Dungeon Crawl Stone Soup version 0.32-a0-999-gfa1cc04b1d (console) character file. Game seed: 10723232253973171455 30 ShinQuickMan the Conjurer (level 3, 24/24 HPs) Began as a Human Conjurer on Apr 26, 2024. Got out of the dungeon alive. The game lasted 00:06:09 (859 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 859, Time: 00:06:10 Health: 24/24 AC: 3 Str: 7 XL: 3 Next: 18% Magic: 6/6 EV: 11 Int: 20 God: Gold: 54 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . g - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: studying Long Blades A: explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) g - a +0 helmet (worn) Scrolls d - a scroll of noise {unknown} e - a scroll of amnesia {unknown} f - a scroll of blinking {unknown} h - a scroll of vulnerability {unknown} i - a scroll of immolation {unknown} Potions b - a potion of magic Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.4 Spellcasting - Level 4.0 Conjurations * Level 2.2 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 2% N/A 41% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Irradiate Conj/Alch 7% 3d14 75% 5 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The helpless bat fails to defend itself. You hit the bat. You kill the bat! You see here a bat corpse. i - a scroll labelled AHEPTU UC QYCH You now have 54 gold pieces (gained 15). You open the door. Found Macerhuy's Antique Weapon Shoppe. There is an open door here. There is an entrance to Macerhuy's Antique Weapon Shoppe here. You open the door. There is an open door here. There is an open door here. There is an entrance to Macerhuy's Antique Weapon Shoppe here. There is an open door here. You open the door. There is an open door here. There is an open door here. You see here a bat corpse. You see here a hobgoblin corpse. There is an escape hatch in the floor here. Partly explored, can't reach some items and places. You see here a frilled lizard skeleton. The elf shouts! There is an open door here. The goblin shouts! The spriggan shouts! The barachi shouts! The merfolk shouts! The vine stalker shouts! The demonspawn shouts! The armataur shouts! The tengu shouts! The draconian roars! The minotaur bellows! The naga shouts! The djinni shouts! The troll shouts! The felid hisses angrily. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##### #.@.# #...# ###'### #K#.#g# ###.### #M#.#g# ###.### #O#.#h# ###.### #R#.#T# ########### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 5 bats (D:1) 2 frilled lizards (D:1) 3 kobolds (D:1) 2 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 92 | D:1 | Noticed an elf 95 | D:1 | Noticed a ghoul 97 | D:1 | Noticed a spriggan 97 | D:1 | Noticed a barachi 101 | D:1 | Noticed an armataur 101 | D:1 | Noticed a merfolk 103 | D:1 | Noticed a vine stalker 103 | D:1 | Noticed a demonspawn 105 | D:1 | Noticed a vampire 105 | D:1 | Noticed a tengu 107 | D:1 | Noticed a formicid 107 | D:1 | Noticed a draconian 109 | D:1 | Noticed a minotaur 109 | D:1 | Noticed a human 111 | D:1 | Noticed a gargoyle 111 | D:1 | Noticed an octopode 113 | D:1 | Noticed a naga 113 | D:1 | Noticed a demigod 115 | D:1 | Noticed a djinni 115 | D:1 | Noticed a troll 117 | D:1 | Noticed an oni 117 | D:1 | Noticed a felid 121 | D:1 | Noticed a dwarf 164 | D:1 | Reached skill level 1 in Alchemy 200 | D:1 | Reached XP level 2. HP: 17/19 MP: 0/5 203 | D:1 | Learned a level 2 spell: Searing Ray 426 | D:1 | Reached XP level 3. HP: 11/24 MP: 0/6 680 | D:1 | Found Macerhuy's Antique Weapon Shoppe. 859 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_basic, serial_shops, nicolae_shop_tiny_real_fake_doors, lemuel_flame_loot_1 Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 2 | 2.2 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.4 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 6 Dagger || 37 Cast: Magic Dart || 15 Searing Ray || 8 Stab: Sleeping || 3 Armour: Robe || 43 Dodge: Dodged || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 858 | 682 | 176 | 0 | 302 | 1 | 858.0 | Dungeon | 858 | 682 | 176 | 0 | 302 | 1 | 858.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 858 daAuts