Dungeon Crawl Stone Soup version 0.32-a0-1038-ga127011c1b (console) character file. Game seed: 15608571161347889011 7 ShinQuickMan the Conjurer (level 2, 19/19 HPs) Began as a Human Conjurer on May 1, 2024. Got out of the dungeon alive. The game lasted 00:01:12 (172 turns). ShinQuickMan the Conjurer (Human Conjurer) Turns: 172, Time: 00:01:13 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 1/5 EV: 11 Int: 18 God: Gold: 6 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . d - +0 club rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons d - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of amnesia {unknown} f - a scroll of teleportation {unknown} Potions b - a potion of magic e - a potion of heal wounds {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.1 Spellcasting - Level 4.0 Conjurations * Level 1.1 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Moving in this stuff is going to be slow. There is an open door, spattered with blood here. HP restored. e - a red potion There is an open door here. f - a scroll labelled KULEPL VOKA There is an open door here. You now have 6 gold pieces. There is an open door, spattered with blood here. A quokka comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. The quokka is almost dead. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - quokka Aim: a quokka (almost dead, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - quokka Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka but does no damage. The quokka is almost dead. Your magical contamination has completely faded away. There is an open door, spattered with blood here. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - quokka Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka. You kill the quokka! You have reached level 2! You see here a quokka corpse. You enter the shallow water. Moving in this stuff is going to be slow. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ....#######....##.... ...............##†... ## ####.#######..†.'.... ..####...####....###.... ....#..~..#.....## #.... ..~....~....~..ß# ###.. ##...~..~~~..~...## #.. #.....~~~~~~~.....## #.. ....~~~~...~~~~....# #.. ..~~~~~..@..~~~~~..# #.. ....~~~~...~[~~....# #.. #.....~~~~~~~.....## #.. ##...~..~~~..~...## ### #ß..~....~....~..ß######.. #.....#..~..#....†#....... ....####...####.....#...#. ..#######.#######...# ..# # #.........[...#.# .# #.#...........#.# .. There were no monsters in sight! Vanquished Creatures 2 bats (D:1) A goblin (D:1) A hobgoblin (D:1) A quokka (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ShinQuickMan the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 86 | D:1 | Reached skill level 1 in Alchemy 159 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 172 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_basic, minmay_tetromino_t4 Skill XL: | 1 | ---------------+----+----- Alchemy | 1 | 1.1 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.1 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Club || 3 Cast: Magic Dart || 10 Armour: Robe || 4 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 178 | 134 | 44 | 0 | 61 | 1 | 178.0 | Dungeon | 178 | 134 | 44 | 0 | 61 | 1 | 178.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 178 daAuts