Unknown command. You now have 16 gold pieces (gained 5). A kobold comes into view. It is wielding a +0 dagger. Found a stone staircase leading down. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit) The magic dart hits the kobold but does no damage. The kobold shouts! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger and quivering stones (100% to hit) The magic dart hits the kobold. The kobold is severely wounded. The kobold throws a stone. The stone barely misses you. The kobold throws a stone. The stone closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger and quivering stones (severely wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! You have reached level 2! Press: ? - help, v - describe, . - travel, g - get item Items here: a +0 dagger; 4 stones. The floor. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #......# .......## ........# .#...##.############## .#...................# ##...######..#.....#.# ##...# #..#.....#[# ###.## ##.#.....#.### # #.# #.#.....#.... # #.# #.#..@..#.##. ###.# #.#.....#.# .##.# #.#.....#.# .##.# ##.#.....#.# ....# ##..#.....#.# .#..# #...........# ###.######......#####. #.........###### # ###...###.# ######..##.# There were no monsters in sight! Vanquished Creatures A bat (D:1) An endoplasm (D:1) A hobgoblin (D:1) 2 kobolds (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 202 | D:1 | Reached skill level 1 in Alchemy 230 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 248 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_basic Skill XL: | 1 | ---------------+----+----- Alchemy | 1 | 1.2 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.2 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 12 Cast: Magic Dart || 15 Stab: Sleeping || 1 Armour: Robe || 15 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 247 | 182 | 65 | 0 | 91 | 1 | 247.0 | Dungeon | 247 | 182 | 65 | 0 | 91 | 1 | 247.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 247 daAuts