Dungeon Crawl Stone Soup version 0.32-a0-999-gfa1cc04b1d (console) character file. Game seed: 13622281088626015457 18 ShinQuickMan the Conjurer (level 2, 19/19 HPs) Began as a Human Conjurer on Apr 26, 2024. Got out of the dungeon alive. The game lasted 00:02:10 (423 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 423, Time: 00:02:11 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 70% Magic: 1/1 EV: 11 Int: 18 God: Gold: 9 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . f - +2 short sword (antimagic) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons f - a +2 antimagic short sword (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} d - a scroll of teleportation {unknown} e - a scroll of poison {unknown} g - a scroll of fear {unknown} Potions b - a potion of magic Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.3 Spellcasting - Level 4.0 Conjurations * Level 1.7 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Summon Lightning Spire Summ/Air 2% N/A 86% 4 Arcjolt Conj/Air 4% 1d14 91% 5 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The hobgoblin is severely wounded. The hobgoblin hits you. You closely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! The kobold throws a stone. The stone hits you. You don't have enough magic to cast this spell. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip and quivering stones (100% to hit) The magic dart hits the kobold. You kill the kobold! Things that are here: a +0 whip; 2 stones You pick up a Codex of Conductivity and begin reading... You add the spells Summon Lightning Spire, Arcjolt and Maxwell's Capacitive Coupling to your library. Things that are here: a +0 whip; 2 stones An endoplasm comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You see here a hobgoblin corpse. You open the door. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.####.# ##..# #..# #...##.# ##.(########.÷. #.#...#####............#. #.#..##~≈~##..##########. #...##~≈P~≈##.# #. ##.###~~~.~~~##### #. #..##≈~P.ß.P~≈#..# #####. ##.##≈~.....~~##.####..).. #..ß~.......~ß#.......... ##..'.Pß.@.ßP.'..####.#### #...ß~.......~ß..####.# #......#≈~.....≈~#.......# .#.#...#≈~P.ß.P~≈######### #.###.###≈~~.≈~~## ## #.# ##~~P≈≈## #. ##≈~~## #. ##### There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 3 endoplasms (D:1) 3 hobgoblins (D:1) 3 kobolds (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 104 | D:1 | Reached skill level 1 in Alchemy 119 | D:1 | Reached XP level 2. HP: 13/19 MP: 1/5 171 | D:1 | Learned a level 2 spell: Searing Ray 423 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_loops_ring, minmay_quantized Skill XL: | 1 | ---------------+----+----- Alchemy | 1 | 1.7 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.3 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 2 Short sword || 19 Cast: Magic Dart || 13 Armour: Robe || 16 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 422 | 267 | 155 | 0 | 117 | 1 | 422.0 | Dungeon | 422 | 267 | 155 | 0 | 117 | 1 | 422.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 422 daAuts